Experimental game upload added
[vchess.git] / client / src / utils / gameStorage.js
index a8aa6ed..f69de2e 100644 (file)
@@ -1,13 +1,12 @@
 // Game object: {
 //   // Static informations:
-//   gameId: string
+//   id: string
 //   vname: string,
 //   fenStart: string,
 //   players: array of sid+id+name,
-//   timeControl: string,
+//   cadence: string,
 //   increment: integer (seconds),
-//   mode: string ("live" or "corr")
-//   imported: boolean (optional, default false)
+//   type: string ("live" or "corr")
 //   // Game (dynamic) state:
 //   fen: string,
 //   moves: array of Move objects,
 //   score: string (several options; '*' == running),
 // }
 
-import { ajax } from "@/utils/ajax";
+import { store } from "@/store";
 
-function dbOperation(callback)
-{
+function dbOperation(callback) {
   let db = null;
-  let DBOpenRequest = window.indexedDB.open("vchess", 4);
+  let DBOpenRequest = window.indexedDB.open("vchess", 5);
 
   DBOpenRequest.onerror = function(event) {
-    alert("Database error: " + event.target.errorCode);
+    alert(store.state.tr[
+      "Database error: stop private browsing, or update your browser"]);
+    callback("error", null);
   };
 
-  DBOpenRequest.onsuccess = function(event) {
+  DBOpenRequest.onsuccess = function() {
     db = DBOpenRequest.result;
-    callback(db);
+    callback(null, db);
     db.close();
   };
 
   DBOpenRequest.onupgradeneeded = function(event) {
     let db = event.target.result;
-    db.onerror = function(event) {
-      alert("Error while loading database: " + event.target.errorCode);
-    };
-    // Create objectStore for vchess->games
-    let objectStore = db.createObjectStore("games", { keyPath: "gameId" });
-    objectStore.createIndex("score", "score"); //to search by game result
-  }
+    let upgradeTransaction = event.target.transaction;
+    let objectStore = undefined;
+    if (!db.objectStoreNames.contains("games"))
+      objectStore = db.createObjectStore("games", { keyPath: "id" });
+    else
+      objectStore = upgradeTransaction.objectStore("games");
+    if (!objectStore.indexNames.contains("score"))
+      // To sarch games by score (useful for running games)
+      objectStore.createIndex("score", "score", { unique: false });
+    if (!objectStore.indexNames.contains("created"))
+      // To search by date intervals. Two games cannot start at the same time
+      objectStore.createIndex("created", "created", { unique: true });
+  };
 }
 
-export const GameStorage =
-{
+export const GameStorage = {
   // Optional callback to get error status
-  // TODO: this func called from Hall seems to not work now...
-  add: function(game, callback)
-  {
-    dbOperation((db) => {
-      let transaction = db.transaction("games", "readwrite");
-      if (callback)
-      {
-        transaction.oncomplete = function() {
-          callback({}); //everything's fine
-        }
-        transaction.onerror = function() {
-          callback({errmsg: "addGame failed: " + transaction.error});
-        };
+  add: function(game, callback) {
+    dbOperation((err, db) => {
+      if (!!err) {
+        callback("error");
+        return;
       }
-      let objectStore = transaction.objectStore("games");
-      objectStore.add(game);
+      let transaction = db.transaction("games", "readwrite");
+      transaction.oncomplete = function() {
+        // Everything's fine
+        callback();
+      };
+      transaction.onerror = function(err) {
+        // Duplicate key error (most likely)
+        callback(err);
+      };
+      transaction.objectStore("games").add(game);
     });
   },
 
-  // TODO: also option to takeback a move ?
-  // NOTE: for live games only (all on server for corr)
-  update: function(gameId, obj) //colorIdx, nextIdx, move, fen, addTime, score
-  {
-    dbOperation((db) => {
-      let objectStore = db.transaction("games", "readwrite").objectStore("games");
+  // obj: chat, move, fen, clocks, score[Msg], initime, ...
+  update: function(gameId, obj) {
+    // live
+    dbOperation((err, db) => {
+      let objectStore = db
+        .transaction("games", "readwrite")
+        .objectStore("games");
       objectStore.get(gameId).onsuccess = function(event) {
-        const game = event.target.result;
-        if (!!obj.move)
-        {
-          game.moves.push(obj.move);
-          game.fen = obj.fen;
-          game.clocks[obj.colorIdx] += obj.addTime;
-          game.initime[obj.nextIdx] = Date.now();
+        // Ignoring error silently: shouldn't happen now. TODO?
+        if (event.target.result) {
+          let game = event.target.result;
+          // Hidden tabs are delayed, to prevent multi-updates:
+          if (obj.moveIdx < game.moves.length) return;
+          Object.keys(obj).forEach(k => {
+            if (k == "move") game.moves.push(obj[k]);
+            else if (k == "chat") game.chats.push(obj[k]);
+            else if (k == "chatRead") game.chatRead = Date.now();
+            else if (k == "delchat") game.chats = [];
+            else game[k] = obj[k];
+          });
+          objectStore.put(game); //save updated data
         }
-        if (!!obj.score)
-          game.score = obj.score;
-        objectStore.put(game); //save updated data
-      }
+      };
     });
   },
 
