Graphical fix
[vchess.git] / client / src / components / BaseGame.vue
index 608a98d..55ed249 100644 (file)
@@ -1,15 +1,25 @@
 <template lang="pug">
-div#baseGame(tabindex=-1 @click="() => focusBg()" @keydown="handleKeys")
+div#baseGame(tabindex=-1 @click="() => focusBg()"
+    @keydown="handleKeys" @wheel="handleScroll")
   input#modalEog.modal(type="checkbox")
-  div(role="dialog" aria-labelledby="eogMessage")
+  div#eogDiv(role="dialog" data-checkbox="modalEog" aria-labelledby="eogMessage")
     .card.smallpad.small-modal.text-center
       label.modal-close(for="modalEog")
       h3#eogMessage.section {{ endgameMessage }}
-  .row
-    #boardContainer.col-sm-12.col-md-9
-      Board(:vr="vr" :last-move="lastMove" :analyze="game.mode=='analyze'"
+  input#modalAdjust.modal(type="checkbox")
+  div#adjuster(role="dialog" data-checkbox="modalAdjust" aria-labelledby="labelAdjust")
+    .card.smallpad.small-modal.text-center
+      label.modal-close(for="modalAdjust")
+      label#labelAdjust(for="boardSize") {{ st.tr["Board size"] }}
+      input#boardSize.slider(type="range" min="0" max="100" value="50"
+        @input="adjustBoard")
+  #gameContainer
+    #boardContainer
+      Board(:vr="vr" :last-move="lastMove" :analyze="analyze"
         :user-color="game.mycolor" :orientation="orientation"
-        :vname="game.vname" @play-move="play")
+        :vname="game.vname" :incheck="incheck" @play-move="play")
+      #turnIndicator(v-if="game.vname=='Dark' && game.score=='*'")
+        | {{ turn }}
       #controls
         button(@click="gotoBegin") <<
         button(@click="() => undo()") <
@@ -17,13 +27,21 @@ div#baseGame(tabindex=-1 @click="() => focusBg()" @keydown="handleKeys")
         button(@click="() => play()") >
         button(@click="gotoEnd") >>
       #pgnDiv
-        a#download(href="#")
-        button(@click="download") {{ st.tr["Download PGN"] }}
-        button(v-if="game.mode!='analyze'" @click="analyzePosition")
+        #downloadDiv(v-if="game.vname!='Dark' || game.score!='*'")
+          a#download(href="#")
+          button(@click="download") {{ st.tr["Download PGN"] }}
+        button(onClick="doClick('modalAdjust')") &#10530;
+        button(v-if="game.vname!='Dark' && game.mode!='analyze'"
+            @click="analyzePosition")
           | {{ st.tr["Analyze"] }}
-    .col-sm-12.col-md-3
+        // NOTE: rather ugly hack to avoid showing twice "rules" link...
+        button(v-if="!$route.path.match('/variants/')" @click="showRules")
+          | {{ st.tr["Rules"] }}
+    #movesList
       MoveList(v-if="showMoves" :score="game.score" :message="game.scoreMsg"
-        :moves="moves" :cursor="cursor" @goto-move="gotoMove")
+        :firstNum="firstMoveNumber" :moves="moves" :cursor="cursor"
+        @goto-move="gotoMove")
+    .clearer
 </template>
 
 <script>
@@ -32,6 +50,8 @@ import MoveList from "@/components/MoveList.vue";
 import { store } from "@/store";
 import { getSquareId } from "@/utils/squareId";
 import { getDate } from "@/utils/datetime";
+import { processModalClick } from "@/utils/modalClick";
+import { getScoreMessage } from "@/utils/scoring";
 
 export default {
   name: 'my-base-game',
@@ -51,6 +71,8 @@ export default {
       moves: [],
       cursor: -1, //index of the move just played
       lastMove: null,
+      firstMoveNumber: 0, //for printing
+      incheck: [], //for Board
     };
   },
   watch: {
@@ -59,6 +81,7 @@ export default {
       this.re_setVariables();
     },
     // Received a new move to play:
+    // TODO: error "flush nextTick callbacks" when observer reloads page
     "game.moveToPlay": function(newMove) {
       if (!!newMove) //if stop + launch new game, get undefined move
         this.play(newMove, "receive");
@@ -66,18 +89,77 @@ export default {
   },
   computed: {
     showMoves: function() {
-      return this.game.vname != "Dark" || this.game.mode=="analyze";
+      return this.game.vname != "Dark" || this.game.score != "*";
+    },
+    turn: function() {
+      let color = "";
+      const L = this.moves.length;
+      if (L == 0 || this.moves[L-1].color == "b")
+        color = "White";
+      else //if (this.moves[L-1].color == "w")
+        color = "Black";
+      return this.st.tr[color + " to move"];
+    },
+    analyze: function() {
+      return this.game.mode=="analyze" ||
+        // From Board viewpoint, a finished Dark game == analyze (TODO: unclear)
+        (this.game.vname == "Dark" && this.game.score != "*");
     },
   },
   created: function() {
     if (!!this.game.fenStart)
       this.re_setVariables();
   },
+  mounted: function() {
+    [document.getElementById("eogDiv"),document.getElementById("adjuster")]
+      .forEach(elt => elt.addEventListener("click", processModalClick));
+    // Take full width on small screens:
+    let boardSize = parseInt(localStorage.getItem("boardSize"));
+    if (!boardSize)
+    {
+      boardSize = (window.innerWidth >= 768
+        ? Math.min(600, 0.5*window.innerWidth) //heuristic...
