Experimental change: options replacing randomness (more general)
[vchess.git] / client / src / components / GameList.vue
index 354cfa0..ed6b99f 100644 (file)
@@ -9,11 +9,11 @@ div
         th {{ st.tr["Result"] }}
     tbody
       tr(
-        v-for="g in sortedGames"
+        v-for="g in sortedGames()"
         @click="$emit('show-game',g)"
         :class="{'my-turn': !!g.myTurn}"
       )
-        td {{ g.vname }}
+        td {{ g.vname + '-' + g.options.abridged }}
         td {{ player_s(g) }}
         td(v-if="showCadence") {{ g.cadence }}
         td(
@@ -28,6 +28,7 @@ div
 <script>
 import { store } from "@/store";
 import { GameStorage } from "@/utils/gameStorage";
+import { ImportgameStorage } from "@/utils/importgameStorage";
 import { ajax } from "@/utils/ajax";
 export default {
   name: "my-game-list",
@@ -52,7 +53,22 @@ export default {
       }
     });
   },
-  computed: {
+  methods: {
+    player_s: function(g) {
+      if (this.showBoth)
+        return (
+          (g.players[0].name || "@nonymous") +
+          " - " +
+          (g.players[1].name || "@nonymous")
+        );
+      if (
+        this.st.user.sid == g.players[0].sid ||
+        this.st.user.id == g.players[0].id
+      ) {
+        return g.players[1].name || "@nonymous";
+      }
+      return g.players[0].name || "@nonymous";
+    },
     sortedGames: function() {
       // Show in order: it's my turn, running games, completed games
       let minCreated = Number.MAX_SAFE_INTEGER;
@@ -71,26 +87,12 @@ export default {
       const deltaCreated = maxCreated - minCreated;
       return remGames.sort((g1, g2) => {
         return (
-          g2.priority - g1.priority + (g2.created - g1.created) / deltaCreated
+          g2.priority - g1.priority +
+          // Modulate with creation time (value in ]0,1[)
+          (g2.created - g1.created) / (deltaCreated + 1)
         );
       });
     },
-  },
-  methods: {
-    player_s: function(g) {
-      if (this.showBoth)
-        return (
-          (g.players[0].name || "@nonymous") +
-          " - " +
-          (g.players[1].name || "@nonymous")
-        );
-      if (
-        this.st.user.sid == g.players[0].sid ||
-        this.st.user.id == g.players[0].uid
-      )
-        return g.players[1].name || "@nonymous";
-      return g.players[0].name || "@nonymous";
-    },
     scoreClass: function(g) {
       if (g.score == "*" || !g.myColor) return {};
       // Ok it's my finished game: determine if I won, drew or lost.
@@ -115,8 +117,7 @@ export default {
       if (
         // My game ?
         game.players.some(p =>
-          p.sid == this.st.user.sid ||
-          p.uid == this.st.user.id
+          p.sid == this.st.user.sid || p.id == this.st.user.id
         )
       ) {
         const message =
@@ -125,15 +126,18 @@ export default {
             : "Abort and remove game?";
         if (confirm(this.st.tr[message])) {
           const afterDelete = () => {
-            if (game.score == "*") this.$emit("abortgame", game);
+            if (game.score == "*" && game.type != "import")
+              this.$emit("abortgame", game);
             this.$set(this.deleted, game.id, true);
           };
           if (game.type == "live")
             // Effectively remove game:
             GameStorage.remove(game.id, afterDelete);
+          else if (game.type == "import")
+            ImportgameStorage.remove(game.id, afterDelete);
           else {
             const mySide =
-              game.players[0].uid == this.st.user.id
+              game.players[0].id == this.st.user.id
                 ? "White"
                 : "Black";
             game["deletedBy" + mySide] = true;