Convert all remaining tabs by 2spaces
[vchess.git] / client / src / utils / printDiagram.js
index 0d8d9ae..bf078ce 100644 (file)
@@ -3,109 +3,109 @@ import { ArrayFun } from "@/utils/array";
 // Turn (human) marks into coordinates
 function getMarkArray(marks)
 {
-       if (!marks || marks == "-")
-               return [];
-       let markArray = ArrayFun.init(V.size.x, V.size.y, false);
-       const squares = marks.split(",");
-       for (let i=0; i<squares.length; i++)
-       {
-               const coords = V.SquareToCoords(squares[i]);
-               markArray[coords.x][coords.y] = true;
-       }
-       return markArray;
+  if (!marks || marks == "-")
+    return [];
+  let markArray = ArrayFun.init(V.size.x, V.size.y, false);
+  const squares = marks.split(",");
+  for (let i=0; i<squares.length; i++)
+  {
+    const coords = V.SquareToCoords(squares[i]);
+    markArray[coords.x][coords.y] = true;
+  }
+  return markArray;
 }
 
 // Turn (human) shadow indications into coordinates
 function getShadowArray(shadow)
 {
-       if (!shadow || shadow == "-")
-               return [];
-       let shadowArray = ArrayFun.init(V.size.x, V.size.y, false);
-       const squares = shadow.split(",");
-       for (let i=0; i<squares.length; i++)
-       {
-               const rownum = V.size.x - parseInt(squares[i]);
-               if (!isNaN(rownum))
-               {
-                       // Shadow a full row
-                       for (let i=0; i<V.size.y; i++)
-                               shadowArray[rownum][i] = true;
-                       continue;
-               }
-               if (squares[i].length == 1)
-               {
-                       // Shadow a full column
-                       const colnum = V.ColumnToCoord(squares[i]);
-                       for (let i=0; i<V.size.x; i++)
-                               shadowArray[i][colnum] = true;
-                       continue;
-               }
-               if (squares[i].indexOf("-") >= 0)
-               {
-                       // Shadow a range of squares, horizontally or vertically
-                       const firstLastSq = squares[i].split("-");
-                       const range =
-                       [
-                               V.SquareToCoords(firstLastSq[0]),
-                               V.SquareToCoords(firstLastSq[1])
-                       ];
-                       const step =
-                       [
-                               range[1].x == range[0].x
-                                       ? 0
-                                       : (range[1].x - range[0].x) / Math.abs(range[1].x - range[0].x),
-                               range[1].y == range[0].y
-                                       ? 0
-                                       : (range[1].y - range[0].y) / Math.abs(range[1].y - range[0].y)
-                       ];
-                       // Convention: range always from smaller to larger number
-                       for (let x=range[0].x, y=range[0].y; x <= range[1].x && y <= range[1].y;
-                               x += step[0], y += step[1])
-                       {
-                               shadowArray[x][y] = true;
-                       }
-                       continue;
-               }
-               // Shadow just one square:
-               const coords = V.SquareToCoords(squares[i]);
-               shadowArray[coords.x][coords.y] = true;
-       }
-       return shadowArray;
+  if (!shadow || shadow == "-")
+    return [];
+  let shadowArray = ArrayFun.init(V.size.x, V.size.y, false);
+  const squares = shadow.split(",");
+  for (let i=0; i<squares.length; i++)
+  {
+    const rownum = V.size.x - parseInt(squares[i]);
+    if (!isNaN(rownum))
+    {
+      // Shadow a full row
+      for (let i=0; i<V.size.y; i++)
+        shadowArray[rownum][i] = true;
