Experimental change: options replacing randomness (more general)
[vchess.git] / client / src / components / ComputerGame.vue
index ce895ee..b212d0f 100644 (file)
@@ -43,37 +43,48 @@ export default {
       let self = this;
       setTimeout(() => {
         if (this.currentUrl != document.location.href) return; //page change
-        // NOTE: BaseGame::play() will trigger processMove() here
         self.$refs["basegame"].play(compMove, "received");
-        self.compThink = false;
-        if (self.game.score != "*")
-          // User action
-          self.$emit("game-stopped");
+        let animationLength = 0;
+        const mvArray = (Array.isArray(compMove) ? compMove : [compMove]);
+        const realLength =
+          mvArray.filter(m => m.start.x >= 0 && !m.end.noHighlight).length;
+        if (realLength >= 1)
+          // 250 = length of animation, 500 = delay between sub-moves
+          // TODO: a callback would be cleaner.
+          animationLength = 250 + (realLength - 1) * 750;
+        setTimeout(
+          () => {
+            self.compThink = false;
+            self.processMove(compMove);
+          },
+          animationLength
+        );
       }, delay);
     };
   },
   methods: {
-    launchGame: function(game) {
+    launchGame: function(game, options) {
       this.compWorker.postMessage(["scripts", this.gameInfo.vname]);
       if (!game) {
         game = {
           vname: this.gameInfo.vname,
-          fenStart: V.GenRandInitFen(this.st.settings.randomness),
+          fenStart: V.GenRandInitFen(options),
           moves: []
         };
         game.fen = game.fenStart;
-        if (this.gameInfo.mode == "versus")
-          CompgameStorage.add(game);
+        if (this.gameInfo.mode == "versus") CompgameStorage.add(game);
       }
-      if (this.gameInfo.mode == "versus" && !game.mycolor)
-        game.mycolor = Math.random() < 0.5 ? "w" : "b";
+      if (!game.mycolor) game.mycolor = (Math.random() < 0.5 ? "w" : "b");
       this.compWorker.postMessage(["init", game.fen]);
       this.vr = new V(game.fen);
-      game.players = [{ name: "Myself" }, { name: "Computer" }];
-      if (game.myColor == "b") game.players = game.players.reverse();
+      game.players = [{ name: "Computer" }, { name: "Computer" }];
+      if (this.gameInfo.mode == "versus")
+        game.players[game.mycolor == 'w' ? 0 : 1] = { name: "Myself" };
       game.score = "*"; //finished games are removed
+      game.mode = this.gameInfo.mode;
       this.currentUrl = document.location.href; //to avoid playing outside page
       this.game = game;
+      this.$refs["basegame"].re_setVariables(game);
       this.compWorker.postMessage(["init", game.fen]);
       if (this.gameInfo.mode == "auto" || game.mycolor != this.vr.turn)
         this.playComputerMove();
@@ -87,14 +98,17 @@ export default {
     },
     processMove: function(move, scoreObj) {
       playMove(move, this.vr);
-      // This move could have ended the game:
+      // Maybe the user stopped the game:
+      if (this.game.score != "*") {
+        this.$emit("game-stopped");
+        return;
+      }
+      // This move could have ended the game
+      if (!scoreObj) scoreObj = { score: this.vr.getCurrentScore() };
       if (scoreObj.score != "*") {
         this.gameOver(scoreObj.score);
         return;
       }
-      if (this.game.score != "*")
-        // The game already ended, probably because of a user action
-        return;
       // Send the move to web worker (including his own moves)
       this.compWorker.postMessage(["newmove", move]);
       if (this.gameInfo.mode == "auto" || this.vr.turn != this.game.mycolor)
@@ -109,7 +123,7 @@ export default {
     },
     gameOver: function(score) {
       this.game.score = score;
-      this.game.scoreMsg = getScoreMessage(score);
+      this.game.scoreMsg = getScoreMessage(score, V.ReverseColors);
       // If comp is thinking, let him finish:
       if (!this.compThink) this.$emit("game-stopped");
     }