Will remove Welcome div, finally
[vchess.git] / client / src / components / BaseGame.vue
index f64c68f..a1539ba 100644 (file)
@@ -1,18 +1,18 @@
 <template lang="pug">
-div#baseGame(tabindex=-1 @click="() => focusBg()"
-    @keydown="handleKeys" @wheel="handleScroll")
+div#baseGame(tabindex=-1 @click="focusBg()"
+    @keydown="handleKeys($event)" @wheel="handleScroll($event)")
   input#modalEog.modal(type="checkbox")
-  div#eogDiv(role="dialog" data-checkbox="modalEog" aria-labelledby="eogMessage")
-    .card.smallpad.small-modal.text-center
+  div#eogDiv(role="dialog" data-checkbox="modalEog")
+    .card.text-center
       label.modal-close(for="modalEog")
-      h3#eogMessage.section {{ endgameMessage }}
+      h3.section {{ endgameMessage }}
   input#modalAdjust.modal(type="checkbox")
-  div#adjuster(role="dialog" data-checkbox="modalAdjust" aria-labelledby="labelAdjust")
-    .card.smallpad.small-modal.text-center
+  div#adjuster(role="dialog" data-checkbox="modalAdjust")
+    .card.text-center
       label.modal-close(for="modalAdjust")
-      label#labelAdjust(for="boardSize") {{ st.tr["Board size"] }}
+      label(for="boardSize") {{ st.tr["Board size"] }}
       input#boardSize.slider(type="range" min="0" max="100" value="50"
-        @input="adjustBoard")
+        @input="adjustBoard()")
   #gameContainer
     #boardContainer
       Board(:vr="vr" :last-move="lastMove" :analyze="analyze"
@@ -21,21 +21,21 @@ div#baseGame(tabindex=-1 @click="() => focusBg()"
       #turnIndicator(v-if="game.vname=='Dark' && game.score=='*'")
         | {{ turn }}
       #controls
-        button(@click="gotoBegin") <<
-        button(@click="() => undo()") <
-        button(@click="flip") &#8645;
-        button(@click="() => play()") >
-        button(@click="gotoEnd") >>
+        button(@click="gotoBegin()") <<
+        button(@click="undo()") <
+        button(@click="flip()") &#8645;
+        button(@click="play()") >
+        button(@click="gotoEnd()") >>
       #pgnDiv
         #downloadDiv(v-if="game.vname!='Dark' || game.score!='*'")
           a#download(href="#")
-          button(@click="download") {{ st.tr["Download PGN"] }}
+          button(@click="download()") {{ st.tr["Download"] }} PGN
         button(onClick="doClick('modalAdjust')") &#10530;
         button(v-if="game.vname!='Dark' && game.mode!='analyze'"
-            @click="analyzePosition")
-          | {{ st.tr["Analyze"] }}
+            @click="analyzePosition()")
+          | {{ st.tr["Analyse"] }}
         // NOTE: rather ugly hack to avoid showing twice "rules" link...
-        button(v-if="!$route.path.match('/variants/')" @click="showRules")
+        button(v-if="!$route.path.match('/variants/')" @click="showRules()")
           | {{ st.tr["Rules"] }}
     #movesList
       MoveList(v-if="showMoves" :score="game.score" :message="game.scoreMsg"
@@ -52,7 +52,6 @@ import { getSquareId } from "@/utils/squareId";
 import { getDate } from "@/utils/datetime";
 import { processModalClick } from "@/utils/modalClick";
 import { getScoreMessage } from "@/utils/scoring";
-
 export default {
   name: 'my-base-game',
   components: {
@@ -222,9 +221,10 @@ export default {
       const L = this.moves.length;
       this.cursor = L-1;
       this.lastMove = (L > 0 ? this.moves[L-1]  : null);
+      this.incheck = [];
     },
     analyzePosition: function() {
-      const newUrl = "/analyze/" + this.game.vname +
+      const newUrl = "/analyse/" + this.game.vname +
         "/?fen=" + this.vr.getFen().replace(/ /g, "_");
       if (this.game.type == "live")
         this.$router.push(newUrl); //open in same tab: against cheating...
@@ -272,12 +272,18 @@ export default {
     },
     animateMove: function(move, callback) {
       let startSquare = document.getElementById(getSquareId(move.start));
+      // TODO: error "flush nextTick callbacks" when observer reloads page:
+      // this late check is not a fix!
+      if (!startSquare)
+        return;
       let endSquare = document.getElementById(getSquareId(move.end));
       let rectStart = startSquare.getBoundingClientRect();
       let rectEnd = endSquare.getBoundingClientRect();
       let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y};
       let movingPiece =
         document.querySelector("#" + getSquareId(move.start) + " > img.piece");
+      if (!movingPiece) //TODO: shouldn't happen
+        return;
       // HACK for animation (with positive translate, image slides "under background")
       // Possible improvement: just alter squares on the piece's way...
       const squares = document.getElementsByClassName("board");
@@ -405,6 +411,11 @@ export default {
 </script>
 
 <style lang="sass" scoped>
+[type="checkbox"]#modalEog+div .card
+  min-height: 45px
+[type="checkbox"]#modalAdjust+div .card
+  padding: 5px
+
 #baseGame
   width: 100%
   &:focus
@@ -417,8 +428,6 @@ export default {
 #downloadDiv
   display: inline-block
 
-#modal-eog+div .card
-  overflow: hidden
 #controls
   margin-top: 10px
   margin-left: auto