A few fixes + draft Interweave and Takenmake. Only 1 1/2 variant to go now :)
[vchess.git] / client / src / components / ComputerGame.vue
index 83b4e02..1cd37ab 100644 (file)
@@ -65,15 +65,15 @@ export default {
         if (this.gameInfo.mode == "versus")
           CompgameStorage.add(game);
       }
-      if (this.gameInfo.mode == "versus" && !game.mycolor)
-        game.mycolor = Math.random() < 0.5 ? "w" : "b";
+      if (!game.mycolor) game.mycolor = (Math.random() < 0.5 ? "w" : "b");
       this.compWorker.postMessage(["init", game.fen]);
       this.vr = new V(game.fen);
       game.players = [{ name: "Myself" }, { name: "Computer" }];
-      if (game.myColor == "b") game.players = game.players.reverse();
+      if (game.mycolor == "b") game.players = game.players.reverse();
       game.score = "*"; //finished games are removed
       this.currentUrl = document.location.href; //to avoid playing outside page
       this.game = game;
+      this.$refs["basegame"].re_setVariables(game);
       this.compWorker.postMessage(["init", game.fen]);
       if (this.gameInfo.mode == "auto" || game.mycolor != this.vr.turn)
         this.playComputerMove();
@@ -92,6 +92,9 @@ export default {
         this.gameOver(scoreObj.score);
         return;
       }
+      if (this.game.score != "*")
+        // The game already ended, probably because of a user action
+        return;
       // Send the move to web worker (including his own moves)
       this.compWorker.postMessage(["newmove", move]);
       if (this.gameInfo.mode == "auto" || this.vr.turn != this.game.mycolor)