Improve games/challenges display and fix MyGames page reactivity (using () for now...)
[vchess.git] / client / src / components / GameList.vue
index 7160202..1a50e95 100644 (file)
@@ -9,7 +9,7 @@ div
         th {{ st.tr["Result"] }}
     tbody
       tr(
-        v-for="g in sortedGames"
+        v-for="g in sortedGames()"
         @click="$emit('show-game',g)"
         :class="{'my-turn': !!g.myTurn}"
       )
@@ -52,23 +52,6 @@ export default {
       }
     });
   },
-  computed: {
-    sortedGames: function() {
-      // Show in order: it's my turn, running games, completed games
-      let minCreated = Number.MAX_SAFE_INTEGER;
-      let maxCreated = 0;
-      this.games.forEach(g => {
-        if (g.created < minCreated) minCreated = g.created;
-        if (g.created > maxCreated) maxCreated = g.created;
-      });
-      const deltaCreated = maxCreated - minCreated;
-      return this.games.sort((g1, g2) => {
-        return (
-          g2.priority - g1.priority + (g2.created - g1.created) / deltaCreated
-        );
-      });
-    },
-  },
   methods: {
     player_s: function(g) {
       if (this.showBoth)
@@ -84,6 +67,28 @@ export default {
         return g.players[1].name || "@nonymous";
       return g.players[0].name || "@nonymous";
     },
+    sortedGames: function() {
+      // Show in order: it's my turn, running games, completed games
+      let minCreated = Number.MAX_SAFE_INTEGER;
+      let maxCreated = 0;
+      let remGames = this.games.filter(g => !this.deleted[g.id]);
+      remGames.forEach(g => {
+        if (g.created < minCreated) minCreated = g.created;
+        if (g.created > maxCreated) maxCreated = g.created;
+        g.priority = 0;
+        if (g.score == "*") {
+          g.priority++;
+          if (!!g.myColor) g.priority++;
+          if (!!g.myTurn) g.priority++;
+        }
+      });
+      const deltaCreated = maxCreated - minCreated;
+      return remGames.sort((g1, g2) => {
+        return (
+          g2.priority - g1.priority + (g2.created - g1.created) / deltaCreated
+        );
+      });
+    },
     scoreClass: function(g) {
       if (g.score == "*" || !g.myColor) return {};
       // Ok it's my finished game: determine if I won, drew or lost.