// Search best (half) move for opponent turn
const getBestMoveEval = () => {
const turnBefore = this.turn + this.subTurn;
// Search best (half) move for opponent turn
const getBestMoveEval = () => {
const turnBefore = this.turn + this.subTurn;
// Now turn is oppCol,2 if m doesn't give check
// Otherwise it's color,1. In both cases the next test makes sense
// Now turn is oppCol,2 if m doesn't give check
// Otherwise it's color,1. In both cases the next test makes sense