Experimental game upload added
[vchess.git] / client / src / components / Board.vue
index 921a599..56f3488 100644 (file)
@@ -4,7 +4,7 @@ import { ArrayFun } from "@/utils/array";
 import { store } from "@/store";
 export default {
   name: "my-board",
-  // Last move cannot be guessed from here, and is required to highlight squares
+  // Last move cannot be guessed from here, and is required for highlights.
   // vr: object to check moves, print board...
   // userColor is left undefined for an external observer
   props: [
@@ -24,6 +24,10 @@ export default {
       choices: [], //promotion pieces, or checkered captures... (as moves)
       selectedPiece: null, //moving piece (or clicked piece)
       start: null, //pixels coordinates + id of starting square (click or drag)
+      startArrow: null,
+      movingArrow: { x: -1, y: -1 },
+      arrows: [], //object of {start: x,y / end: x,y}
+      circles: {}, //object of squares' ID --> true (TODO: use a set?)
       click: "",
       clickTime: 0,
       settings: store.state.settings
@@ -55,6 +59,10 @@ export default {
       this.settings.highlight &&
       ["all","highlight"].includes(V.ShowMoves)
     );
+    const showCheck = (
+      this.settings.highlight &&
+      ["all","highlight","byrow"].includes(V.ShowMoves)
+    );
     const orientation = !V.CanFlip ? "w" : this.orientation;
     // Ensure that squares colors do not change when board is flipped
     const lightSquareMod = (sizeX + sizeY) % 2;
@@ -83,7 +91,7 @@ export default {
     const gameDiv = h(
       "div",
       {
-        class: {
+        "class": {
           game: true,
           clearer: true
         }
@@ -93,22 +101,23 @@ export default {
         return h(
           "div",
           {
-            class: {
+            "class": {
               row: true
             },
             style: { opacity: this.choices.length > 0 ? "0.5" : "1" }
           },
           [...Array(sizeY).keys()].map(j => {
             const cj = orientation == "w" ? j : sizeY - j - 1;
+            const squareId = "sq-" + ci + "-" + cj;
             let elems = [];
             if (showPiece(ci, cj)) {
               elems.push(
                 h("img", {
-                  class: {
+                  "class": {
                     piece: true,
                     ghost:
                       !!this.selectedPiece &&
-                      this.selectedPiece.parentNode.id == "sq-" + ci + "-" + cj
+                      this.selectedPiece.parentNode.id == squareId
                   },
                   attrs: {
                     src:
@@ -127,7 +136,7 @@ export default {
             if (this.settings.hints && hintSquares[ci][cj]) {
               elems.push(
                 h("img", {
-                  class: {
+                  "class": {
                     "mark-square": true
                   },
                   attrs: {
@@ -136,11 +145,23 @@ export default {
                 })
               );
             }
+            if (!!this.circles[squareId]) {
+              elems.push(
+                h("img", {
+                  "class": {
+                    "circle-square": true
+                  },
+                  attrs: {
+                    src: "/images/circle.svg"
+                  }
+                })
+              );
+            }
             const lightSquare = (ci + cj) % 2 == lightSquareMod;
             return h(
               "div",
               {
-                class: {
+                "class": {
                   board: true,
                   ["board" + sizeY]: true,
                   "light-square": lightSquare,
@@ -149,8 +170,10 @@ export default {
                   "in-shadow": inShadow(ci, cj),
                   "highlight-light": inHighlight(ci, cj) && lightSquare,
                   "highlight-dark": inHighlight(ci, cj) && !lightSquare,
-                  "incheck-light": showLight && lightSquare && incheckSq[ci][cj],
-                  "incheck-dark": showLight && !lightSquare && incheckSq[ci][cj]
+                  "incheck-light":
+                    showCheck && lightSquare && incheckSq[ci][cj],
+                  "incheck-dark":
+                    showCheck && !lightSquare && incheckSq[ci][cj]
                 },
                 attrs: {
                   id: getSquareId({ x: ci, y: cj })
@@ -172,13 +195,13 @@ export default {
           h(
             "div",
             {
