MyGames page is now dynamic (experimental, not much tested)
[vchess.git] / client / src / components / GameList.vue
index fba1f79..183d646 100644 (file)
@@ -1,6 +1,6 @@
 <template lang="pug">
 div
-  table
+  table.game-list(v-if="games.length > 0")
     thead
       tr
         th {{ st.tr["Variant"] }}
@@ -21,18 +21,22 @@ div
           @click="deleteGame(g,$event)"
         )
           | {{ g.score }}
+  p(v-else)
+    | {{ st.tr["No games found :( Send a challenge!"] }}
 </template>
 
 <script>
 import { store } from "@/store";
 import { GameStorage } from "@/utils/gameStorage";
+import { ajax } from "@/utils/ajax";
 export default {
   name: "my-game-list",
   props: ["games", "showBoth"],
   data: function() {
     return {
       st: store.state,
-      showCadence: true
+      deleted: {}, //mark deleted games
+      showCadence: window.innerWidth >= 425 //TODO: arbitrary value
     };
   },
   mounted: function() {
@@ -42,7 +46,7 @@ export default {
       if (!timeoutLaunched) {
         timeoutLaunched = true;
         setTimeout(() => {
-          this.showCadence = window.innerWidth >= 425; //TODO: arbitrary
+          this.showCadence = window.innerWidth >= 425;
           timeoutLaunched = false;
         }, 500);
       }
@@ -53,37 +57,42 @@ export default {
       // Show in order: games where it's my turn, my running games, my games, other games
       let minCreated = Number.MAX_SAFE_INTEGER;
       let maxCreated = 0;
-      let augmentedGames = this.games.map(g => {
-        let priority = 0;
-        let myColor = undefined;
-        if (
-          g.players.some(
-            p => p.uid == this.st.user.id || p.sid == this.st.user.sid
-          )
-        ) {
-          priority++;
-          myColor =
-            g.players[0].uid == this.st.user.id ||
-            g.players[0].sid == this.st.user.sid
-              ? "w"
-              : "b";
-          if (g.score == "*") {
+      const isMyTurn = (g, myColor) => {
+        const rem = g.movesCount % 2;
+        return (
+          (rem == 0 && myColor == "w") ||
+          (rem == 1 && myColor == "b")
+        );
+      };
+      let augmentedGames = this.games
+        .filter(g => !this.deleted[g.id])
+        .map(g => {
+          let priority = 0;
+          let myColor = undefined;
+          if (
+            g.players.some(
+              p => p.uid == this.st.user.id || p.sid == this.st.user.sid
+            )
+          ) {
             priority++;
-            // I play in this game, so g.fen will be defined
-            // NOTE: this is a fragile way to detect turn,
-            // but since V isn't defined let's do that for now. (TODO:)
-            //if (V.ParseFen(g.fen).turn == myColor)
-            if (g.fen.match(" " + myColor + " ")) priority++;
+            myColor =
+              g.players[0].uid == this.st.user.id ||
+              g.players[0].sid == this.st.user.sid
+                ? "w"
+                : "b";
+            if (g.score == "*") {
+              priority++;
+              if (g.turn == myColor || isMyTurn(g, myColor)) priority++;
+            }
           }
-        }
-        if (g.created < minCreated) minCreated = g.created;
-        if (g.created > maxCreated) maxCreated = g.created;
-        return Object.assign({}, g, {
-          priority: priority,
-          myTurn: priority == 3,
-          myColor: myColor
+          if (g.created < minCreated) minCreated = g.created;
+          if (g.created > maxCreated) maxCreated = g.created;
+          return Object.assign({}, g, {
+            priority: priority,
+            myTurn: priority == 3,
+            myColor: myColor
+          });
         });
-      });
       const deltaCreated = maxCreated - minCreated;
       return augmentedGames.sort((g1, g2) => {
         return (
@@ -128,8 +137,46 @@ export default {
       return res;
     },
     deleteGame: function(game, e) {
-      if (game.score != "*") {
-        if (confirm(this.st.tr["Remove game?"])) GameStorage.remove(game.id);
+      if (
+        // My game ?
+        game.players.some(p =>
+          p.sid == this.st.user.sid ||
+          p.uid == this.st.user.id
+        )
+      ) {
+        const message =
+          game.score != "*"
+            ? "Remove game?"
+            : "Abort and remove game?";
+        if (confirm(this.st.tr[message])) {
+          const afterDelete = () => {
+            if (game.score == "*") this.$emit("abortgame", game);
+            this.$set(this.deleted, game.id, true);
+          };
+          if (game.type == "live")
+            // Effectively remove game:
+            GameStorage.remove(game.id, afterDelete);
+          else {
+            const mySide =
+              game.players[0].uid == this.st.user.id
+                ? "White"
+                : "Black";
+            game["deletedBy" + mySide] = true;
+            // Mark the game for deletion on server
+            // If both people mark it, it is deleted
+            ajax(
+              "/games",
+              "PUT",
+              {
+                data: {
+                  gid: game.id,
+                  newObj: { removeFlag: true }
+                },
+                success: afterDelete
+              }
+            );
+          }
+        }
         e.stopPropagation();
       }
     }
@@ -138,6 +185,10 @@ export default {
 </script>
 
 <style lang="sass" scoped>
+p
+  text-align: center
+  font-weight: bold
+
 // NOTE: the style applied to <tr> element doesn't work
 tr.my-turn > td
   background-color: #fcd785