Better Ball rules. Buggish but almost OK Synchrone variant
[vchess.git] / client / src / views / Analyse.vue
index 0a66ffc..557a2df 100644 (file)
@@ -8,6 +8,7 @@ main
           @input="adjustFenSize(); tryGotoFen()"
         )
   BaseGame(
+    ref="basegame"
     :game="game"
     @fenchange="setFen"
   )
@@ -37,17 +38,14 @@ export default {
       curFen: ""
     };
   },
-  // NOTE: no watcher for $route change, because if fenStart doesn't change
-  // then it doesn't trigger BaseGame.re_init() and the result is weird.
-  created: function() {
-    this.gameRef.vname = this.$route.params["vname"];
-    const routeFen = this.$route.query["fen"];
-    if (!routeFen) this.alertAndQuit("Missing FEN");
-    else {
-      this.gameRef.fen = routeFen.replace(/_/g, " ");
-      this.initialize();
+  watch: {
+    $route: function() {
+      this.initFromUrl();
     }
   },
+  created: function() {
+    this.initFromUrl();
+  },
   methods: {
     alertAndQuit: function(text, wrongVname) {
       // Soon after component creation, st.tr might be uninitialized.
@@ -58,26 +56,38 @@ export default {
         this.$router.replace(newUrl);
       }, 500);
     },
-    initialize: async function() {
+    initFromUrl: function() {
+      this.gameRef.vname = this.$route.params["vname"];
+      const routeFen = this.$route.query["fen"];
+      if (!routeFen) this.alertAndQuit("Missing FEN");
+      else {
+        this.gameRef.fen = routeFen.replace(/_/g, " ");
+        // orientation is optional: taken from FEN if missing
+        const orientation = this.$route.query["side"];
+        this.initialize(orientation);
+      }
+    },
+    initialize: async function(orientation) {
       // Obtain VariantRules object
       await import("@/variants/" + this.gameRef.vname + ".js")
       .then((vModule) => {
-        window.V = vModule.VariantRules;
+        window.V = vModule[this.gameRef.vname + "Rules"];
         if (!V.CanAnalyze)
           // Late check, in case the user tried to enter URL by hand
           this.alertAndQuit("Analysis disabled for this variant");
-        else this.loadGame();
+        else this.loadGame(orientation);
       })
       .catch((err) => { this.alertAndQuit("Mispelled variant name", true); });
     },
-    loadGame: function() {
-      // NOTE: no need to set score (~unused)
+    loadGame: function(orientation) {
       this.game.vname = this.gameRef.vname;
+      this.game.fenStart = this.gameRef.fen;
       this.game.fen = this.gameRef.fen;
+      this.game.score = "*"; //never change
       this.curFen = this.game.fen;
       this.adjustFenSize();
-      this.game.mycolor = V.ParseFen(this.gameRef.fen).turn;
-      this.$set(this.game, "fenStart", this.gameRef.fen);
+      this.game.mycolor = orientation || V.ParseFen(this.gameRef.fen).turn;
+      this.$refs["basegame"].re_setVariables(this.game);
     },
     // Triggered by "fenchange" emitted in BaseGame:
     setFen: function(fen) {
@@ -86,11 +96,10 @@ export default {
     },
     adjustFenSize: function() {
       let fenInput = document.getElementById("fen");
-      fenInput.style.width = this.curFen.length + "ch";
+      fenInput.style.width = (this.curFen.length+3) + "ch";
     },
     tryGotoFen: function() {
-      if (V.IsGoodFen(this.curFen))
-      {
+      if (V.IsGoodFen(this.curFen)) {
         this.gameRef.fen = this.curFen;
         this.loadGame();
       }
@@ -98,3 +107,9 @@ export default {
   }
 };
 </script>
+
+<style lang="sass" scoped=true>
+input#fen
+  // Use a Monospace font for input FEN width adjustment
+  font-family: "Fira Code"
+</style>