'update'
[vchess.git] / client / src / utils / storage.js
index 1103a42..937d8c7 100644 (file)
@@ -2,53 +2,63 @@
 // https://developer.mozilla.org/fr/docs/Web/API/API_IndexedDB
 // https://dexie.org/
 
-function setStorage(myid, oppid, gameId, variant, mycolor, fenStart)
+export const GameStorage =
 {
-       localStorage.setItem("myid", myid);
-       localStorage.setItem("oppid", oppid);
-       localStorage.setItem("gameId", gameId);
-       localStorage.setItem("variant", variant);
-       localStorage.setItem("mycolor", mycolor);
-       localStorage.setItem("fenStart", fenStart);
-       localStorage.setItem("moves", []);
-}
+  init: function(myid, oppid, gameId, variant, mycolor, fenStart)
+  {
+    localStorage.setItem("myid", myid);
+    localStorage.setItem("gameId", gameId);
+    localStorage.setItem("vname", variant);
+    localStorage.setItem("mycolor", mycolor);
+    localStorage.setItem("fenStart", fenStart);
+    localStorage.setItem("moves", []);
+  },
 
-function updateStorage(move)
-{
-       let moves = JSON.parse(localStorage.getItem("moves"));
-       moves.push(move);
-       localStorage.setItem("moves", JSON.stringify(moves));
-}
+  // TODO: also option to takeback a move ?
+  update: function(move)
+  {
+    let moves = JSON.parse(localStorage.getItem("moves"));
+    moves.push(move);
+    localStorage.setItem("moves", JSON.stringify(moves));
+  },
 
-// "computer mode" clearing is done through the menu
-function clearStorage()
-{
-       delete localStorage["myid"];
-       delete localStorage["oppid"];
-       delete localStorage["gameId"];
-       delete localStorage["variant"];
-       delete localStorage["mycolor"];
-       delete localStorage["fenStart"];
-       delete localStorage["moves"];
-}
+  // "computer mode" clearing is done through the menu
+  clear: function()
+  {
+    // TODO: refresh, and implement "transfert" function (to indexedDB)
+    delete localStorage["myid"];
+    delete localStorage["oppid"];
+    delete localStorage["gameId"];
+    delete localStorage["variant"];
+    delete localStorage["mycolor"];
+    delete localStorage["fenStart"];
+    delete localStorage["moves"];
+  },
 
-function getGameFromStorage(gameId)
-{
-  const gid = this.gameRef.id;
-  const rid = this.gameRef.rid; //may be blank
-       let game = {};
-       if (localStorage.getItem("gameId") === gameId)
-       {
-               // Retrieve running game from localStorage
-               game.score = localStorage.getItem("score");
-               game.oppid = localStorage.getItem("oppid");
-               game.oppname = localStorage.getItem("oppname");
-               game.mycolor = localStorage.getItem("mycolor");
-               game.fenStart = localStorage.getItem("fenStart");
-               game.moves = localStorage.getItem("moves");
-       }
-       else
-       {
-               // Find the game in indexedDB: TODO
-       }
-}
+  get: function(gameRef)
+  {
+    const gid = gameRef.id;
+    const rid = gameRef.rid; //may be blank
+    let game = {};
+    if (localStorage.getItem("gameId") === gid)
+    {
+      // Retrieve running game from localStorage
+      game.score = localStorage.getItem("score");
+      game.mycolor = localStorage.getItem("mycolor");
+      game.fenStart = localStorage.getItem("fenStart");
+      game.fen = localStorage.getItem("fen");
+      game.moves = JSON.parse(localStorage.getItem("moves"));
+      game.players = JSON.parse(localStorage.getItem("players"));
+      game.started = JSON.parse(localStorage.getItem("started"));
+      game.clocks = JSON.parse(localStorage.getItem("clocks"));
+      game.timeControl = localStorage.getItem("timeControl");
+      game.increment = localStorage.getItem("increment");
+      game.mode = "live";
+    }
+    else
+    {
+      // Find the game in indexedDB, on server or remotely: TODO
+    }
+    return game;
+  },
+};