+      continue;
+    }
+    if (squares[i].length == 1)
+    {
+      // Shadow a full column
+      const colnum = V.ColumnToCoord(squares[i]);
+      for (let i=0; i<V.size.x; i++)
+        shadowArray[i][colnum] = true;
+      continue;
+    }
+    if (squares[i].indexOf("-") >= 0)
+    {
+      // Shadow a range of squares, horizontally or vertically
+      const firstLastSq = squares[i].split("-");
+      const range =
+      [
+        V.SquareToCoords(firstLastSq[0]),
+        V.SquareToCoords(firstLastSq[1])
+      ];
+      const step =
+      [
+        range[1].x == range[0].x
+          ? 0
+          : (range[1].x - range[0].x) / Math.abs(range[1].x - range[0].x),
+        range[1].y == range[0].y
+          ? 0
+          : (range[1].y - range[0].y) / Math.abs(range[1].y - range[0].y)
+      ];
+      // Convention: range always from smaller to larger number
+      for (let x=range[0].x, y=range[0].y; x <= range[1].x && y <= range[1].y;
+        x += step[0], y += step[1])
+      {
+        shadowArray[x][y] = true;
+      }
+      continue;
+    }
+    // Shadow just one square:
+    const coords = V.SquareToCoords(squares[i]);
+    shadowArray[coords.x][coords.y] = true;
+  }
+  return shadowArray;
 }
 
 // args: object with position (mandatory), and
 // orientation, marks, shadow (optional)
 export function getDiagram(args)
 {
-       // Obtain the array of pieces images names:
-       const board = V.GetBoard(args.position);
-       const orientation = args.orientation || "w";
-       const markArray = getMarkArray(args.marks);
-       const shadowArray = getShadowArray(args.shadow);
-       let boardDiv = "";
-       const [startX,startY,inc] = orientation == 'w'
-               ? [0, 0, 1]
-               : [V.size.x-1, V.size.y-1, -1];
-       for (let i=startX; i>=0 && i<V.size.x; i+=inc)
-       {
-               boardDiv += "<div class='row'>";
-               for (let j=startY; j>=0 && j<V.size.y; j+=inc)
-               {
-                       boardDiv += "<div class='board board" + V.size.y + " " +
-                               ((i+j)%2==0 ? "light-square-diag" : "dark-square-diag") +
-                               (shadowArray.length > 0 && shadowArray[i][j] ? " in-shadow" : "") +
-                               "'>";
-                       if (board[i][j] != V.EMPTY)
-                       {
-                               boardDiv += "<img " +
+  // Obtain the array of pieces images names:
+  const board = V.GetBoard(args.position);
+  const orientation = args.orientation || "w";
+  const markArray = getMarkArray(args.marks);
+  const shadowArray = getShadowArray(args.shadow);
+  let boardDiv = "";
+  const [startX,startY,inc] = orientation == 'w'
+    ? [0, 0, 1]
+    : [V.size.x-1, V.size.y-1, -1];
+  for (let i=startX; i>=0 && i<V.size.x; i+=inc)
+  {
+    boardDiv += "<div class='row'>";
+    for (let j=startY; j>=0 && j<V.size.y; j+=inc)
+    {
+      boardDiv += "<div class='board board" + V.size.y + " " +
+        ((i+j)%2==0 ? "light-square-diag" : "dark-square-diag") +
+        (shadowArray.length > 0 && shadowArray[i][j] ? " in-shadow" : "") +
+        "'>";
+      if (board[i][j] != V.EMPTY)
+      {
+        boardDiv += "<img " +
           "src='/images/pieces/" + V.getPpath(board[i][j]) + ".svg' " +
           "class='piece'/>";
-                       }
-                       if (markArray.length > 0 && markArray[i][j])
-                               boardDiv += "<img src='/images/mark.svg' class='mark-square'/>";
-                       boardDiv += "</div>";
-               }
-               boardDiv += "</div>";
-       }
-       return boardDiv;
+      }
+      if (markArray.length > 0 && markArray[i][j])
+        boardDiv += "<img src='/images/mark.svg' class='mark-square'/>";
+      boardDiv += "</div>";
+    }
+    boardDiv += "</div>";
+  }
+  return boardDiv;
 }