Add Knightrelay1. Some fixes. Move odd 'isAttackedBy_multiple_colors' to Checkered...
[vchess.git] / client / src / variants / Grand.js
index b8a0838..d4f620f 100644 (file)
@@ -255,20 +255,20 @@ export const VariantRules = class GrandRules extends ChessRules {
     );
   }
 
-  isAttacked(sq, colors) {
+  isAttacked(sq, color) {
     return (
-      super.isAttacked(sq, colors) ||
-      this.isAttackedByMarshall(sq, colors) ||
-      this.isAttackedByCardinal(sq, colors)
+      super.isAttacked(sq, color) ||
+      this.isAttackedByMarshall(sq, color) ||
+      this.isAttackedByCardinal(sq, color)
     );
   }
 
-  isAttackedByMarshall(sq, colors) {
+  isAttackedByMarshall(sq, color) {
     return (
-      this.isAttackedBySlideNJump(sq, colors, V.MARSHALL, V.steps[V.ROOK]) ||
+      this.isAttackedBySlideNJump(sq, color, V.MARSHALL, V.steps[V.ROOK]) ||
       this.isAttackedBySlideNJump(
         sq,
-        colors,
+        color,
         V.MARSHALL,
         V.steps[V.KNIGHT],
         "oneStep"
@@ -276,12 +276,12 @@ export const VariantRules = class GrandRules extends ChessRules {
     );
   }
 
-  isAttackedByCardinal(sq, colors) {
+  isAttackedByCardinal(sq, color) {
     return (
-      this.isAttackedBySlideNJump(sq, colors, V.CARDINAL, V.steps[V.BISHOP]) ||
+      this.isAttackedBySlideNJump(sq, color, V.CARDINAL, V.steps[V.BISHOP]) ||
       this.isAttackedBySlideNJump(
         sq,
-        colors,
+        color,
         V.CARDINAL,
         V.steps[V.KNIGHT],
         "oneStep"
@@ -289,8 +289,8 @@ export const VariantRules = class GrandRules extends ChessRules {
     );
   }
 
-  updateVariables(move) {
-    super.updateVariables(move);
+  postPlay(move) {
+    super.postPlay(move);
     if (move.vanish.length == 2 && move.appear.length == 1) {
       // Capture: update this.captured
       this.captured[move.vanish[1].c][move.vanish[1].p]++;
@@ -301,8 +301,8 @@ export const VariantRules = class GrandRules extends ChessRules {
     }
   }
 
-  unupdateVariables(move) {
-    super.unupdateVariables(move);
+  postUndo(move) {
+    super.postUndo(move);
     if (move.vanish.length == 2 && move.appear.length == 1)
       this.captured[move.vanish[1].c][move.vanish[1].p]--;
     if (move.vanish[0].p != move.appear[0].p)
@@ -324,7 +324,7 @@ export const VariantRules = class GrandRules extends ChessRules {
     if (randomness == 0) {
       // No castling in the official initial setup
       return "r8r/1nbqkmcbn1/pppppppppp/10/10/10/10/PPPPPPPPPP/1NBQKMCBN1/R8R " +
-        "w 0 0000 - 00000000000000";
+        "w 0 zzzz - 00000000000000";
     }
 
     let pieces = { w: new Array(10), b: new Array(10) };