Revert to news button in red, no blinking. Add autoplay option
[vchess.git] / client / src / components / MoveList.vue
index ffa102e..140b71c 100644 (file)
+<template lang="pug">
+div
+  input#modalAdjust.modal(type="checkbox")
+  div#adjuster(
+    role="dialog"
+    data-checkbox="modalAdjust"
+  )
+    .card.text-center
+      label.modal-close(for="modalAdjust")
+      label(for="boardSize") {{ st.tr["Board size"] }}
+      input#boardSize.slider(
+        type="range"
+        min="0"
+        max="100"
+        value="50"
+        @input="adjustBoard()"
+      )
+  #aboveMoves
+    // NOTE: variants pages already have a "Rules" link on top
+    span#rulesBtn(
+      v-if="!$route.path.match('/variants/')"
+      @click="$emit('showrules')"
+    )
+      | {{ st.tr["Rules"] }}
+    button.tooltip(
+      onClick="window.doClick('modalAdjust')"
+      :aria-label="st.tr['Resize board']"
+    )
+      img.inline(src="/images/icons/resize.svg")
+    button.tooltip(
+      v-if="canAnalyze"
+      @click="$emit('analyze')"
+      :aria-label="st.tr['Analyse']"
+    )
+      img.inline(src="/images/icons/analyse.svg")
+    #downloadDiv(v-if="canDownload")
+      a#download(href="#")
+      button.tooltip(
+        @click="$emit('download')"
+        :aria-label="st.tr['Download'] + ' PGN'"
+      )
+        img.inline(src="/images/icons/download.svg")
+  #scoreInfo(v-if="score!='*'")
+    span.score {{ score }}
+    span.score-msg {{ st.tr[message] }}
+  .moves-list(v-if="!['none','highlight'].includes(show)")
+    .tr(v-for="moveIdx in evenNumbers")
+      .td {{ firstNum + moveIdx / 2 + 1 }}
+      .td(v-if="moveIdx < moves.length-1 || show == 'all'"
+        :class="{'highlight-lm': cursor == moveIdx}"
+        @click="() => gotoMove(moveIdx)"
+      )
+        | {{ notation(moves[moveIdx]) }}
+      .td(
+        v-if="moveIdx < moves.length-1"
+        :class="{'highlight-lm': cursor == moveIdx+1}"
+        @click="() => gotoMove(moveIdx+1)"
+      )
+        | {{ notation(moves[moveIdx+1]) }}
+</template>
+
 <script>
 import { store } from "@/store";
+import { getFullNotation } from "@/utils/notation";
+import { processModalClick } from "@/utils/modalClick";
 export default {
-  name: 'my-move-list',
-  props: ["moves","cursor","score","message","firstNum"],
+  name: "my-move-list",
+  props: [
+    "moves", "show", "canAnalyze", "canDownload",
+    "cursor", "score", "message", "firstNum"],
+  data: function() {
+    return {
+      st: store.state
+    };
+  },
+  mounted: function() {
+    document.getElementById("adjuster")
+      .addEventListener("click", processModalClick);
+    if ("ontouchstart" in window) {
+      // Disable tooltips on smartphones:
+      document.querySelectorAll("#aboveMoves .tooltip").forEach(elt => {
+        elt.classList.remove("tooltip");
+      });
+    }
+    // Take full width on small screens:
+    let boardSize = parseInt(localStorage.getItem("boardSize"));
+    if (!boardSize) {
+      boardSize =
+        window.innerWidth >= 768
+          ? 0.75 * Math.min(window.innerWidth, window.innerHeight)
+          : window.innerWidth;
+    }
+    const movesWidth = window.innerWidth >= 768 ? 280 : 0;
+    document.getElementById("boardContainer").style.width = boardSize + "px";
+    let gameContainer = document.getElementById("gameContainer");
+    gameContainer.style.width = boardSize + movesWidth + "px";
+    document.getElementById("boardSize").value =
+      (boardSize * 100) / (window.innerWidth - movesWidth);
+    // timeout to avoid calling too many time the adjust method
+    let timeoutLaunched = false;
+    window.addEventListener("resize", () => {
+      if (!timeoutLaunched) {
+        timeoutLaunched = true;
+        setTimeout(() => {
+          this.adjustBoard();
+          timeoutLaunched = false;
+        }, 500);
+      }
+    });
+  },
   watch: {
     cursor: function(newCursor) {
-      if (window.innerWidth <= 767)
-        return; //moves list is below: scrolling would hide chessboard
-      // Count grouped moves until the cursor (if multi-moves):
-      let groupsCount = -1;
-      let curCol = undefined;
-      for (let i=0; i<newCursor; i++)
-      {
-        const m = this.moves[i];
-        if (m.color != curCol)
-        {
-          groupsCount++;
-          curCol = m.color;
-        }
-      }
+      if (window.innerWidth <= 767) return; //scrolling would hide chessboard
       // $nextTick to wait for table > tr to be rendered
-      this.$nextTick( () => {
-        let rows = document.querySelectorAll('#movesList tr');
-        if (rows.length > 0)
-        {
-          rows[Math.floor(Math.max(groupsCount,0)/2)].scrollIntoView({
+      this.$nextTick(() => {
+        let curMove = document.querySelector(".td.highlight-lm");
+        if (!curMove && this.moves.length > 0)
+          // Cursor is before game beginning, and some moves were made:
+          curMove = document.querySelector(".moves-list > .tr:first-child > .td");
+        if (!!curMove) {
+          curMove.scrollIntoView({
             behavior: "auto",
-            block: "nearest",
+            block: "nearest"
           });
         }
       });
-    },
-  },
-  render(h) {
-    if (this.moves.length == 0)
-      return;
-    let tableContent = [];
-    let moveCounter = 0;
-    let tableRow = undefined;
-    let moveCells = undefined;
-    let curCellContent = "";
-    let firstIndex = 0;
-    for (let i=0; i<this.moves.length; i++)
-    {
-      if (this.moves[i].color == "w")
-      {
-        if (i == 0 || i>0 && this.moves[i-1].color=="b")
-        {
-          if (!!tableRow)
-          {
-            tableRow.children = moveCells;
-            tableContent.push(tableRow);
-          }
-          moveCells = [
-            h(
-              "td",
-              { domProps: { innerHTML: (++moveCounter) + "." } }
-            )
-          ];
-          tableRow = h(
-            "tr",
-            { }
-          );
-          curCellContent = "";
-          firstIndex = i;
-        }
-      }
-      // Next condition is fine because even if the first move is black,
-      // there will be the "..." which count as white move.
