Finished. Now some last styling
[vchess.git] / client / src / components / Settings.vue
index 34431a5..6034ab4 100644 (file)
@@ -1,43 +1,72 @@
 <template lang="pug">
 div
   input#modalSettings.modal(type="checkbox")
-  div(role="dialog" aria-labelledby="settingsTitle")
+  div(role="dialog" data-checkbox="modalSettings"
+      aria-labelledby="settingsTitle")
     .card.smallpad(@change="updateSettings")
       label.modal-close(for="modalSettings")
-      h3#settingsTitle.section {{ $tr["Preferences"] }}
+      h3#settingsTitle.section {{ st.tr["Preferences"] }}
       fieldset
-        label(for="setSqSize") {{ $tr["Square size (in pixels). 0 for 'adaptative'"] }}
-        input#setSqSize(type="number" v-model="settings.sqSize")
+        label(for="setSqSize")
+          | {{ st.tr["Square size (in pixels). 0 for 'adaptative'"] }}
+        input#setSqSize(type="number" v-model="st.settings.sqSize")
       fieldset
-        label(for="selectHints") {{ $tr["Show move hints?"] }}
-        select#setHints(v-model="settings.hints")
-          option(value="0") {{ $tr["None"] }}
-          option(value="1") {{ $tr["Moves from a square"] }}
-          option(value="2") {{ $tr["Pieces which can move"] }}
+        label(for="selectHints") {{ st.tr["Show move hints?"] }}
+        select#setHints(v-model="st.settings.hints")
+          option(value="0") {{ st.tr["None"] }}
+          option(value="1") {{ st.tr["Moves from a square"] }}
+          option(value="2") {{ st.tr["Pieces which can move"] }}
       fieldset
-        label(for="setHighlight") {{ $tr["Highlight squares? (Last move & checks)"] }}
-        input#setHighlight(type="checkbox" v-model="settings.highlight")
+        label(for="setHighlight")
+          | {{ st.tr["Highlight squares? (Last move & checks)"] }}
+        input#setHighlight(type="checkbox" v-model="st.settings.highlight")
       fieldset
-        label(for="setCoords") {{ $tr["Show board coordinates?"] }}
-        input#setCoords(type="checkbox" v-model="settings.coords")
+        label(for="setCoords") {{ st.tr["Show board coordinates?"] }}
+        input#setCoords(type="checkbox" v-model="st.settings.coords")
       fieldset
-        label(for="selectColor") {{ $tr["Board colors"] }}
-        select#setBcolor(v-model="settings.bcolor")
-          option(value="lichess") {{ $tr["brown"] }}
-          option(value="chesscom") {{ $tr["green"] }}
-          option(value="chesstempo") {{ $tr["blue"] }}
+        label(for="selectColor") {{ st.tr["Board colors"] }}
+        select#setBcolor(v-model="st.settings.bcolor")
+          option(value="lichess") {{ st.tr["brown"] }}
+          option(value="chesscom") {{ st.tr["green"] }}
+          option(value="chesstempo") {{ st.tr["blue"] }}
       fieldset
-        label(for="selectSound") {{ $tr["Play sounds?"] }}
-        select#setSound(v-model="settings.sound")
-          option(value="0") {{ $tr["None"] }}
-          option(value="1") {{ $tr["New game"] }}
-          option(value="2") {{ $tr["All"] }}
+        label(for="selectSound") {{ st.tr["Play sounds?"] }}
+        select#setSound(v-model="st.settings.sound")
+          option(value="0") {{ st.tr["None"] }}
+          option(value="1") {{ st.tr["New game"] }}
+          option(value="2") {{ st.tr["All"] }}
+      fieldset
+        .slidecontainer
+          input#myRange.slider(type="range" min="0" max="100" value="50"
+            @input="adjustBoard")
 </template>
 
 <script>
+import { store } from "@/store.js";
 export default {
-  name: "Settings",
-  props: ["settings"],
+  name: "my-settings",
+  data: function() {
+    return {
+      st: store.state,
+    };
+  },
+  mounted: function() {
+    const boardSize = localStorage.getItem("boardSize");
+    if (!!boardSize)
+      document.getElementById("myRange").value = Math.floor(boardSize / 10);
+    // timeout to avoid calling too many time the adjust method
+    let timeoutLaunched = false;
+    window.addEventListener("resize", (e) => {
+      if (!timeoutLaunched)
+      {
+        timeoutLaunched = true;
+        setTimeout( () => {
+          this.adjustBoard();
+          timeoutLaunched = false;
+        }, 500);
+      }
+    });
+  },
        methods: {
     updateSettings: function(event) {
       const propName =
@@ -45,6 +74,21 @@ export default {
       localStorage[propName] = ["highlight","coords"].includes(propName)
         ? event.target.checked
         : event.target.value;
+    },
+    adjustBoard: function() {
+      const boardContainer = document.getElementById("boardContainer");
+      if (!boardContainer)
+        return; //no board on page
+      const k = document.getElementById("myRange").value;
+      const movesWidth = (window.innerWidth >= 768 ? 280 : 0);
+      const minBoardWidth = 240; //TODO: same
+      // Value of 0 is board min size; 100 is window.width [- movesWidth]
+      const boardSize = minBoardWidth +
+        k * (window.innerWidth - (movesWidth+minBoardWidth)) / 100;
+      localStorage.setItem("boardSize", boardSize);
+      boardContainer.style.width = boardSize + "px";
+      document.getElementById("gameContainer").style.width =
+        (boardSize + movesWidth) + "px";
     },
        },
 };