import router from "./router";
import params from "./parameters"; //for socket connection
import { ajax } from "./utils/ajax";
+import { util } from "./utils/misc";
Vue.config.productionTip = false;
router,
render: function(h) {
return h(App);
+ },
+// data: {
+// lang: "",
+// },
+ watch: {
+ $lang: async function(newLang) {
+ // Fill modalWelcome, and import translations from "./translations/$lang.js"
+ document.getElementById("modalWelcome").innerHTML =
+ require("raw-loader!pug-plain-loader!./modals/welcome/" + newLang + ".pug");
+ const tModule = await import("./translations/" + newLang + ".js");
+ Vue.prototype.$tr = tModule.translations;
+ //console.log(tModule.translations);
+ },
+ $route: function(newRoute) {
+ console.log(this.$route.params);
+ //TODO: conn.send("enter", newRoute)
+ },
},
created: function() {
- //alert("test");
- ajax("/variants", "GET", res => {
- Vue.prototype.$variants = res.variantArray;
- });
- Vue.prototype.$conn = null; //TODO
+ const supportedLangs = ["en","es","fr"];
+ Vue.prototype.$lang = localStorage["lang"] ||
+ supportedLangs.includes(navigator.language)
+ ? navigator.language
+ : "en";
+ ajax("/variants", "GET", res => { Vue.prototype.$variants = res.variantArray; });
+ Vue.prototype.$tr = {}; //to avoid a compiler error
+ // TODO: if there is a socket ID in localStorage, it means a live game was interrupted (and should resume)
const myid = localStorage["myid"] || util.getRandString();
// NOTE: in this version, we don't say on which page we are, yet
// ==> we'll say "enter/leave" page XY (in fact juste "enter", seemingly)
// game : aussi systématique
// problems: on-demand
//
-// It works (to watch for route change), in a component:
-//watch: {
-// $route: function(newRoute) {
-// console.log(this.$route.params);
-// },
-//},
// See https://router.vuejs.org/guide/essentials/dynamic-matching.html#reacting-to-params-changes