-              class: { board: true, ["board" + sizeY]: true },
+              "class": { board: true, ["board" + sizeY]: true },
               attrs: { id: getSquareId({ x: sizeX + shiftIdx, y: i }) },
               style: { opacity: qty > 0 ? 1 : 0.35 }
             },
             [
               h("img", {
-                class: { piece: true, reserve: true },
+                "class": { piece: true, reserve: true },
                 attrs: {
                   src:
                     "/images/pieces/" +
@@ -186,7 +209,7 @@ export default {
                     ".svg"
                 }
               }),
-              h("sup", { class: { "reserve-count": true } }, [ qty ])
+              h("sup", { "class": { "reserve-count": true } }, [ qty ])
             ]
           )
         );
@@ -199,13 +222,13 @@ export default {
           h(
             "div",
             {
-              class: { board: true, ["board" + sizeY]: true },
+              "class": { board: true, ["board" + sizeY]: true },
               attrs: { id: getSquareId({ x: sizeX + (1 - shiftIdx), y: i }) },
               style: { opacity: qty > 0 ? 1 : 0.35 }
             },
             [
               h("img", {
-                class: { piece: true, reserve: true },
+                "class": { piece: true, reserve: true },
                 attrs: {
                   src:
                     "/images/pieces/" +
@@ -213,7 +236,7 @@ export default {
                     ".svg"
                 }
               }),
-              h("sup", { class: { "reserve-count": true } }, [ qty ])
+              h("sup", { "class": { "reserve-count": true } }, [ qty ])
             ]
           )
         );
@@ -229,7 +252,7 @@ export default {
         h(
           "div",
           {
-            class: {
+            "class": {
               game: true,
               "reserve-div": true
             },
@@ -241,7 +264,7 @@ export default {
             h(
               "div",
               {
-                class: {
+                "class": {
                   row: true,
                   "reserve-row": true
                 }
@@ -254,7 +277,7 @@ export default {
         h(
           "div",
           {
-            class: {
+            "class": {
               game: true,
               "reserve-div": true
             },
@@ -266,7 +289,7 @@ export default {
             h(
               "div",
               {
-                class: {
+                "class": {
                   row: true,
                   "reserve-row": true
                 }
@@ -280,9 +303,11 @@ export default {
     elementArray.push(gameDiv);
     if (!!this.vr.reserve) elementArray.push(reserveBottom);
     const boardElt = document.querySelector(".game");
+    // boardElt might be undefine (at first drawing),
+    // but it won't be used in this case.
+    const squareWidth = (!!boardElt ? boardElt.offsetWidth / sizeY : 42);
     if (this.choices.length > 0 && !!boardElt) {
       // No choices to show at first drawing
-      const squareWidth = boardElt.offsetWidth / sizeY;
       const offset = [boardElt.offsetTop, boardElt.offsetLeft];
       const maxNbeltsPerRow = Math.min(this.choices.length, sizeY);
       let topOffset = offset[0] + (sizeY / 2) * squareWidth - squareWidth / 2;
@@ -296,7 +321,7 @@ export default {
         "div",
         {
           attrs: { id: "choices" },
-          class: { row: true },
+          "class": { row: true },
           style: {
             top: topOffset + "px",
             left:
@@ -309,7 +334,9 @@ export default {
         },
         [ h(
           "div",
-          { },
+          {
+            "class": { "full-width": true }
+          },
           this.choices.map(m => {
             // A "choice" is a move
             const applyMove = (e) => {
@@ -327,7 +354,7 @@ export default {
             return h(
               "div",
               {
-                class: {
+                "class": {
                   board: true,
                   ["board" + sizeY]: true
                 },
@@ -341,13 +368,11 @@ export default {
                   attrs: {
                     src:
                       "/images/pieces/" +
-                      this.vr.getPPpath(
-                        m.appear[0].c + m.appear[0].p,
-                        // Extra arg useful for some variants:
-                        this.orientation) +
