'update'
[vchess.git] / client / src / components / ComputerGame.vue
index 5b04cd8..a4a53f6 100644 (file)
@@ -1,8 +1,6 @@
 <template lang="pug">
-.row
-  .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
-    BaseGame(:game="game" :vr="vr" ref="basegame"
-      @newmove="processMove" @gameover="gameOver")
+BaseGame(:game="game" :vr="vr" ref="basegame"
+  @newmove="processMove" @gameover="gameOver")
 </template>
 
 <script>
@@ -16,7 +14,7 @@ export default {
     BaseGame,
   },
   // gameInfo: fen + mode + vname
-  // mode: "auto" (game comp vs comp), "versus" (normal) or "analyze"
+  // mode: "auto" (game comp vs comp) or "versus" (normal)
   props: ["gameInfo"],
   data: function() {
     return {
@@ -37,7 +35,6 @@ export default {
       if (newScore != "*")
       {
         this.game.score = newScore; //user action
-        this.game.mode = "analyze";
         if (!this.compThink)
           this.$emit("game-stopped"); //otherwise wait for comp
       }
@@ -50,35 +47,34 @@ export default {
     this.compWorker.onmessage = e => {
       let compMove = e.data;
       if (!compMove)
+      {
+        this.compThink = false;
+        this.$emit("game-stopped"); //no more moves: mate or stalemate
         return; //after game ends, no more moves, nothing to do
+      }
       if (!Array.isArray(compMove))
         compMove = [compMove]; //to deal with MarseilleRules
       // Small delay for the bot to appear "more human"
-// TODO: debug delay, 2000 --> 0
-      const delay = 2000 + Math.max(500-(Date.now()-this.timeStart), 0);
-console.log("GOT MOVE: " + this.compThink);
+      const delay = Math.max(500-(Date.now()-this.timeStart), 0);
       setTimeout(() => {
+        if (this.currentUrl != document.location.href)
+          return; //page change
         // NOTE: Dark and 2-moves are incompatible
         const animate = (this.gameInfo.vname != "Dark");
-        this.$refs.basegame.play(compMove[0], animate);
-        const waitEndOfAnimation = () => {
-          // 250ms = length of animation (TODO: some constant somewhere)
-          setTimeout( () => {
-console.log("RESET: " + this.compThink);
-            this.compThink = false;
-            if (this.game.score != "*") //user action
-              this.$emit("game-stopped");
-          }, animate ? 250 : 0);
-        };
-        if (compMove.length == 2)
-        {
-          setTimeout( () => {
-            this.$refs.basegame.play(compMove[1], animate);
-            waitEndOfAnimation();
-          }, 750);
-        }
-        else
-          waitEndOfAnimation();
+        const animDelay = (animate ? 250 : 0);
+        let moveIdx = 0;
+        let self = this;
+        (function executeMove() {
+          self.$set(self.game, "moveToPlay", compMove[moveIdx++]);
+          if (moveIdx >= compMove.length)
+          {
+            self.compThink = false;
+            if (self.game.score != "*") //user action
+              self.$emit("game-stopped");
+          }
+          else
+            setTimeout(executeMove, 500 + animDelay);
+        })();
       }, delay);
     }
     if (!!this.gameInfo.fen)
@@ -97,6 +93,7 @@ console.log("RESET: " + this.compThink);
       let players = [{name:"Myself"},{name:"Computer"}];
       if (mycolor == "b")
         players = players.reverse();
+      this.currentUrl = document.location.href; //to avoid playing outside page
       // NOTE: fen and fenStart are redundant in game object
       this.game = Object.assign({},
         this.gameInfo,
@@ -113,10 +110,11 @@ console.log("RESET: " + this.compThink);
     playComputerMove: function() {
       this.timeStart = Date.now();
       this.compThink = true;
-console.log("ASK MOVE (SET TRUE): " + this.compThink);
       this.compWorker.postMessage(["askmove"]);
     },
     processMove: function(move) {
+      if (this.game.score != "*")
+        return;
       // Send the move to web worker (including his own moves)
       this.compWorker.postMessage(["newmove",move]);
       // subTurn condition for Marseille (and Avalanche) rules
@@ -126,9 +124,9 @@ console.log("ASK MOVE (SET TRUE): " + this.compThink);
         this.playComputerMove();
       }
     },
-    gameOver: function(score) {
+    gameOver: function(score, scoreMsg) {
       this.game.score = score;
-      this.game.mode = "analyze";
+      this.game.scoreMsg = scoreMsg;
       this.$emit("game-over", score); //bubble up to Rules.vue
     },
   },