Refactor models (merge Players in Games), add cursor to correspondance games. Finishe...
[vchess.git] / client / src / components / GameList.vue
index 451d1ba..549e2a1 100644 (file)
@@ -9,9 +9,9 @@ div
         th {{ st.tr["Result"] }}
     tbody
       tr(
-        v-for="g in sortedGames"
+        v-for="g in sortedGames()"
         @click="$emit('show-game',g)"
-        :class="{'my-turn': g.myTurn}"
+        :class="{'my-turn': !!g.myTurn}"
       )
         td {{ g.vname }}
         td {{ player_s(g) }}
@@ -52,55 +52,6 @@ export default {
       }
     });
   },
-  computed: {
-    sortedGames: function() {
-      // Show in order: games where it's my turn, my running games, my games, other games
-      let minCreated = Number.MAX_SAFE_INTEGER;
-      let maxCreated = 0;
-      const isMyTurn = (g, myColor) => {
-        const rem = g.movesCount % 2;
-        return (
-          (rem == 0 && myColor == "w") ||
-          (rem == 1 && myColor == "b")
-        );
-      };
-      let augmentedGames = this.games
-        .filter(g => !this.deleted[g.id])
-        .map(g => {
-          let priority = 0;
-          let myColor = undefined;
-          if (
-            g.players.some(
-              p => p.uid == this.st.user.id || p.sid == this.st.user.sid
-            )
-          ) {
-            priority++;
-            myColor =
-              g.players[0].uid == this.st.user.id ||
-              g.players[0].sid == this.st.user.sid
-                ? "w"
-                : "b";
-            if (g.score == "*") {
-              priority++;
-              if (isMyTurn(g, myColor)) priority++;
-            }
-          }
-          if (g.created < minCreated) minCreated = g.created;
-          if (g.created > maxCreated) maxCreated = g.created;
-          return Object.assign({}, g, {
-            priority: priority,
-            myTurn: priority == 3,
-            myColor: myColor
-          });
-        });
-      const deltaCreated = maxCreated - minCreated;
-      return augmentedGames.sort((g1, g2) => {
-        return (
-          g2.priority - g1.priority + (g2.created - g1.created) / deltaCreated
-        );
-      });
-    }
-  },
   methods: {
     player_s: function(g) {
       if (this.showBoth)
@@ -111,11 +62,33 @@ export default {
         );
       if (
         this.st.user.sid == g.players[0].sid ||
-        this.st.user.id == g.players[0].uid
+        this.st.user.id == g.players[0].id
       )
         return g.players[1].name || "@nonymous";
       return g.players[0].name || "@nonymous";
     },
+    sortedGames: function() {
+      // Show in order: it's my turn, running games, completed games
+      let minCreated = Number.MAX_SAFE_INTEGER;
+      let maxCreated = 0;
+      let remGames = this.games.filter(g => !this.deleted[g.id]);
+      remGames.forEach(g => {
+        if (g.created < minCreated) minCreated = g.created;
+        if (g.created > maxCreated) maxCreated = g.created;
+        g.priority = 0;
+        if (g.score == "*") {
+          g.priority++;
+          if (!!g.myColor) g.priority++;
+          if (!!g.myTurn) g.priority++;
+        }
+      });
+      const deltaCreated = maxCreated - minCreated;
+      return remGames.sort((g1, g2) => {
+        return (
+          g2.priority - g1.priority + (g2.created - g1.created) / deltaCreated
+        );
+      });
+    },
     scoreClass: function(g) {
       if (g.score == "*" || !g.myColor) return {};
       // Ok it's my finished game: determine if I won, drew or lost.
@@ -140,8 +113,7 @@ export default {
       if (
         // My game ?
         game.players.some(p =>
-          p.sid == this.st.user.sid ||
-          p.uid == this.st.user.id
+          p.sid == this.st.user.sid || p.id == this.st.user.id
         )
       ) {
         const message =
@@ -158,7 +130,7 @@ export default {
             GameStorage.remove(game.id, afterDelete);
           else {
             const mySide =
-              game.players[0].uid == this.st.user.id
+              game.players[0].id == this.st.user.id
                 ? "White"
                 : "Black";
             game["deletedBy" + mySide] = true;