+                      // orientation: extra arg useful for some variants:
+                      this.vr.getPPpath(m, this.orientation) +
                       V.IMAGE_EXTENSION
                   },
-                  class: { "choice-piece": true },
+                  "class": { "choice-piece": true },
                   on: onClick
                 })
               ]
@@ -357,6 +382,98 @@ export default {
       );
       elementArray.unshift(choices);
     }
+    if (
+      !this.mobileBrowser &&
+      (this.arrows.length > 0 || this.movingArrow.x >= 0)
+    ) {
+      let svgArrows = [];
+      const arrowWidth = squareWidth / 4;
+      this.arrows.forEach(a => {
+        const endPoint = this.adjustEndArrow(a.start, a.end, squareWidth);
+        svgArrows.push(
+          h(
+            "path",
+            {
+              "class": { "svg-arrow": true },
+              attrs: {
+                d: (
+                  "M" + a.start.x + "," + a.start.y + " " +
+                  "L" + endPoint.x + "," + endPoint.y
+                ),
+                style: "stroke-width:" + arrowWidth + "px"
+              }
+            }
+          )
+        );
+      });
+      if (this.movingArrow.x >= 0) {
+        const endPoint =
+          this.adjustEndArrow(this.startArrow, this.movingArrow, squareWidth);
+        svgArrows.push(
+          h(
+            "path",
+            {
+              "class": { "svg-arrow": true },
+              attrs: {
+                d: (
+                  "M" + this.startArrow.x + "," + this.startArrow.y + " " +
+                  "L" + endPoint.x + "," + endPoint.y
+                ),
+                style: "stroke-width:" + arrowWidth + "px"
+              }
+            }
+          )
+        );
+      }
+      // Add SVG element for drawing arrows
+      elementArray.push(
+        h(
+          "svg",
+          {
+            attrs: {
+              id: "arrowCanvas",
+              stroke: "none"
+            }
+          },
+          [
+            h(
+              "defs",
+              {},
+              [
+                h(
+                  "marker",
+                  {
+                    attrs: {
+                      id: "arrow",
+                      markerWidth: (2 * arrowWidth) + "px",
+                      markerHeight: (3 * arrowWidth) + "px",
+                      markerUnits: "userSpaceOnUse",
+                      refX: "0",
+                      refY: (1.5 * arrowWidth) + "px",
+                      orient: "auto"
+                    }
+                  },
+                  [
+                    h(
+                      "path",
+                      {
+                        "class": { "arrow-head": true },
+                        attrs: {
+                          d: (
+                            "M0,0 L0," + (3 * arrowWidth) + " L" +
+                            (2 * arrowWidth) + "," + (1.5 * arrowWidth) + " z"
+                          )
+                        }
+                      }
+                    )
+                  ]
+                )
+              ]
+            )
+          ].concat(svgArrows)
+        )
+      );
+    }
     let onEvents = {};
     // NOTE: click = mousedown + mouseup
     if (this.mobileBrowser) {
@@ -372,74 +489,141 @@ export default {
         on: {
           mousedown: this.mousedown,
           mousemove: this.mousemove,
-          mouseup: this.mouseup
+          mouseup: this.mouseup,
+          contextmenu: this.blockContextMenu
         }
       };
     }
     return h("div", onEvents, elementArray);
   },
   methods: {
+    blockContextMenu: function(e) {
+      e.preventDefault();
+      e.stopPropagation();
+      return false;
+    },
+    cancelResetArrows: function() {
+      this.startArrow = null;
+      this.arrows = [];
+      this.circles = {};
+    },
+    adjustEndArrow: function(start, end, squareWidth) {
+      // Simple heuristic for now, just remove 1/3 square.
+      // TODO: should depend on the orientation.
+      const delta = [end.x - start.x, end.y - start.y];
+      const dist = Math.sqrt(delta[0] * delta[0] + delta[1] * delta[1]);
+      const fracSqWidth = squareWidth / 3;
+      return {
+        x: end.x - delta[0] * fracSqWidth / dist,
+        y: end.y - delta[1] * fracSqWidth / dist
+      };
+    },
     mousedown: function(e) {
       e.preventDefault();
-      if (!this.start) {
-        // Start square must contain a piece.