-      else if (this.moves[i].color == "b" && this.moves[i-1].color == "w")
-        firstIndex = i;
-      curCellContent += this.moves[i].notation;
-      if (i < this.moves.length-1 && this.moves[i+1].color == this.moves[i].color)
-        curCellContent += ",";
-      else //color change
-      {
-        moveCells.push(
-          h(
-            "td",
-            {
-              domProps: { innerHTML: curCellContent },
-              on: { click: () => this.gotoMove(i) },
-              "class": { "highlight-lm":
-                this.cursor >= firstIndex && this.cursor <= i },
-            }
-          )
-        );
-        curCellContent = "";
-      }
     }
-    // Complete last row, which might not be full:
-    if (moveCells.length-1 == 1)
-    {
-      moveCells.push(
-        h(
-          "td",
-          { domProps: { innerHTML: "" } }
-        )
-      );
-    }
-    tableRow.children = moveCells;
-    tableContent.push(tableRow);
-    let rootElements = [];
-    if (this.score != "*")
-    {
-      const scoreDiv = h("div",
-        {
-          id: "scoreInfo",
-          style: {
-            display: this.score!="*" ? "block" : "none",
-          },
-        },
-        [
-          h("p", this.score),
-          h("p", store.state.tr[this.message]),
-        ]
-      );
-      rootElements.push(scoreDiv);
+  },
+  computed: {
+    evenNumbers: function() {
+      return [...Array(this.moves.length).keys()].filter(i => i%2==0);
     }
-    rootElements.push(
-      h(
-        "table",
-        {
-          "class": {
-            "moves-list": true,
-          },
-        },
-        tableContent
-      )
-    );
-    return h(
-      "div",
-      { },
-      rootElements);
   },
   methods: {
+    notation: function(move) {
+      return getFullNotation(move);
+    },
     gotoMove: function(index) {
       this.$emit("goto-move", index);
     },
-  },
+    adjustBoard: function() {
+      const boardContainer = document.getElementById("boardContainer");
+      if (!boardContainer) return; //no board on page
+      const k = document.getElementById("boardSize").value;
+      const movesWidth = window.innerWidth >= 768 ? 280 : 0;
+      const minBoardWidth = 240; //TODO: these 240 and 280 are arbitrary...
+      // Value of 0 is board min size; 100 is window.width [- movesWidth]
+      const boardSize =
+        minBoardWidth +
+        (k * (window.innerWidth - (movesWidth + minBoardWidth))) / 100;
+      localStorage.setItem("boardSize", boardSize);
+      boardContainer.style.width = boardSize + "px";
+      document.getElementById("gameContainer").style.width =
+        boardSize + movesWidth + "px";
+    }
+  }
 };
 </script>
 
 <style lang="sass" scoped>
 .moves-list
-  min-width: 250px
+  user-select: none
+  cursor: pointer
+  min-height: 1px
+  max-height: 500px
+  overflow: auto
+  background-color: white
+  width: 280px
+  & > .tr
+    clear: both
+    border-bottom: 1px solid lightgrey
+    & > .td
+      float: left
+      padding: 2% 0 2% 2%
+      &:first-child
+        color: grey
+        width: 13%
+      &:not(first-child)
+        width: 40.5%
+
 @media screen and (max-width: 767px)
   .moves-list
-    tr
-      display: flex
-      margin: 0
-      padding: 0
-      td
-        text-align: left
-td.highlight-lm
+    width: 100%
+
+.td.highlight-lm
   background-color: plum
+
+#boardSizeBtnContainer
+  width: 100%
+  text-align: center
+
+[type="checkbox"]#modalAdjust+div .card
+  padding: 5px
+
+img.inline
+  height: 22px
+  @media screen and (max-width: 767px)
+    height: 18px
+
+#scoreInfo
+  margin: 10px 0
+  @media screen and (max-width: 767px)
+    margin: 5px 0
+
+span.score
+  display: inline-block
+  margin-left: 10px
+  font-weight: bold
+
+span.score-msg
+  display: inline-block
+  margin-left: 10px
+  font-style: italic
+
+#downloadDiv
+  display: inline-block
+  margin: 0
+
+span#rulesBtn
+  cursor: pointer
+  display: inline-block
+  margin: 0 10px
+  font-weight: bold
+
+button
+  margin: 0
+
+#aboveMoves button
+  padding-bottom: 5px
 </style>