-  // Retrieve all local games (running, completed, imported...)
-  getAll: function(callback)
-  {
-    dbOperation((db) => {
-      let objectStore = db.transaction('games').objectStore('games');
+  // Retrieve (all) running local games
+  getRunning: function(callback) {
+    dbOperation((err, db) => {
+      let objectStore = db
+        .transaction("games", "readonly")
+        .objectStore("games");
+      let index = objectStore.index("score");
+      const range = IDBKeyRange.only("*");
       let games = [];
-      objectStore.openCursor().onsuccess = function(event) {
+      index.openCursor(range).onsuccess = function(event) {
         let cursor = event.target.result;
-        // if there is still another cursor to go, keep running this code
-        if (cursor)
-        {
-          games.push(cursor.value);
+        if (!cursor) callback(games);
+        else {
+          // If there is still another cursor to go, keep running this code
+          let g = cursor.value;
+          // Do not retrieve moves or clocks (unused in list mode)
+          g.movesCount = g.moves.length;
+          delete g.moves;
+          delete g.clocks;
+          delete g.initime;
+          games.push(g);
           cursor.continue();
         }
-        else
-          callback(games);
-      }
+      };
     });
   },
 
-  // Retrieve any game from its identifiers (locally or on server)
-  // NOTE: need callback because result is obtained asynchronously
-  get: function(gameId, callback)
-  {
-    // corr games identifiers are integers
-    if (Number.isInteger(gameId) || !isNaN(parseInt(gameId)))
-    {
-      ajax("/games", "GET", {gid:gameId}, res => {
-        callback(res.game);
-      });
-    }
-    else //local game
-    {
-      dbOperation((db) => {
-        let objectStore = db.transaction('games').objectStore('games');
-        objectStore.get(gameId).onsuccess = function(event) {
-          callback(event.target.result);
+  // Retrieve completed local games
+  getNext: function(upperDt, callback) {
+    dbOperation((err, db) => {
+      let objectStore = db
+        .transaction("games", "readonly")
+        .objectStore("games");
+      let index = objectStore.index("created");
+      const range = IDBKeyRange.upperBound(upperDt);
+      let games = [];
+      index.openCursor(range).onsuccess = function(event) {
+        let cursor = event.target.result;
+        if (!cursor) {
+          // Most recent games first:
+          games = games.sort((g1, g2) => g2.created - g1.created);
+          // TODO: 20 games showed per request is arbitrary
+          callback(games.slice(0, 20));
         }
-      });
-    }
+        else {
+          // If there is still another cursor to go, keep running this code
+          let g = cursor.value;
+          if (g.score != "*") {
+            // Do not retrieve moves or clocks (unused in list mode)
+            g.movesCount = g.moves.length;
+            delete g.moves;
+            delete g.clocks;
+            delete g.initime;
+            games.push(g);
+          }
+          cursor.continue();
+        }
+      };
+    });
   },
 
-  getCurrent: function(callback)
-  {
-    dbOperation((db) => {
-      let objectStore = db.transaction('games').objectStore('games');
-      objectStore.get("*").onsuccess = function(event) {
+  // Retrieve any game from its identifier.
+  // NOTE: need callback because result is obtained asynchronously
+  get: function(gameId, callback) {
+    dbOperation((err, db) => {
+      let objectStore = db.transaction("games").objectStore("games");
+      objectStore.get(gameId).onsuccess = function(event) {
+        // event.target.result is null if game not found
         callback(event.target.result);
       };
     });
   },
 
   // Delete a game in indexedDB
-  remove: function(gameId, callback)
-  {
-    dbOperation((db) => {
-      let transaction = db.transaction(["games"], "readwrite");
-      if (callback)
-      {
+  remove: function(gameId, callback) {
+    dbOperation((err, db) => {
+      if (!err) {
+        let transaction = db.transaction("games", "readwrite");
         transaction.oncomplete = function() {
-          callback({}); //everything's fine
-        }
-        transaction.onerror = function() {
-          callback({errmsg: "removeGame failed: " + transaction.error});
+          callback(); //everything's fine
         };
+        transaction.objectStore("games").delete(gameId);
       }
-      transaction.objectStore("games").delete(gameId);
     });
-  },
+  }
 };