-        // NOTE: classList[0] is enough: 'piece' is the first assigned class
-        if (e.target.classList[0] != "piece") return;
-        let parent = e.target.parentNode; //surrounding square
-        // Show possible moves if current player allowed to play
-        const startSquare = getSquareFromId(parent.id);
-        this.possibleMoves = [];
-        const color = this.analyze ? this.vr.turn : this.userColor;
-        if (this.vr.canIplay(color, startSquare))
-          this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare);
-        // For potential drag'n drop, remember start coordinates
-        // (to center the piece on mouse cursor)
-        let rect = parent.getBoundingClientRect();
-        this.start = {
+      if (!this.mobileBrowser && e.which != 3)
+        // Cancel current drawing and circles, if any
+        this.cancelResetArrows();
+      if (this.mobileBrowser || e.which == 1) {
+        // Mouse left button
+        if (!this.start) {
+          // NOTE: classList[0] is enough: 'piece' is the first assigned class
+          const withPiece = (e.target.classList[0] == "piece");
+          // Emit the click event which could be used by some variants
+          this.$emit(
+            "click-square",
+            getSquareFromId(withPiece ? e.target.parentNode.id : e.target.id)
+          );
+          // Start square must contain a piece.
+          if (!withPiece) return;
+          let parent = e.target.parentNode; //surrounding square
+          // Show possible moves if current player allowed to play
+          const startSquare = getSquareFromId(parent.id);
+          this.possibleMoves = [];
+          const color = this.analyze ? this.vr.turn : this.userColor;
+          if (this.vr.canIplay(color, startSquare))
+            this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare);
+          // For potential drag'n drop, remember start coordinates
+          // (to center the piece on mouse cursor)
+          const rect = parent.getBoundingClientRect();
+          this.start = {
+            x: rect.x + rect.width / 2,
+            y: rect.y + rect.width / 2,
+            id: parent.id
+          };
+          // Add the moving piece to the board, just after current image
+          this.selectedPiece = e.target.cloneNode();
+          Object.assign(
+            this.selectedPiece.style,
+            {
+              position: "absolute",
+              top: 0,
+              display: "inline-block",
+              zIndex: 3000
+            }
+          );
+          parent.insertBefore(this.selectedPiece, e.target.nextSibling);
+        } else {
+          this.processMoveAttempt(e);
+        }
+      } else if (e.which == 3) {
+        // Mouse right button
+        let elem = e.target;
+        // Next loop because of potential marks
+        while (elem.tagName == "IMG") elem = elem.parentNode;
+        // To center the arrow in square:
+        const rect = elem.getBoundingClientRect();
+        this.startArrow = {
           x: rect.x + rect.width / 2,
           y: rect.y + rect.width / 2,
-          id: parent.id
+          id: elem.id
         };
-        // Add the moving piece to the board, just after current image
-        this.selectedPiece = e.target.cloneNode();
+      }
+    },
+    mousemove: function(e) {
+      if (!this.selectedPiece && !this.startArrow) return;
+      e.preventDefault();
+      if (!!this.selectedPiece) {
+        // There is an active element: move it around
+        const [offsetX, offsetY] =
+          this.mobileBrowser
+            ? [e.changedTouches[0].pageX, e.changedTouches[0].pageY]
+            : [e.clientX, e.clientY];
         Object.assign(
           this.selectedPiece.style,
           {
-            position: "absolute",
-            top: 0,
-            display: "inline-block",
-            zIndex: 3000
+            left: offsetX - this.start.x + "px",
+            top: offsetY - this.start.y + "px"
           }