+        : window.innerWidth);
+    }
+    const movesWidth = (window.innerWidth >= 768 ? 280 : 0);
+    document.getElementById("boardContainer").style.width = boardSize + "px";
+    let gameContainer = document.getElementById("gameContainer");
+    gameContainer.style.width = (boardSize + movesWidth) + "px";
+    // TODO: find the right formula here:
+    //document.getElementById("boardSize").value = Math.floor(boardSize / 10);
+    // timeout to avoid calling too many time the adjust method
+    let timeoutLaunched = false;
+    window.addEventListener("resize", (e) => {
+      if (!timeoutLaunched)
+      {
+        timeoutLaunched = true;
+        setTimeout( () => {
+          this.adjustBoard();
+          timeoutLaunched = false;
+        }, 500);
+      }
+    });
+  },
   methods: {
     focusBg: function() {
-      // TODO: small blue border appears...
+      // NOTE: small blue border appears...
       document.getElementById("baseGame").focus();
     },
+    adjustBoard: function() {
+      const boardContainer = document.getElementById("boardContainer");
+      if (!boardContainer)
+        return; //no board on page
+      const k = document.getElementById("boardSize").value;
+      const movesWidth = (window.innerWidth >= 768 ? 280 : 0);
+      const minBoardWidth = 240; //TODO: these 240 and 280 are arbitrary...
+      // Value of 0 is board min size; 100 is window.width [- movesWidth]
+      const boardSize = minBoardWidth +
+        k * (window.innerWidth - (movesWidth+minBoardWidth)) / 100;
+      localStorage.setItem("boardSize", boardSize);
+      boardContainer.style.width = boardSize + "px";
+      document.getElementById("gameContainer").style.width =
+        (boardSize + movesWidth) + "px";
+    },
     handleKeys: function(e) {
       if ([32,37,38,39,40].includes(e.keyCode))
         e.preventDefault();
@@ -100,6 +182,21 @@ export default {
           break;
       }
     },
+    handleScroll: function(e) {
+      // NOTE: since game.mode=="analyze" => no score, next condition is enough
+      if (this.game.score != "*")
+      {
+        e.preventDefault();
+        if (e.deltaY < 0)
+          this.undo();
+        else if (e.deltaY > 0)
+          this.play();
+      }
+    },
+    showRules: function() {
+      //this.$router.push("/variants/" + this.game.vname);
+      window.open("#/variants/" + this.game.vname, "_blank"); //better
+    },
     re_setVariables: function() {
       this.endgameMessage = "";
       this.orientation = this.game.mycolor || "w"; //default orientation for observed games
@@ -107,6 +204,8 @@ export default {
       // Post-processing: decorate each move with color + current FEN:
       // (to be able to jump to any position quickly)
       let vr_tmp = new V(this.game.fenStart); //vr is already at end of game
+      this.firstMoveNumber =
+        Math.floor(V.ParseFen(this.game.fenStart).movesCount / 2);
       this.moves.forEach(move => {
         // NOTE: this is doing manually what play() function below achieve,
         // but in a lighter "fast-forward" way
@@ -124,12 +223,15 @@ export default {
       const L = this.moves.length;
       this.cursor = L-1;
       this.lastMove = (L > 0 ? this.moves[L-1]  : null);
+      this.incheck = [];
     },
     analyzePosition: function() {
       const newUrl = "/analyze/" + this.game.vname +
         "/?fen=" + this.vr.getFen().replace(/ /g, "_");
-      //window.open("#" + newUrl); //to open in a new tab
-      this.$router.push(newUrl); //better
+      if (this.game.type == "live")
+        this.$router.push(newUrl); //open in same tab: against cheating...
