Refactoring: BaseGame, Game, ComputerGame (ProblemGame?)
[vchess.git] / client / src / components / Board.vue
index 03a5b6e..8b1055b 100644 (file)
@@ -2,6 +2,8 @@
 // This can work for squared boards (2 or 4 players), with some adaptations (TODO)
 // TODO: for 3 players, write a "board3.js"
 
+// TODO: current clicked square + moving square as parameters, + highlight
+
 import { getSquareId, getSquareFromId } from "@/utils/squareId";
 import { ArrayFun } from "@/utils/array";
 
@@ -9,9 +11,8 @@ export default {
   name: 'my-board',
   // Last move cannot be guessed from here, and is required to highlight squares
   // vr: object to check moves, print board...
-  // mode: HH, HC or analyze
   // userColor: for mode HH or HC
-  props: ["vr","lastMove","mode","orientation","userColor","vname"],
+  props: ["vr","lastMove","analyze","orientation","userColor","vname"],
   data: function () {
     return {
       hints: (!localStorage["hints"] ? true : localStorage["hints"] === "1"),
@@ -98,7 +99,7 @@ export default {
             let cj = (this.orientation=='w' ? j : sizeY-j-1);
             let elems = [];
             if (this.vr.board[ci][cj] != V.EMPTY && (this.vname!="Dark"
-              || this.gameOver || this.mode == "analyze"
+              || this.gameOver || this.analyze
               || this.vr.enlightened[this.userColor][ci][cj]))
             {
               elems.push(
@@ -111,8 +112,8 @@ export default {
                         && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj,
                     },
                     attrs: {
-                      src: require("@/assets/images/pieces/" +
-                        V.getPpath(this.vr.board[ci][cj]) + ".svg"),
+                      src: "/images/pieces/" +
+                        V.getPpath(this.vr.board[ci][cj]) + ".svg",
                     },
                   }
                 )
@@ -144,8 +145,7 @@ export default {
                   'dark-square': (i+j)%2==1,
                   [this.bcolor]: true,
                   'in-shadow': this.vname=="Dark" && !this.gameOver
-                    && this.mode != "analyze"
-                    && !this.vr.enlightened[this.userColor][ci][cj],
+                    && !this.analyze && !this.vr.enlightened[this.userColor][ci][cj],
                   'highlight': showLight && !!lm && lm.end.x == ci && lm.end.y == cj,
                   'incheck': showLight && incheckSq[ci][cj],
                 },
@@ -291,9 +291,7 @@ export default {
         this.selectedPiece.style.zIndex = 3000;
         const startSquare = getSquareFromId(e.target.parentNode.id);
         this.possibleMoves = [];
-        const color = this.mode=="analyze" || this.gameOver
-          ? this.vr.turn
-          : this.userColor;
+        const color = (this.analyze || this.gameOver ? this.vr.turn : this.userColor);
         if (this.vr.canIplay(color,startSquare))
           this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare);
         // Next line add moving piece just after current image
@@ -364,5 +362,102 @@ export default {
 </script>
 
 <style lang="sass">
-// TODO: styles to see pieces!
+.game.reserve-div
+  margin-bottom: 18px
+
+.reserve-count
+  padding-left: 40%
+
+.reserve-row-1
+  margin-bottom: 15px
+
+div.board
+  float: left
+  height: 0
+  display: inline-block
+  position: relative
+
+div.board8
+  width: 12.5%
+  padding-bottom: 12.5%
+
+div.board10
+  width: 10%
+  padding-bottom: 10%
+
+div.board11
+  width: 9.09%
+  padding-bottom: 9.1%
+
+// NOTE: no variants with reserve of size != 8
+
+.game
+  width: 80vh
+  margin: 0 auto
+  .board
+    cursor: pointer
+  @media screen and (max-width: 767px)
+    width: 100%
+    margin: 0
+
+#choices
+  margin: 0 auto 0 auto
+  position: relative
+  z-index: 300
+  overflow-y: inherit
+  background-color: rgba(0,0,0,0)
+  img
+    cursor: pointer
+    background-color: #e6ee9c
+    &:hover
+      background-color: skyblue
+    &.choice-piece
+      width: 100%
+      height: auto
+      display: block
+
+img.piece
+  width: 100%
+
+img.piece, img.mark-square
+  max-width: 100%
+  height: auto
+  display: block
+
+img.mark-square
+  opacity: 0.6
+  width: 76%
+  position: absolute
+  top: 12%
+  left: 12%
+  opacity: .7
+
+img.ghost
+  position: absolute
+  opacity: 0.4
+  top: 0
+
+.highlight
+  background-color: #00cc66 !important
+
+.in-shadow
+  filter: brightness(50%)
+
+.incheck
+  background-color: #cc3300 !important
+
+.light-square.lichess
+  background-color: #f0d9b5;
+.dark-square.lichess
+  background-color: #b58863;
+
+.light-square.chesscom
+  background-color: #e5e5ca;
+.dark-square.chesscom
+  background-color: #6f8f57;
+
+.light-square.chesstempo
+  background-color: #fdfdfd;
+.dark-square.chesstempo
+  background-color: #88a0a8;
 </style>