--- /dev/null
+p.boxed
+ | You only see what your pieces can reach. Incomplete information game.
+
+h3 Divergences
+
+p.
+ Incomplete information version of the orthodox game
+ (with randomized initial position).
+
+h3 Basics
+
+p.
+ Before every move, players see only what their pieces can reach.
+ That is to say: empty squares where your pieces can go,
+ but also occupied squares where captures can be made.
+ For example on the illustration next, after 1.e4 d5 white sees a black
+ pawn on d5, the squares e5, f5, h5, b5, a6 and all four first ranks.
+ The f5 square is visible (and empty) because of the
+ special case of pawn capture.
+
+figure.diagram-container
+ .diagram
+ | fen:8/8/8/3p4/4P3/8/PPPP1PPP/RNBQKBNR - w 8,7,b6-h6,a5,c5,g5:
+ figcaption Standard initial position after 1.e4 d5
+
+p.
+ Choose your move carefully, based on what you can infer from the
+ opponent's past moves. Counting material, in particular, is crucial.
+ Be careful to block the attacking lines toward your king too.
+ Good luck!
+
+p.
+ Note: the bot is not cheating - it really uses only the information
+ described earlier. Moreover, it is very basic and clearly less
+ challenging that a human. But it may be a fun start :)
+
+h3 End of the game
+
+p Win by capturing the enemy king (no checks, no stalemate).
+
+h3 More information
+
+p
+ | I discovered this variant on
+ a(href="https://www.buho21.com/") Buho21
+ | , which is a nice website but its spirit is very different than here
+ | (ranking system, VIP membership or ads, etc.).
+ | It seemed to be the only place to play DarkChess in live.