Smooth scrolling in moves, template to render moveList
[vchess.git] / client / src / components / ComputerGame.vue
index 2745e4c..46b672b 100644 (file)
@@ -1,8 +1,6 @@
 <template lang="pug">
-.row
-  .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
-    BaseGame(:game="game" :vr="vr" ref="basegame"
-      @newmove="processMove" @gameover="gameOver")
+BaseGame(:game="game" :vr="vr" ref="basegame"
+  @newmove="processMove" @gameover="gameOver")
 </template>
 
 <script>
@@ -50,12 +48,18 @@ export default {
     this.compWorker.onmessage = e => {
       let compMove = e.data;
       if (!compMove)
+      {
+        this.compThink = false;
+        this.$emit("game-stopped"); //no more moves: mate or stalemate
         return; //after game ends, no more moves, nothing to do
+      }
       if (!Array.isArray(compMove))
         compMove = [compMove]; //to deal with MarseilleRules
       // Small delay for the bot to appear "more human"
       const delay = Math.max(500-(Date.now()-this.timeStart), 0);
       setTimeout(() => {
+        if (this.currentUrl != document.location.href)
+          return; //page change
         // NOTE: Dark and 2-moves are incompatible
         const animate = (this.gameInfo.vname != "Dark");
         const animDelay = (animate ? 250 : 0);
@@ -90,6 +94,7 @@ export default {
       let players = [{name:"Myself"},{name:"Computer"}];
       if (mycolor == "b")
         players = players.reverse();
+      this.currentUrl = document.location.href; //to avoid playing outside page
       // NOTE: fen and fenStart are redundant in game object
       this.game = Object.assign({},
         this.gameInfo,
@@ -118,8 +123,9 @@ export default {
         this.playComputerMove();
       }
     },
-    gameOver: function(score) {
+    gameOver: function(score, scoreMsg) {
       this.game.score = score;
+      this.game.scoreMsg = scoreMsg;
       this.game.mode = "analyze";
       this.$emit("game-over", score); //bubble up to Rules.vue
     },