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Corr games: almost there. Then remote games + abort/resign/draw/message
[vchess.git]
/
client
/
src
/
components
/
BaseGame.vue
diff --git
a/client/src/components/BaseGame.vue
b/client/src/components/BaseGame.vue
index
8e9ac36
..
19aaf15
100644
(file)
--- a/
client/src/components/BaseGame.vue
+++ b/
client/src/components/BaseGame.vue
@@
-223,8
+223,6
@@
export default {
this.lastMove = move;
if (this.st.settings.sound == 2)
new Audio("/sounds/move.mp3").play().catch(err => {});
this.lastMove = move;
if (this.st.settings.sound == 2)
new Audio("/sounds/move.mp3").play().catch(err => {});
- if (!this.analyze)
- this.$emit("newmove", move); //post-processing (e.g. computer play)
if (!navigate)
{
move.fen = this.vr.getFen();
if (!navigate)
{
move.fen = this.vr.getFen();
@@
-237,6
+235,8
@@
export default {
this.moves = this.moves.slice(0,this.cursor).concat([move]);
}
}
this.moves = this.moves.slice(0,this.cursor).concat([move]);
}
}
+ if (!this.analyze)
+ this.$emit("newmove", move); //post-processing (e.g. computer play)
// Is opponent in check?
this.incheck = this.vr.getCheckSquares(this.vr.turn);
const score = this.vr.getCurrentScore();
// Is opponent in check?
this.incheck = this.vr.getCheckSquares(this.vr.turn);
const score = this.vr.getCurrentScore();