new Audio("/sounds/move.mp3").play().catch(() => {});
if (this.vr.turn != initurn) {
// Turn has changed: move is complete
new Audio("/sounds/move.mp3").play().catch(() => {});
if (this.vr.turn != initurn) {
// Turn has changed: move is complete
const L = this.moves.length;
let move = this.moves[L-1];
if (!Array.isArray(move)) move = [move];
const L = this.moves.length;
let move = this.moves[L-1];
if (!Array.isArray(move)) move = [move];