| {{ st.tr["Rules"] }}
#movesList
MoveList(
- v-if="showMoves"
+ v-if="showMoves != 'none'"
+ :show="showMoves"
:score="game.score"
:message="game.scoreMsg"
:firstNum="firstMoveNumber"
cursor: -1, //index of the move just played
lastMove: null,
firstMoveNumber: 0, //for printing
- incheck: [], //for Board
- V: null // TODO: need "local" V to trigger re-computation of computed properties ?
- // --> le passer depuis CompGame ou Game comme une property ?!
+ incheck: [] //for Board
};
},
watch: {
// game initial FEN changes when a new game starts
-
- // TODO: this watcher is obsolete ?
-
"game.fenStart": function() {
this.re_setVariables();
},
},
computed: {
showMoves: function() {
- return this.game.score != "*" || (window.V && V.ShowMoves == "all");
+ return this.game.score != "*"
+ ? "all"
+ : (this.vr ? this.vr.showMoves : "none");
},
showTurn: function() {
- return this.game.score == '*' && window.V && V.ShowMoves != "all";
+ return this.game.score == '*' && this.vr && this.vr.showMoves != "all";
},
turn: function() {
- return this.st.tr[(this.vr.turn == 'w' ? "White" : "Black") + " to move"];
+ return this.vr
+ ? this.st.tr[(this.vr.turn == 'w' ? "White" : "Black") + " to move"]
+ : "";
},
canAnalyze: function() {
- return this.game.mode != "analyze" && window.V && V.CanAnalyze;
+ return this.game.mode != "analyze" && this.vr && this.vr.canAnalyze;
},
allowDownloadPGN: function() {
- return this.game.score != "*" || (window.V && V.ShowMoves == "all");
+ return this.game.score != "*" || (this.vr && this.vr.showMoves == "all");
}
},
created: function() {