         );
-        parent.insertBefore(this.selectedPiece, e.target.nextSibling);
-      } else {
-        this.processMoveAttempt(e);
       }
-    },
-    mousemove: function(e) {
-      if (!this.selectedPiece) return;
-      e.preventDefault();
-      // There is an active element: move it around
-      const [offsetX, offsetY] =
-        this.mobileBrowser
-          ? [e.changedTouches[0].pageX, e.changedTouches[0].pageY]
-          : [e.clientX, e.clientY];
-      Object.assign(
-        this.selectedPiece.style,
-        {
-          left: offsetX - this.start.x + "px",
-          top: offsetY - this.start.y + "px"
+      else {
+        let elem = e.target;
+        // Next loop because of potential marks
+        while (elem.tagName == "IMG") elem = elem.parentNode;
+        // To center the arrow in square:
+        if (elem.id != this.startArrow.id) {
+          const rect = elem.getBoundingClientRect();
+          this.movingArrow = {
+            x: rect.x + rect.width / 2,
+            y: rect.y + rect.width / 2
+          };
         }
-      );
+      }
     },
     mouseup: function(e) {
-      if (!this.selectedPiece) return;
       e.preventDefault();
-      // Drag'n drop. Selected piece is no longer needed:
-      this.selectedPiece.parentNode.removeChild(this.selectedPiece);
-      delete this.selectedPiece;
-      this.selectedPiece = null;
-      this.processMoveAttempt(e);
+      if (this.mobileBrowser || e.which == 1) {
+        if (!this.selectedPiece) return;
+        // Drag'n drop. Selected piece is no longer needed:
+        this.selectedPiece.parentNode.removeChild(this.selectedPiece);
+        delete this.selectedPiece;
+        this.selectedPiece = null;
+        this.processMoveAttempt(e);
+      } else if (e.which == 3) {
+        // Mouse right button
+        this.movingArrow = { x: -1, y: -1 };
+        this.processArrowAttempt(e);
+      }
     },
     processMoveAttempt: function(e) {
       // Obtain the move from start and end squares
@@ -470,6 +654,31 @@ export default {
       } else if (moves.length == 1) this.play(moves[0]);
       // else: forbidden move attempt
     },
+    processArrowAttempt: function(e) {
+      // Obtain the arrow from start and end squares
+      const [offsetX, offsetY] = [e.clientX, e.clientY];
+      let landing = document.elementFromPoint(offsetX, offsetY);
+      // Next condition: classList.contains(piece) fails because of marks
+      while (landing.tagName == "IMG") landing = landing.parentNode;
+      if (this.startArrow.id == landing.id)
+        // Draw (or erase) a circle
+        this.$set(this.circles, landing.id, !this.circles[landing.id]);
+      else {
+        // OK: add arrow, landing is a new square
+        const rect = landing.getBoundingClientRect();
+        this.arrows.push({
+          start: {
+            x: this.startArrow.x,
+            y: this.startArrow.y
+          },
+          end: {
+            x: rect.x + rect.width / 2,
+            y: rect.y + rect.width / 2
+          }
+        });
+      }
+      this.startArrow = null;
+    },
     findMatchingMoves: function(endSquare) {
       // Run through moves list and return the matching set (if promotions...)
       return (
@@ -486,16 +695,16 @@ export default {
 </script>
 
 <style lang="sass" scoped>
+// NOTE: no variants with reserve of size != 8
 .game.reserve-div
   margin-bottom: 18px
-
 .reserve-count
   padding-left: 40%
-
 .reserve-row
   margin-bottom: 15px
 
-// NOTE: no variants with reserve of size != 8
+.full-width
+  width: 100%
 
 .game
   user-select: none
@@ -526,6 +735,23 @@ img.ghost
   opacity: 0.5
   top: 0
 
+#arrowCanvas
+  pointer-events: none
+  position: absolute
+  top: 0
+  left: 0
+  width: 100%
+  height: 100%
+
+.svg-arrow
+  opacity: 0.65
+  stroke: #5f0e78
+  fill: none
+  marker-end: url(#arrow)
+
+.arrow-head
+  fill: #5f0e78
+
 .incheck-light
   background-color: rgba(204, 51, 0, 0.7) !important
 .incheck-dark