Fixes
[vchess.git] / client / src / components / GameList.vue
index 2b7f657..2a4b023 100644 (file)
 <template lang="pug">
-table
-  tr
-    th Variant
-    th White
-    th Black
-    th Time control
-    th(v-if="showResult") Result
-  tr(v-for="g in games" @click="$emit('show-game',g)")
-    td {{ g.vname }}
-    td {{ g.players[0].name || "@nonymous" }}
-    td {{ g.players[1].name || "@nonymous" }}
-    td {{ g.timeControl }}
-    td(v-if="showResult") {{ g.score }}
+div
+  table
+    thead
+      tr
+        th {{ st.tr["Variant"] }}
+        th {{ st.tr[showBoth ? "Players" : "Versus"] }}
+        th(v-if="showCadence") {{ st.tr["Cadence"] }}
+        th {{ st.tr["Result"] }}
+    tbody
+      tr(v-for="g in sortedGames" @click="$emit('show-game',g)"
+          :class="{'my-turn': g.myTurn}")
+        td {{ g.vname }}
+        td {{ player_s(g) }}
+        td(v-if="showCadence") {{ g.cadence }}
+        td(:class="{finished: g.score!='*'}" @click="deleteGame(g,$event)")
+          | {{ g.score }}
 </template>
 
 <script>
+import { store } from "@/store";
+import { GameStorage } from "@/utils/gameStorage";
 export default {
   name: "my-game-list",
-       props: ["games"],
-       computed: {
-               showResult: function() {
-                       return this.games.some(g => g.score != "*");
-               },
-       },
+  props: ["games","showBoth"],
+  data: function() {
+    return {
+      st: store.state,
+      showCadence: true,
+    };
+  },
+  mounted: function() {
+    // timeout to avoid calling too many time the adjust method
+    let timeoutLaunched = false;
+    window.addEventListener("resize", (e) => {
+      if (!timeoutLaunched)
+      {
+        timeoutLaunched = true;
+        setTimeout( () => {
+          this.showCadence = window.innerWidth >= 425; //TODO: arbitrary
+          timeoutLaunched = false;
+        }, 500);
+      }
+    });
+  },
+  computed: {
+    sortedGames: function() {
+      // Show in order: games where it's my turn, my running games, my games, other games
+      let minCreated = Number.MAX_SAFE_INTEGER
+      let maxCreated = 0
+      let augmentedGames = this.games.map(g => {
+        let priority = 0;
+        if (g.players.some(p => p.uid == this.st.user.id || p.sid == this.st.user.sid))
+        {
+          priority++;
+          if (g.score == "*")
+          {
+            priority++;
+            const myColor = g.players[0].uid == this.st.user.id
+                || g.players[0].sid == this.st.user.sid
+              ? "w"
+              : "b";
+            // I play in this game, so g.fen will be defined
+            if (!!g.fen.match(" " + myColor + " "))
+              priority++;
+          }
+        }
+        if (g.created < minCreated)
+          minCreated = g.created;
+        if (g.created > maxCreated)
+          maxCreated = g.created;
+        return Object.assign({}, g, {priority: priority, myTurn: priority==3});
+      });
+      const deltaCreated = maxCreated - minCreated;
+      return augmentedGames.sort((g1,g2) => {
+        return g2.priority - g1.priority +
+          (g2.created - g1.created) / deltaCreated;
+      });
+    },
+  },
+  methods: {
+    player_s: function(g) {
+      if (this.showBoth)
+        return (g.players[0].name || "@nonymous") + " - " + (g.players[1].name || "@nonymous");
+      if (this.st.user.sid == g.players[0].sid || this.st.user.id == g.players[0].uid)
+        return g.players[1].name || "@nonymous";
+      return g.players[0].name || "@nonymous";
+    },
+    deleteGame: function(game, e) {
+      if (game.score != "*")
+      {
+        if (confirm(this.st.tr["Remove game?"]))
+          GameStorage.remove(game.id);
+        e.stopPropagation();
+      }
+    },
+  },
 };
 </script>
+
+<style lang="sass" scoped>
+// TODO: understand why the style applied to <tr> element doesn't work
+tr.my-turn > td
+  background-color: #fcd785
+tr td.finished
+  background-color: #f5b7b1
+</style>