Some more cleaning + fixes
[vchess.git] / client / src / components / MoveList.vue
index 29e9a9f..aa12969 100644 (file)
@@ -5,7 +5,7 @@ export default {
   props: ["moves", "cursor", "score", "message", "firstNum"],
   watch: {
     cursor: function(newCursor) {
-      if (window.innerWidth <= 767) return; //moves list is below: scrolling would hide chessboard
+      if (window.innerWidth <= 767) return; //scrolling would hide chessboard
       // Count grouped moves until the cursor (if multi-moves):
       let groupsCount = -1;
       let curCol = undefined;
@@ -119,6 +119,66 @@ export default {
 <style lang="sass" scoped>
 .moves-list
   min-width: 250px
+
 td.highlight-lm
   background-color: plum
 </style>
+
+<!-- TODO: use template function + multi-moves: much easier
+<template lang="pug">
+div
+  #scoreInfo(v-if="score!='*'")
+    p {{ score }}
+    p {{ message }}
+  table.moves-list
+    tbody
+      tr(v-for="moveIdx in evenNumbers")
+        td {{ firstNum + moveIdx / 2 + 1 }}
+        td(:class="{'highlight-lm': cursor == moveIdx}"
+            @click="() => gotoMove(moveIdx)")
+          | {{ moves[moveIdx].notation }}
+        td(v-if="moveIdx < moves.length-1"
+            :class="{'highlight-lm': cursor == moveIdx+1}"
+            @click="() => gotoMove(moveIdx+1)")
+          | {{ moves[moveIdx+1].notation }}
+        // Else: just add an empty cell
+        td(v-else)
+</template>
+
+<script>
+// Component for moves list on the right
+export default {
+  name: 'my-move-list',
+       props: ["moves","cursor","score","message","firstNum"],
+  watch: {
+    cursor: function(newValue) {
+      if (window.innerWidth <= 767)
+        return; //moves list is below: scrolling would hide chessboard
+      if (newValue < 0)
+        newValue = 0; //avoid rows[-1] => error
+      // $nextTick to wait for table > tr to be rendered
+      this.$nextTick( () => {
+        let rows = document.querySelectorAll('#movesList tr');
+        if (rows.length > 0)
+        {
+          rows[Math.floor(newValue/2)].scrollIntoView({
+            behavior: "auto",
+            block: "nearest",
+          });
+        }
+      });
+    },
+  },
+  computed: {
+    evenNumbers: function() {
+      return [...Array(this.moves.length).keys()].filter(i => i%2==0);
+    },
+  },
+  methods: {
+               gotoMove: function(index) {
+                       this.$emit("goto-move", index);
+               },
+       },
+};
+</script>
+-->