Simplify Monster + Doublemove2. Smoother example games
[vchess.git] / client / src / components / ComputerGame.vue
index 9699c5a..f611167 100644 (file)
@@ -3,7 +3,6 @@ BaseGame(
   ref="basegame"
   :game="game"
   @newmove="processMove"
-  @gameover="gameOver"
 )
 </template>
 
@@ -11,6 +10,7 @@ BaseGame(
 import BaseGame from "@/components/BaseGame.vue";
 import { store } from "@/store";
 import { CompgameStorage } from "@/utils/compgameStorage";
+import { getScoreMessage } from "@/utils/scoring";
 import { playMove, getFilteredMove } from "@/utils/playUndo";
 import Worker from "worker-loader!@/playCompMove";
 export default {
@@ -43,8 +43,12 @@ export default {
       let self = this;
       setTimeout(() => {
         if (this.currentUrl != document.location.href) return; //page change
-        // NOTE: BaseGame::play() will trigger processMove() here
         self.$refs["basegame"].play(compMove, "received");
+        const animationLength =
+          // 250 = length of animation, 500 = delay between sub-moves
+          // TODO: a callback would be cleaner.
+          250 + (Array.isArray(compMove) ? (compMove.length - 1) * 750 : 0);
+        setTimeout(() => self.processMove(compMove), animationLength);
         self.compThink = false;
         if (self.game.score != "*")
           // User action
@@ -58,22 +62,23 @@ export default {
       if (!game) {
         game = {
           vname: this.gameInfo.vname,
-          fenStart: V.GenRandInitFen(),
+          fenStart: V.GenRandInitFen(this.st.settings.randomness),
           moves: []
         };
         game.fen = game.fenStart;
         if (this.gameInfo.mode == "versus")
           CompgameStorage.add(game);
       }
-      if (this.gameInfo.mode == "versus" && !game.mycolor)
-        game.mycolor = Math.random() < 0.5 ? "w" : "b";
+      if (!game.mycolor) game.mycolor = (Math.random() < 0.5 ? "w" : "b");
       this.compWorker.postMessage(["init", game.fen]);
       this.vr = new V(game.fen);
       game.players = [{ name: "Myself" }, { name: "Computer" }];
-      if (game.myColor == "b") game.players = game.players.reverse();
+      if (game.mycolor == "b") game.players = game.players.reverse();
       game.score = "*"; //finished games are removed
+      game.mode = this.gameInfo.mode;
       this.currentUrl = document.location.href; //to avoid playing outside page
       this.game = game;
+      this.$refs["basegame"].re_setVariables(game);
       this.compWorker.postMessage(["init", game.fen]);
       if (this.gameInfo.mode == "auto" || game.mycolor != this.vr.turn)
         this.playComputerMove();
@@ -85,11 +90,17 @@ export default {
       this.compThink = true;
       this.compWorker.postMessage(["askmove"]);
     },
-    processMove: function(move) {
+    processMove: function(move, scoreObj) {
       playMove(move, this.vr);
-      // This move could have ended the game: if this is the case,
-      // the game is already removed from storage (if mode == 'versus')
-      if (this.game.score != "*") return;
+      // This move could have ended the game:
+      if (!scoreObj) scoreObj = { score: this.vr.getCurrentScore() };
+      if (scoreObj.score != "*") {
+        this.gameOver(scoreObj.score);
+        return;
+      }
+      if (this.game.score != "*")
+        // The game already ended, probably because of a user action
+        return;
       // Send the move to web worker (including his own moves)
       this.compWorker.postMessage(["newmove", move]);
       if (this.gameInfo.mode == "auto" || this.vr.turn != this.game.mycolor)
@@ -102,10 +113,11 @@ export default {
         });
       }
     },
-    gameOver: function(score, scoreMsg) {
+    gameOver: function(score) {
       this.game.score = score;
-      this.game.scoreMsg = scoreMsg;
-      if (!this.compThink) this.$emit("game-stopped"); //otherwise wait for comp
+      this.game.scoreMsg = getScoreMessage(score);
+      // If comp is thinking, let him finish:
+      if (!this.compThink) this.$emit("game-stopped");
     }
   }
 };