+      else
+        window.open("#" + newUrl); //open in a new tab: more comfortable
     },
     download: function() {
       const content = this.getPgn();
@@ -164,25 +266,6 @@ export default {
       }
       return pgn + "\n";
     },
-    getScoreMessage: function(score) {
-      let eogMessage = "Undefined";
-      switch (score)
-      {
-        case "1-0":
-          eogMessage = this.st.tr["White win"];
-          break;
-        case "0-1":
-          eogMessage = this.st.tr["Black win"];
-          break;
-        case "1/2":
-          eogMessage = this.st.tr["Draw"];
-          break;
-        case "?":
-          eogMessage = this.st.tr["Unfinished"];
-          break;
-      }
-      return eogMessage;
-    },
     showEndgameMsg: function(message) {
       this.endgameMessage = message;
       let modalBox = document.getElementById("modalEog");
@@ -223,7 +306,7 @@ export default {
       // Forbid playing outside analyze mode, except if move is received.
       // Sufficient condition because Board already knows which turn it is.
       if (!navigate && this.game.mode!="analyze" && !receive
-        && this.cursor < this.moves.length-1)
+        && (this.game.score != "*" || this.cursor < this.moves.length-1))
       {
         return;
       }
@@ -255,19 +338,19 @@ export default {
           else
             this.moves = this.moves.slice(0,this.cursor).concat([move]);
         }
-        if (!navigate && this.game.mode != "analyze")
-          this.$emit("newmove", move); //post-processing (e.g. computer play)
         // Is opponent in check?
         this.incheck = this.vr.getCheckSquares(this.vr.turn);
         const score = this.vr.getCurrentScore();
         if (score != "*")
         {
-          const message = this.getScoreMessage(score);
+          const message = getScoreMessage(score);
           if (this.game.mode != "analyze")
             this.$emit("gameover", score, message);
           else //just show score on screen (allow undo)
             this.showEndgameMsg(score + " . " + message);
         }
+        if (!navigate && this.game.mode!="analyze")
+          this.$emit("newmove", move); //post-processing (e.g. computer play)
       };
       if (!!receive && this.game.vname != "Dark")
         this.animateMove(move, doPlayMove);
@@ -297,6 +380,8 @@ export default {
       this.lastMove = this.moves[index];
     },
     gotoBegin: function() {
+      if (this.cursor == -1)
+        return;
       this.vr.re_init(this.game.fenStart);
       if (this.moves.length > 0 && this.moves[0].notation == "...")
       {
@@ -310,37 +395,59 @@ export default {
       }
     },
     gotoEnd: function() {
+      if (this.cursor == this.moves.length - 1)
+        return;
       this.gotoMove(this.moves.length-1);
     },
     flip: function() {
-      this.orientation = V.GetNextCol(this.orientation);
+      this.orientation = V.GetOppCol(this.orientation);
     },
   },
 };
 </script>
 
-<style lang="sass">
-#modal-eog+div .card
-  overflow: hidden
-#pgnDiv
-  text-align: center
+<style lang="sass" scoped>
+#baseGame
+  width: 100%
+  &:focus
+    outline: none
+
+#gameContainer
   margin-left: auto
   margin-right: auto
-@media screen and (min-width: 768px)
-  #controls
-    width: 400px
-@media screen and (max-width: 767px)
-  .game
-    width: 100%
+
+#downloadDiv
+  display: inline-block
+
+#modal-eog+div .card
+  overflow: hidden
 #controls
   margin-top: 10px
+  margin-left: auto
+  margin-right: auto
   button
     display: inline-block
     width: 20%
     margin: 0
+@media screen and (min-width: 768px)
+  #controls
+    max-width: 400px
+#turnIndicator
+  text-align: center
+#pgnDiv
+  text-align: center
+  margin-left: auto
+  margin-right: auto
 #boardContainer
-  //margin-top: 5px
-  >div
-    margin-left: auto
-    margin-right: auto
+  float: left
+// TODO: later, maybe, allow movesList of variable width
+// or e.g. between 250 and 350px (but more complicated)
+#movesList
+  width: 280px
+  float: left
+@media screen and (max-width: 767px)
+  #movesList
+    width: 100%
+    float: none
+    clear: both
 </style>