Rename analyze --> analyse (UK spelling?)
[vchess.git] / client / src / components / BaseGame.vue
index 1240bcb..0e0f372 100644 (file)
@@ -17,7 +17,7 @@ div#baseGame(tabindex=-1 @click="() => focusBg()"
     #boardContainer
       Board(:vr="vr" :last-move="lastMove" :analyze="analyze"
         :user-color="game.mycolor" :orientation="orientation"
-        :vname="game.vname" @play-move="play")
+        :vname="game.vname" :incheck="incheck" @play-move="play")
       #turnIndicator(v-if="game.vname=='Dark' && game.score=='*'")
         | {{ turn }}
       #controls
@@ -29,11 +29,11 @@ div#baseGame(tabindex=-1 @click="() => focusBg()"
       #pgnDiv
         #downloadDiv(v-if="game.vname!='Dark' || game.score!='*'")
           a#download(href="#")
-          button(@click="download") {{ st.tr["Download PGN"] }}
+          button(@click="download") {{ st.tr["Download"] }} PGN
         button(onClick="doClick('modalAdjust')") ⤢
         button(v-if="game.vname!='Dark' && game.mode!='analyze'"
             @click="analyzePosition")
-          | {{ st.tr["Analyze"] }}
+          | {{ st.tr["Analyse"] }}
         // NOTE: rather ugly hack to avoid showing twice "rules" link...
         button(v-if="!$route.path.match('/variants/')" @click="showRules")
           | {{ st.tr["Rules"] }}
@@ -51,6 +51,7 @@ import { store } from "@/store";
 import { getSquareId } from "@/utils/squareId";
 import { getDate } from "@/utils/datetime";
 import { processModalClick } from "@/utils/modalClick";
+import { getScoreMessage } from "@/utils/scoring";
 
 export default {
   name: 'my-base-game',
@@ -71,6 +72,7 @@ export default {
       cursor: -1, //index of the move just played
       lastMove: null,
       firstMoveNumber: 0, //for printing
+      incheck: [], //for Board
     };
   },
   watch: {
@@ -220,9 +222,10 @@ export default {
       const L = this.moves.length;
       this.cursor = L-1;
       this.lastMove = (L > 0 ? this.moves[L-1]  : null);
+      this.incheck = [];
     },
     analyzePosition: function() {
-      const newUrl = "/analyze/" + this.game.vname +
+      const newUrl = "/analyse/" + this.game.vname +
         "/?fen=" + this.vr.getFen().replace(/ /g, "_");
       if (this.game.type == "live")
         this.$router.push(newUrl); //open in same tab: against cheating...
@@ -262,25 +265,6 @@ export default {
       }
       return pgn + "\n";
     },
-    getScoreMessage: function(score) {
-      let eogMessage = "Undefined"; //not translated: unused
-      switch (score)
-      {
-        case "1-0":
-          eogMessage = this.st.tr["White win"];
-          break;
-        case "0-1":
-          eogMessage = this.st.tr["Black win"];
-          break;
-        case "1/2":
-          eogMessage = this.st.tr["Draw"];
-          break;
-        case "?":
-          eogMessage = this.st.tr["Unknown"];
-          break;
-      }
-      return eogMessage;
-    },
     showEndgameMsg: function(message) {
       this.endgameMessage = message;
       let modalBox = document.getElementById("modalEog");
@@ -289,12 +273,18 @@ export default {
     },
     animateMove: function(move, callback) {
       let startSquare = document.getElementById(getSquareId(move.start));
+      // TODO: error "flush nextTick callbacks" when observer reloads page:
+      // this late check is not a fix!
+      if (!startSquare)
+        return;
       let endSquare = document.getElementById(getSquareId(move.end));
       let rectStart = startSquare.getBoundingClientRect();
       let rectEnd = endSquare.getBoundingClientRect();
       let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y};
       let movingPiece =
         document.querySelector("#" + getSquareId(move.start) + " > img.piece");
+      if (!movingPiece) //TODO: shouldn't happen
+        return;
       // HACK for animation (with positive translate, image slides "under background")
       // Possible improvement: just alter squares on the piece's way...
       const squares = document.getElementsByClassName("board");
@@ -358,7 +348,7 @@ export default {
         const score = this.vr.getCurrentScore();
         if (score != "*")
         {
-          const message = this.getScoreMessage(score);
+          const message = getScoreMessage(score);
           if (this.game.mode != "analyze")
             this.$emit("gameover", score, message);
           else //just show score on screen (allow undo)