Finished. Now some last styling
[vchess.git] / client / src / utils / gameStorage.js
index 2ccb494..630d1c7 100644 (file)
@@ -1,6 +1,6 @@
 // Game object: {
 //   // Static informations:
-//   gameId: string
+//   id: string
 //   vname: string,
 //   fenStart: string,
 //   players: array of sid+id+name,
@@ -39,7 +39,7 @@ function dbOperation(callback)
       alert("Error while loading database: " + event.target.errorCode);
     };
     // Create objectStore for vchess->games
-    let objectStore = db.createObjectStore("games", { keyPath: "gameId" });
+    let objectStore = db.createObjectStore("games", { keyPath: "id" });
     objectStore.createIndex("score", "score"); //to search by game result
   }
 }
@@ -67,22 +67,46 @@ export const GameStorage =
   },
 
   // TODO: also option to takeback a move ?
-  // NOTE: for live games only (all on server for corr)
-  update: function(gameId, obj) //move, fen, clocks, score, initime, ...
+  // obj: chat, move, fen, clocks, score[Msg], initime, ...
+  update: function(gameId, obj)
   {
-    dbOperation((db) => {
-      let objectStore = db.transaction("games", "readwrite").objectStore("games");
-      objectStore.get(gameId).onsuccess = function(event) {
-        const game = event.target.result;
-        Object.keys(obj).forEach(k => {
-          if (k == "move")
-            game.moves.push(obj[k]);
-          else
-            game[k] = obj[k];
-        });
-        objectStore.put(game); //save updated data
-      }
-    });
+    if (Number.isInteger(gameId) || !isNaN(parseInt(gameId)))
+    {
+      // corr: only move, fen and score
+      ajax(
+        "/games",
+        "PUT",
+        {
+          gid: gameId,
+          newObj:
+          {
+            chat: obj.chat,
+            move: obj.move, //may be undefined...
+            fen: obj.fen,
+            score: obj.score,
+            scoreMsg: obj.scoreMsg,
+            drawOffer: obj.drawOffer,
+          }
+        }
+      );
+    }
+    else
+    {
+      // live
+      dbOperation((db) => {
+        let objectStore = db.transaction("games", "readwrite").objectStore("games");
+        objectStore.get(gameId).onsuccess = function(event) {
+          const game = event.target.result;
+          Object.keys(obj).forEach(k => {
+            if (k == "move")
+              game.moves.push(obj[k]);
+            else
+              game[k] = obj[k];
+          });
+          objectStore.put(game); //save updated data
+        }
+      });
+    }
   },
 
   // Retrieve all local games (running, completed, imported...)
@@ -113,7 +137,11 @@ export const GameStorage =
     if (Number.isInteger(gameId) || !isNaN(parseInt(gameId)))
     {
       ajax("/games", "GET", {gid:gameId}, res => {
-        callback(res.game);
+        let game = res.game;
+        game.moves.forEach(m => {
+          m.squares = JSON.parse(m.squares);
+        });
+        callback(game);
       });
     }
     else //local game