projects
/
vchess.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
A few fixes
[vchess.git]
/
client
/
src
/
components
/
BaseGame.vue
diff --git
a/client/src/components/BaseGame.vue
b/client/src/components/BaseGame.vue
index
9f4b6df
..
8e9ac36
100644
(file)
--- a/
client/src/components/BaseGame.vue
+++ b/
client/src/components/BaseGame.vue
@@
-223,6
+223,8
@@
export default {
this.lastMove = move;
if (this.st.settings.sound == 2)
new Audio("/sounds/move.mp3").play().catch(err => {});
this.lastMove = move;
if (this.st.settings.sound == 2)
new Audio("/sounds/move.mp3").play().catch(err => {});
+ if (!this.analyze)
+ this.$emit("newmove", move); //post-processing (e.g. computer play)
if (!navigate)
{
move.fen = this.vr.getFen();
if (!navigate)
{
move.fen = this.vr.getFen();
@@
-235,10
+237,10
@@
export default {
this.moves = this.moves.slice(0,this.cursor).concat([move]);
}
}
this.moves = this.moves.slice(0,this.cursor).concat([move]);
}
}
- // Is opponent in check?
(TODO: generalize, find all check squares)
+ // Is opponent in check?
this.incheck = this.vr.getCheckSquares(this.vr.turn);
const score = this.vr.getCurrentScore();
this.incheck = this.vr.getCheckSquares(this.vr.turn);
const score = this.vr.getCurrentScore();
- if (score != "*")
//TODO: generalize score for 3 or 4 players
+ if (score != "*")
{
if (!this.analyze)
this.endGame(score);
{
if (!this.analyze)
this.endGame(score);
@@
-249,8
+251,6
@@
export default {
this.showEndgameMsg(score + " . " + message);
}
}
this.showEndgameMsg(score + " . " + message);
}
}
- if (!this.analyze)
- this.$emit("newmove", move); //post-processing (e.g. computer play)
},
undo: function(move) {
const navigate = !move;
},
undo: function(move) {
const navigate = !move;