Board(:vr="vr" :last-move="lastMove" :analyze="analyze" :user-color="mycolor"
:orientation="orientation" :vname="vname" @play-move="play")
.button-group
- button(@click="play") Play
- button(@click="undo") Undo
+ button(@click="() => play()") Play
+ button(@click="() => undo()") Undo
button(@click="flip") Flip
button(@click="gotoBegin") GotoBegin
button(@click="gotoEnd") GotoEnd
lastMove: null,
};
},
+ watch: {
+ // fenStart changes when a new game starts
+ fenStart: function() {
+ // Reset all variables
+ this.endgameMessage = "";
+ this.orientation = this.mycolor;
+ this.score = "*";
+ this.moves = [];
+ this.cursor = -1;
+ this.lastMove = null;
+ },
+ analyze: function() {
+ if (this.analyze)
+ {
+ // Switched to analyze mode: game is over
+ this.endGame("*");
+ }
+ },
+ },
computed: {
showMoves: function() {
return true;
},
showScoreMsg: function(score) {
this.setEndgameMessage(score);
- let modalBox = document.getElementById("modal-eog");
+ let modalBox = document.getElementById("modalEog");
modalBox.checked = true;
setTimeout(() => { modalBox.checked = false; }, 2000);
},
else //just show score on screen (allow undo)
this.showScoreMsg(score);
}
- this.$emit("newmove", move); //post-processing (e.g. computer play)
+ if (!this.analyze)
+ this.$emit("newmove", move); //post-processing (e.g. computer play)
},
undo: function(move) {
let navigate = !move;
if (this.st.settings.sound == 2)
new Audio("/sounds/undo.mp3").play().catch(err => {});
this.incheck = this.vr.getCheckSquares(this.vr.turn);
- if (this.analyze) //TODO: can this happen?
+ if (!navigate)
this.moves.pop();
},
gotoMove: function(index) {
- this.vr = new V(this.moves[index].fen);
+ this.vr.re_init(this.moves[index].fen);
this.cursor = index;
this.lastMove = this.moves[index];
},
gotoBegin: function() {
- this.vr = new V(this.fenStart);
+ this.vr.re_init(this.fenStart);
this.cursor = -1;
this.lastMove = null;
},