'n': 'w',
'b': 'f',
'q': 'c',
- 'k': 'k'
+ 'k': 'k',
+ 'p': 'p'
},
// Nutty Knights
'N': {
'n': 'i',
'b': 't',
'q': 'l',
- 'k': 'k'
+ 'k': 'k', //TODO: e
+ 'p': 'p' //TODO: v
},
// Remarkable Rookies
'R': {
'n': 'y',
'b': 'h',
'q': 'o',
- 'k': 'k'
+ 'k': 'a',
+ 'p': 'u'
}
};
}
static GenRandInitFen(options) {
const baseFen = ChessRules.GenRandInitFen(options.randomness);
- let blackLine = baseFen.substr(0, 8);
+ let blackLine = baseFen.substr(0, 8), blackPawns = "pppppppp";
if (options.army2 != 'F') {
blackLine = blackLine.split('')
.map(p => V.PiecesMap[options.army2][p]).join('');
+ blackPawns = V.PiecesMap[options.army2]['p'].repeat(8);
}
- let whiteLine = baseFen.substr(35, 8);
+ let whiteLine = baseFen.substr(35, 8), whitePawns = "PPPPPPPP";
if (options.army1 != 'F') {
whiteLine = whiteLine.split('')
.map(p => V.PiecesMap[options.army1][p.toLowerCase()])
.join('').toUpperCase();
+ whitePawns = V.PiecesMap[options.army1]['p'].toUpperCase().repeat(8);
}
return (
- blackLine + baseFen.substring(8, 35) + whiteLine +
+ blackLine + "/" + blackPawns +
+ baseFen.substring(17, 26) +
+ whitePawns + "/" + whiteLine +
baseFen.substr(43) + " " + options.army1 + options.army2
);
}
static get N_QUEEN() {
return 'l';
}
+ static get N_KING() {
+ return 'e';
+ }
+ static get N_PAWN() {
+ return 'v';
+ }
static get R_ROOK() {
return 's';
}
static get R_QUEEN() {
return 'o';
}
+ static get R_KING() {
+ return 'a';
+ }
+ static get R_PAWN() {
+ return 'u';
+ }
+
+ getPiece(x, y) {
+ const p = this.board[x][y][1];
+ if (['u', 'v'].includes(p)) return 'p';
+ if (['a', 'e'].includes(p)) return 'k';
+ return p;
+ }
static get PIECES() {
return ChessRules.PIECES.concat(
- [V.C_ROOK, V.C_KNIGHT, V.C_BISHOP, V.C_QUEEN]).concat(
- [V.N_ROOK, V.N_KNIGHT, V.N_BISHOP, V.N_QUEEN]).concat(
- [V.R_ROOK, V.R_KNIGHT, V.R_BISHOP, V.R_QUEEN]);
+ [
+ V.C_ROOK, V.C_KNIGHT, V.C_BISHOP, V.C_QUEEN,
+ V.N_ROOK, V.N_KNIGHT, V.N_BISHOP, V.N_QUEEN, V.N_KING, V.N_PAWN,
+ V.R_ROOK, V.R_KNIGHT, V.R_BISHOP, V.R_QUEEN, V.R_KING, V.R_PAWN
+ ]
+ );
+ }
+
+ getEpSquare(moveOrSquare) {
+ if (!moveOrSquare) return undefined; //TODO: necessary line?!
+ if (typeof moveOrSquare === "string") {
+ const square = moveOrSquare;
+ if (square == "-") return undefined;
+ return V.SquareToCoords(square);
+ }
+ // Argument is a move:
+ const move = moveOrSquare;
+ const s = move.start,
+ e = move.end;
+ if (
+ s.y == e.y &&
+ Math.abs(s.x - e.x) == 2 &&
+ ['p', 'u', 'v'].includes(move.appear[0].p)
+ ) {
+ return {
+ x: (s.x + e.x) / 2,
+ y: s.y
+ };
+ }
+ return undefined; //default
}
getPotentialMovesFrom(sq) {
return 2;
}
+ getNotation(move) {
+ let notation = super.getNotation(move);
+ if (['u', 'v'].includes(move.appear[0].p))
+ notation = notation.slice(0, -2);
+ return notation;
+ }
+
};