Add Gomoku + Atarigo
[vchess.git] / client / src / components / Board.vue
index cc3f6fd..9e23fc5 100644 (file)
@@ -194,7 +194,9 @@ export default {
                     showCheck && lightSquare && incheckSq[ci][cj],
                   "incheck-dark":
                     showCheck && !lightSquare && incheckSq[ci][cj],
-                  "hover-highlight": this.vr.hoverHighlight(ci, cj)
+                  "hover-highlight":
+                    this.vr.hoverHighlight(
+                      [ci, cj], !this.analyze ? this.userColor : null)
                 },
                 attrs: {
                   id: getSquareId({ x: ci, y: cj })
@@ -365,7 +367,7 @@ export default {
       const squareWidth = boardElt.offsetWidth / sizeY;
       const offset = [boardElt.offsetTop, boardElt.offsetLeft];
       const maxNbeltsPerRow = Math.min(this.choices.length, sizeY);
-      let topOffset = offset[0] + (sizeY / 2) * squareWidth - squareWidth / 2;
+      let topOffset = offset[0] + ((sizeX - 1) / 2) * squareWidth;
       let choicesHeight = squareWidth;
       if (this.choices.length >= sizeY) {
         // A second row is required (Eightpieces variant)
@@ -575,11 +577,12 @@ export default {
       return path;
     },
     re_setDrawings: function() {
+      // Add some drawing on board (for some variants + arrows and circles)
+      const boardElt = document.getElementById("gamePosition");
+      if (!boardElt) return;
       // Remove current canvas, if any
       const curCanvas = document.getElementById("arrowCanvas");
       if (!!curCanvas) curCanvas.parentNode.removeChild(curCanvas);
-      // Add some drawing on board (for some variants + arrows and circles)
-      const boardElt = document.getElementById("gamePosition");
       const squareWidth = boardElt.offsetWidth / V.size.y;
       const bPos = boardElt.getBoundingClientRect();
       let svgArrows = [];
@@ -663,27 +666,29 @@ export default {
             this.$emit("click-square", sq);
             if (withPiece && !this.vr.onlyClick(sq)) {
               this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare);
-              // For potential drag'n drop, remember start coordinates
-              // (to center the piece on mouse cursor)
-              let parent = e.target.parentNode; //surrounding square
-              const rect = parent.getBoundingClientRect();
-              this.start = {
-                x: rect.x + rect.width / 2,
-                y: rect.y + rect.width / 2,
-                id: parent.id
-              };
-              // Add the moving piece to the board, just after current image
-              this.selectedPiece = e.target.cloneNode();
-              Object.assign(
-                this.selectedPiece.style,
-                {
-                  position: "absolute",
-                  top: 0,
-                  display: "inline-block",
-                  zIndex: 3000
-                }
-              );
-              parent.insertBefore(this.selectedPiece, e.target.nextSibling);
+              if (this.possibleMoves.length > 0) {
+                // For potential drag'n drop, remember start coordinates
+                // (to center the piece on mouse cursor)
+                let parent = e.target.parentNode; //surrounding square
+                const rect = parent.getBoundingClientRect();
+                this.start = {
+                  x: rect.x + rect.width / 2,
+                  y: rect.y + rect.width / 2,
+                  id: parent.id
+                };
+                // Add the moving piece to the board, just after current image
+                this.selectedPiece = e.target.cloneNode();
+                Object.assign(
+                  this.selectedPiece.style,
+                  {
+                    position: "absolute",
+                    top: 0,
+                    display: "inline-block",
+                    zIndex: 3000
+                  }
+                );
+                parent.insertBefore(this.selectedPiece, e.target.nextSibling);
+              }
             }
           }
         }