Finished. Now some last styling
[vchess.git] / client / src / components / Settings.vue
index 5d03886..6034ab4 100644 (file)
@@ -1,12 +1,14 @@
 <template lang="pug">
 div
   input#modalSettings.modal(type="checkbox")
-  div(role="dialog" aria-labelledby="settingsTitle")
+  div(role="dialog" data-checkbox="modalSettings"
+      aria-labelledby="settingsTitle")
     .card.smallpad(@change="updateSettings")
       label.modal-close(for="modalSettings")
       h3#settingsTitle.section {{ st.tr["Preferences"] }}
       fieldset
-        label(for="setSqSize") {{ st.tr["Square size (in pixels). 0 for 'adaptative'"] }}
+        label(for="setSqSize")
+          | {{ st.tr["Square size (in pixels). 0 for 'adaptative'"] }}
         input#setSqSize(type="number" v-model="st.settings.sqSize")
       fieldset
         label(for="selectHints") {{ st.tr["Show move hints?"] }}
@@ -15,7 +17,8 @@ div
           option(value="1") {{ st.tr["Moves from a square"] }}
           option(value="2") {{ st.tr["Pieces which can move"] }}
       fieldset
-        label(for="setHighlight") {{ st.tr["Highlight squares? (Last move & checks)"] }}
+        label(for="setHighlight")
+          | {{ st.tr["Highlight squares? (Last move & checks)"] }}
         input#setHighlight(type="checkbox" v-model="st.settings.highlight")
       fieldset
         label(for="setCoords") {{ st.tr["Show board coordinates?"] }}
@@ -51,6 +54,18 @@ export default {
     const boardSize = localStorage.getItem("boardSize");
     if (!!boardSize)
       document.getElementById("myRange").value = Math.floor(boardSize / 10);
+    // timeout to avoid calling too many time the adjust method
+    let timeoutLaunched = false;
+    window.addEventListener("resize", (e) => {
+      if (!timeoutLaunched)
+      {
+        timeoutLaunched = true;
+        setTimeout( () => {
+          this.adjustBoard();
+          timeoutLaunched = false;
+        }, 500);
+      }
+    });
   },
        methods: {
     updateSettings: function(event) {
@@ -65,14 +80,15 @@ export default {
       if (!boardContainer)
         return; //no board on page
       const k = document.getElementById("myRange").value;
-      const movesWidth = (window.innerWidth >= 768 ? 280 : 0); //TODO: constant somewhere...;
+      const movesWidth = (window.innerWidth >= 768 ? 280 : 0);
       const minBoardWidth = 240; //TODO: same
       // Value of 0 is board min size; 100 is window.width [- movesWidth]
       const boardSize = minBoardWidth +
         k * (window.innerWidth - (movesWidth+minBoardWidth)) / 100;
       localStorage.setItem("boardSize", boardSize);
       boardContainer.style.width = boardSize + "px";
-      document.getElementById("gameContainer").style.width = (boardSize + movesWidth) + "px";
+      document.getElementById("gameContainer").style.width =
+        (boardSize + movesWidth) + "px";
     },
        },
 };