Toward game info simplification
[vchess.git] / client / src / components / ComputerGame.vue
index b3db07f..debaeac 100644 (file)
@@ -1,9 +1,7 @@
 <template lang="pug">
 .row
   .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
-    BaseGame(:vname="vname" :analyze="analyze"
-      :vr="vr" :fen-start="fenStart" :players="players" :mycolor="mycolor"
-      ref="basegame" @newmove="processMove")
+    BaseGame(:game="game" :vr="vr" ref="basegame" @newmove="processMove")
 </template>
 
 <script>
@@ -16,16 +14,17 @@ export default {
   components: {
     BaseGame,
   },
+  // gameInfo: fen + mode + vname
   // mode: "auto" (game comp vs comp), "versus" (normal) or "analyze"
-  props: ["fen","mode","vname"],
+  props: ["gameInfo"],
   data: function() {
     return {
       st: store.state,
       // variables passed to BaseGame:
       fenStart: "",
-      vr: null,
-      players: ["Myself","Computer"], //always playing white for now
+      players: ["Myself","Computer"], //playing as white
       mycolor: "w",
+      vr: null,
       // Web worker to play computer moves without freezing interface:
       timeStart: undefined, //time when computer starts thinking
       lockCompThink: false, //to avoid some ghost moves
@@ -33,12 +32,18 @@ export default {
     };
   },
   computed: {
-    analyze: function() {
-      return this.mode == "analyze";
+    game: function() {
+      return Object.assign({},
+        this.gameInfo,
+        {
+          fenStart: this.fenStart,
+          players: this.players,
+          mycolor: this.mycolor,
+        });
     },
   },
   watch: {
-    fen: function() {
+    gameInfo: function() {
       // (Security) No effect if a computer move is in progress:
       if (this.lockCompThink)
         return this.$emit("computer-think");
@@ -57,7 +62,7 @@ export default {
       // Small delay for the bot to appear "more human"
       const delay = Math.max(500-(Date.now()-this.timeStart), 0);
       setTimeout(() => {
-        const animate = (this.vname != "Dark");
+        const animate = (this.gameInfo.vname != "Dark");
         this.$refs.basegame.play(compMove[0], animate);
         if (compMove.length == 2)
           setTimeout( () => { this.$refs.basegame.play(compMove[1], animate); }, 750);
@@ -72,30 +77,21 @@ export default {
   // et les chats dans chat.js. Puis en webRTC, repenser tout ça.
   methods: {
     launchGame: async function() {
-      const vModule = await import("@/variants/" + this.vname + ".js");
+      const vModule = await import("@/variants/" + this.gameInfo.vname + ".js");
       window.V = vModule.VariantRules;
-      this.compWorker.postMessage(["scripts",this.vname]);
-      this.newGameFromFen(this.fen);
+      this.compWorker.postMessage(["scripts",this.gameInfo.vname]);
+      this.compWorker.postMessage(["init",this.gameInfo.fenStart]);
+      this.newGameFromFen(this.gameInfo.fenStart);
     },
     newGameFromFen: function(fen) {
       this.vr = new V(fen);
-      this.moves = [];
-      this.cursor = -1;
-      this.fenStart = fen;
-      this.score = "*";
-      if (this.mode == "analyze")
-      {
-        this.mycolor = V.ParseFen(fen).turn;
-        this.orientation = this.mycolor;
-      }
-      else if (this.mode == "computer") //only other alternative (HH with gameId)
-      {
-        this.mycolor = (Math.random() < 0.5 ? "w" : "b");
-        this.orientation = this.mycolor;
-        this.compWorker.postMessage(["init",fen]);
-        if (this.mycolor != "w" || this.subMode == "auto")
-          this.playComputerMove();
-      }
+      this.mycolor = (Math.random() < 0.5 ? "w" : "b");
+      this.players = ["Myself","Computer"];
+      if (this.mycolor == "b")
+        this.players = this.players.reverse();
+      this.compWorker.postMessage(["init",fen]);
+      if (this.mycolor != "w" || this.gameInfo.mode == "auto")
+        this.playComputerMove();
     },
     playComputerMove: function() {
       this.timeStart = Date.now();