Started code review + some fixes (unfinished)
[vchess.git] / client / src / components / GameList.vue
index 0d2fbf4..7125fde 100644 (file)
@@ -3,58 +3,106 @@ div
   table
     thead
       tr
-        th Variant
-        th White
-        th Black
-        th Time control
-        th(v-if="showResult") Result
+        th {{ st.tr["Variant"] }}
+        th {{ st.tr[showBoth ? "Players" : "Versus"] }}
+        th(v-if="showCadence") {{ st.tr["Cadence"] }}
+        th {{ st.tr["Result"] }}
     tbody
       tr(v-for="g in sortedGames" @click="$emit('show-game',g)"
           :class="{'my-turn': g.myTurn}")
-        td(data-label="Variant") {{ g.vname }}
-        td(data-label="White") {{ g.players[0].name || "@nonymous" }}
-        td(data-label="Black") {{ g.players[1].name || "@nonymous" }}
-        td(data-label="Time control") {{ g.timeControl }}
-        td(v-if="showResult" data-label="Result") {{ g.score }}
+        td {{ g.vname }}
+        td {{ player_s(g) }}
+        td(v-if="showCadence") {{ g.cadence }}
+        td(:class="{finished: g.score!='*'}" @click="deleteGame(g,$event)")
+          | {{ g.score }}
 </template>
 
 <script>
 import { store } from "@/store";
-
+import { GameStorage } from "@/utils/gameStorage";
 export default {
   name: "my-game-list",
-  props: ["games"],
+  props: ["games", "showBoth"],
   data: function() {
     return {
       st: store.state,
-      showResult: false,
+      showCadence: true
     };
   },
+  mounted: function() {
+    // timeout to avoid calling too many time the adjust method
+    let timeoutLaunched = false;
+    window.addEventListener("resize", () => {
+      if (!timeoutLaunched) {
+        timeoutLaunched = true;
+        setTimeout(() => {
+          this.showCadence = window.innerWidth >= 425; //TODO: arbitrary
+          timeoutLaunched = false;
+        }, 500);
+      }
+    });
+  },
   computed: {
     sortedGames: function() {
       // Show in order: games where it's my turn, my running games, my games, other games
-      this.showResult = this.games.some(g => g.score != "*");
+      let minCreated = Number.MAX_SAFE_INTEGER;
+      let maxCreated = 0;
       let augmentedGames = this.games.map(g => {
         let priority = 0;
-        if (g.players.some(p => p.uid == this.st.user.id || p.sid == this.st.user.sid))
-        {
+        if (
+          g.players.some(
+            p => p.uid == this.st.user.id || p.sid == this.st.user.sid
+          )
+        ) {
           priority++;
-          if (g.score == "*")
-          {
+          if (g.score == "*") {
             priority++;
-            const myColor = g.players[0].uid == this.st.user.id
-                || g.players[0].sid == this.st.user.sid
-              ? "w"
-              : "b";
-            if (!!g.fen.match(" " + myColor + " "))
-              priority++;
+            const myColor =
+              g.players[0].uid == this.st.user.id ||
+              g.players[0].sid == this.st.user.sid
+                ? "w"
+                : "b";
+            // I play in this game, so g.fen will be defined
+            if (g.fen.match(" " + myColor + " ")) priority++;
           }
         }
-        return Object.assign({}, g, {priority: priority, myTurn: priority==3});
+        if (g.created < minCreated) minCreated = g.created;
+        if (g.created > maxCreated) maxCreated = g.created;
+        return Object.assign({}, g, {
+          priority: priority,
+          myTurn: priority == 3
+        });
       });
-      return augmentedGames.sort((g1,g2) => { return g2.priority - g1.priority; });
-    },
+      const deltaCreated = maxCreated - minCreated;
+      return augmentedGames.sort((g1, g2) => {
+        return (
+          g2.priority - g1.priority + (g2.created - g1.created) / deltaCreated
+        );
+      });
+    }
   },
+  methods: {
+    player_s: function(g) {
+      if (this.showBoth)
+        return (
+          (g.players[0].name || "@nonymous") +
+          " - " +
+          (g.players[1].name || "@nonymous")
+        );
+      if (
+        this.st.user.sid == g.players[0].sid ||
+        this.st.user.id == g.players[0].uid
+      )
+        return g.players[1].name || "@nonymous";
+      return g.players[0].name || "@nonymous";
+    },
+    deleteGame: function(game, e) {
+      if (game.score != "*") {
+        if (confirm(this.st.tr["Remove game?"])) GameStorage.remove(game.id);
+        e.stopPropagation();
+      }
+    }
+  }
 };
 </script>
 
@@ -62,4 +110,6 @@ export default {
 // TODO: understand why the style applied to <tr> element doesn't work
 tr.my-turn > td
   background-color: #fcd785
+tr td.finished
+  background-color: #f5b7b1
 </style>