--- /dev/null
+p.boxed
+ | Move twice at every turn.
+
+p.
+ The only difference with orthodox chess is the double-move rule,
+ but this affects the game a lot.
+
+p.
+ At the very first move of the game, white make only one move - as usual.
+ However, after that and for all the game each side must play twice at
+ every turn. The goal is to checkmate.
+
+figure.diagram-container
+ .diagram.diag12
+ | fen:rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR:
+ .diagram.diag22
+ | fen:r1bqkbnr/pppp1ppp/2n5/4p3/2B1P3/5Q2/PPPP1PPP/RNB1K1NR:
+ figcaption.
+ Left: after the moves 1.e4 e5, the 'd' pawn is pinned.
+ Right: the black king is under check.
+
+p.
+ In the diagram position on the left, after the first black move ...e5,
+ the 'd' pawn is pinned because moving it would allow 2.Bb5,Bxe8 capturing
+ the king.
+ On the right, after 2.Qf3,Bc4 black king is under check because of
+ the options 3.Bxf7,Bxe8 or 3.Qxf7,Qxe8.
+
+h3 En-passant capture
+
+p.
+ Capturing en-passant is allowed under certain conditions.
+ If the opponent moved a pawn allowing such a capture (once or twice),
+ then (to take it) you must capture en-passant at the first move of your turn.
+ After that, if (and only if) there is another en-passant capture available
+ you can play it on the second move.
+
+p.
+ Note: if a pawn 2-squares jump was made and then a piece landed at the
+ en-passant square at the second move, a pawn capture on this square
+ takes only the piece.
+ And, if a pawn advanced twice then en-passant capture
+ on its first movement is impossible (the pawn is now "too far").
+
+h3 More information
+
+p
+ | This variant is derived from
+ a(href="/variants/Doublemove1") Marseillais chess
+ | . It is also playable
+ a(href="https://greenchess.net/rules.php?v=double-move") on greenchess
+ | .