this.kingPos[move.vanish[1].c] = [-1, -1];
else if (move.appear[0].p == V.KING)
this.kingPos[move.appear[0].c] = [move.appear[0].x, move.appear[0].y];
this.kingPos[move.vanish[1].c] = [-1, -1];
else if (move.appear[0].p == V.KING)
this.kingPos[move.appear[0].c] = [move.appear[0].x, move.appear[0].y];