// https://developer.mozilla.org/fr/docs/Web/API/API_IndexedDB
// https://dexie.org/
+import { extractTime } from "@/utils/timeControl";
+import { shuffle } from "@/utils/alea";
+
export const GameStorage =
{
- init: function(myid, oppid, gameId, variant, mycolor, fenStart)
+ init: function(o)
{
- localStorage.setItem("myid", myid);
- localStorage.setItem("gameId", gameId);
- localStorage.setItem("vname", variant);
+ localStorage.setItem("gameId", o.gameId);
+ localStorage.setItem("vname", o.vname);
+ // NOTE: when >= 3 players, better use an array + shuffle for mycolor
+ const mycolor = (Math.random() < 0.5 ? "w" : "b");
localStorage.setItem("mycolor", mycolor);
- localStorage.setItem("fenStart", fenStart);
- localStorage.setItem("moves", []);
+ localStorage.setItem("fenStart", o.fenStart);
+ localStorage.setItem("fen", o.fenStart);
+ localStorage.setItem("moves", JSON.stringify([]));
+ // Shuffle players order (white then black then other colors).
+ localStorage.setItem("players", JSON.stringify(shuffle(o.players)));
+ // Extract times (in [milli]seconds), set clocks, store in localStorage
+ const tc = extractTime(o.timeControl);
+ localStorage.setItem("timeControl", o.timeControl);
+ localStorage.setItem("clocks", JSON.stringify(
+ [...Array(o.players.length)].fill(tc.mainTime)));
+ localStorage.setItem("increment", tc.increment);
+ localStorage.setItem("started", JSON.stringify(
+ [...Array(o.players.length)].fill(false)));
+ localStorage.setItem("score", "*");
+ localStorage.setItem("started", JSON.stringify(
+ [...Array(o.players.length)].fill(false)));
+ localStorage.setItem("clocks", JSON.stringify(
+ [...Array(o.players.length)].fill(0)));
+ localStorage.setItem("mode", "live"); //function for live games only
},
// TODO: also option to takeback a move ?
- update: function(move)
+ // NOTE: for live games only (all on server for corr)
+ update: function(move, score) //game ID is not required
+ {
+ if (!!move)
+ {
+ let moves = JSON.parse(localStorage.getItem("moves"));
+ moves.push(move);
+ localStorage.setItem("moves", JSON.stringify(moves));
+ }
+ if (!!score)
+ localStorage.setItem("score", score);
+ },
+
+ transferToDb: function()
{
- let moves = JSON.parse(localStorage.getItem("moves"));
- moves.push(move);
- localStorage.setItem("moves", JSON.stringify(moves));
+ // TODO: take finished game on localStorage and transfer it to indexedDB
},
// "computer mode" clearing is done through the menu
clear: function()
{
+ localStorage.setItem("gameId", o.gameId);
+ localStorage.setItem("vname", o.vname);
+ // NOTE: when >= 3 players, better use an array + shuffle for mycolor
+ const mycolor = (Math.random() < 0.5 ? "w" : "b");
+ localStorage.setItem("mycolor", mycolor);
+ localStorage.setItem("fenStart", o.fenStart);
+ localStorage.setItem("fen", o.fenStart);
+ localStorage.setItem("moves", JSON.stringify([]));
+ // Shuffle players order (white then black then other colors).
+ localStorage.setItem("players", JSON.stringify(shuffle(o.players)));
+ // Extract times (in [milli]seconds), set clocks, store in localStorage
+ const tc = extractTime(o.timeControl);
+ localStorage.setItem("timeControl", o.timeControl);
+ localStorage.setItem("clocks", JSON.stringify(
+ [...Array(o.players.length)].fill(tc.mainTime)));
+ localStorage.setItem("increment", tc.increment);
+ localStorage.setItem("started", JSON.stringify(
+ [...Array(o.players.length)].fill(false)));
+ localStorage.setItem("score", "*");
+ localStorage.setItem("started", JSON.stringify(
+ [...Array(o.players.length)].fill(false)));
+ localStorage.setItem("clocks", JSON.stringify(
+ [...Array(o.players.length)].fill(0)));
+ localStorage.setItem("mode", "live"); //function for live games only
+
+
// TODO: refresh, and implement "transfert" function (to indexedDB)
- delete localStorage["myid"];
- delete localStorage["oppid"];
+ localStorage["myid"];
+ localStorage["oppid"];
delete localStorage["gameId"];
delete localStorage["variant"];
delete localStorage["mycolor"];
delete localStorage["moves"];
},
+ // TODO: game or gameInfo ?! --> when moves are played, it's a game, otherwise info
get: function(gameRef)
{
const gid = gameRef.id;
game.clocks = JSON.parse(localStorage.getItem("clocks"));
game.timeControl = localStorage.getItem("timeControl");
game.increment = localStorage.getItem("increment");
+ game.vname = localStorage.getItem("vname");
game.mode = "live";
}
else