Relocate board adjuster + start working on translations
[vchess.git] / client / src / components / Settings.vue
index 1cfbdc8..003dc15 100644 (file)
@@ -5,40 +5,25 @@ div
       aria-labelledby="settingsTitle")
     .card.smallpad(@change="updateSettings")
       label.modal-close(for="modalSettings")
-      h3#settingsTitle.section {{ st.tr["Preferences"] }}
       fieldset
-        label(for="setSqSize")
-          | {{ st.tr["Square size (in pixels). 0 for 'adaptative'"] }}
-        input#setSqSize(type="number" v-model="st.settings.sqSize")
-      fieldset
-        label(for="selectHints") {{ st.tr["Show move hints?"] }}
-        select#setHints(v-model="st.settings.hints")
-          option(value="0") {{ st.tr["None"] }}
-          option(value="1") {{ st.tr["Moves from a square"] }}
-          option(value="2") {{ st.tr["Pieces which can move"] }}
+        label(for="setHints") {{ st.tr["Show possible moves?"] }}
+        input#setHints(type="checkbox" v-model="st.settings.hints")
       fieldset
         label(for="setHighlight")
-          | {{ st.tr["Highlight squares? (Last move & checks)"] }}
+          | {{ st.tr["Highlight last move and checks?"] }}
         input#setHighlight(type="checkbox" v-model="st.settings.highlight")
       fieldset
-        label(for="setCoords") {{ st.tr["Show board coordinates?"] }}
-        input#setCoords(type="checkbox" v-model="st.settings.coords")
-      fieldset
-        label(for="selectColor") {{ st.tr["Board colors"] }}
+        label(for="setBcolor") {{ st.tr["Board colors"] }}
         select#setBcolor(v-model="st.settings.bcolor")
           option(value="lichess") {{ st.tr["brown"] }}
           option(value="chesscom") {{ st.tr["green"] }}
           option(value="chesstempo") {{ st.tr["blue"] }}
       fieldset
-        label(for="selectSound") {{ st.tr["Play sounds?"] }}
+        label(for="setSound") {{ st.tr["Play sounds?"] }}
         select#setSound(v-model="st.settings.sound")
           option(value="0") {{ st.tr["None"] }}
           option(value="1") {{ st.tr["New game"] }}
           option(value="2") {{ st.tr["All"] }}
-      fieldset
-        .slidecontainer
-          input#myRange.slider(type="range" min="0" max="100" value="50"
-            @input="adjustBoard")
 </template>
 
 <script>
@@ -50,45 +35,13 @@ export default {
       st: store.state,
     };
   },
-  mounted: function() {
-    const boardSize = localStorage.getItem("boardSize");
-    if (!!boardSize)
-      document.getElementById("myRange").value = Math.floor(boardSize / 10);
-    // timeout to avoid calling too many time the adjust method
-    let timeoutLaunched = false;
-    window.addEventListener("resize", (e) => {
-      if (!timeoutLaunched)
-      {
-        timeoutLaunched = true;
-        setTimeout( () => {
-          this.adjustBoard();
-          timeoutLaunched = false;
-        }, 500);
-      }
-    });
-  },
   methods: {
     updateSettings: function(event) {
       const propName =
         event.target.id.substr(3).replace(/^\w/, c => c.toLowerCase())
-      localStorage[propName] = ["highlight","coords"].includes(propName)
-        ? event.target.checked
-        : event.target.value;
-    },
-    adjustBoard: function() {
-      const boardContainer = document.getElementById("boardContainer");
-      if (!boardContainer)
-        return; //no board on page
-      const k = document.getElementById("myRange").value;
-      const movesWidth = (window.innerWidth >= 768 ? 280 : 0);
-      const minBoardWidth = 240; //TODO: these 240 and 280 are arbitrary...
-      // Value of 0 is board min size; 100 is window.width [- movesWidth]
-      const boardSize = minBoardWidth +
-        k * (window.innerWidth - (movesWidth+minBoardWidth)) / 100;
-      localStorage.setItem("boardSize", boardSize);
-      boardContainer.style.width = boardSize + "px";
-      document.getElementById("gameContainer").style.width =
-        (boardSize + movesWidth) + "px";
+      localStorage[propName] = ["bcolor","sound"].includes(propName)
+        ? event.target.value
+        : event.target.checked;
     },
   },
 };