Fix computer moves randomness, rename random() into randInt()
[vchess.git] / client / src / variants / Grand.js
index c056244..2ce8542 100644 (file)
@@ -332,35 +332,35 @@ class GrandRules extends ChessRules
                        let positions = range(10);
 
                        // Get random squares for bishops
-                       let randIndex = 2 * random(5);
+                       let randIndex = 2 * randInt(5);
                        let bishop1Pos = positions[randIndex];
                        // The second bishop must be on a square of different color
-                       let randIndex_tmp = 2 * random(5) + 1;
+                       let randIndex_tmp = 2 * randInt(5) + 1;
                        let bishop2Pos = positions[randIndex_tmp];
                        // Remove chosen squares
                        positions.splice(Math.max(randIndex,randIndex_tmp), 1);
                        positions.splice(Math.min(randIndex,randIndex_tmp), 1);
 
                        // Get random squares for knights
-                       randIndex = random(8);
+                       randIndex = randInt(8);
                        let knight1Pos = positions[randIndex];
                        positions.splice(randIndex, 1);
-                       randIndex = random(7);
+                       randIndex = randInt(7);
                        let knight2Pos = positions[randIndex];
                        positions.splice(randIndex, 1);
 
                        // Get random square for queen
-                       randIndex = random(6);
+                       randIndex = randInt(6);
                        let queenPos = positions[randIndex];
                        positions.splice(randIndex, 1);
 
                        // ...random square for marshall
-                       randIndex = random(5);
+                       randIndex = randInt(5);
                        let marshallPos = positions[randIndex];
                        positions.splice(randIndex, 1);
 
                        // ...random square for cardinal
-                       randIndex = random(4);
+                       randIndex = randInt(4);
                        let cardinalPos = positions[randIndex];
                        positions.splice(randIndex, 1);