Code reorganization
[vchess.git] / client / client_OLD / javascripts / variants / Wildebeest.js
diff --git a/client/client_OLD/javascripts/variants/Wildebeest.js b/client/client_OLD/javascripts/variants/Wildebeest.js
deleted file mode 100644 (file)
index cb95318..0000000
+++ /dev/null
@@ -1,287 +0,0 @@
-class WildebeestRules extends ChessRules
-{
-       static getPpath(b)
-       {
-               return ([V.CAMEL,V.WILDEBEEST].includes(b[1]) ? "Wildebeest/" : "") + b;
-       }
-
-       static get size() { return {x:10,y:11}; }
-
-       static get CAMEL() { return 'c'; }
-       static get WILDEBEEST() { return 'w'; }
-
-       static get PIECES()
-       {
-               return ChessRules.PIECES.concat([V.CAMEL,V.WILDEBEEST]);
-       }
-
-       static get steps()
-       {
-               return Object.assign(
-                       ChessRules.steps, //add camel moves:
-                       {'c': [ [-3,-1],[-3,1],[-1,-3],[-1,3],[1,-3],[1,3],[3,-1],[3,1] ]}
-               );
-       }
-
-       static IsGoodEnpassant(enpassant)
-       {
-               if (enpassant != "-")
-               {
-                       const squares = enpassant.split(",");
-                       if (squares.length > 2)
-                               return false;
-                       for (let sq of squares)
-                       {
-                               const ep = V.SquareToCoords(sq);
-                               if (isNaN(ep.x) || !V.OnBoard(ep))
-                                       return false;
-                       }
-               }
-               return true;
-       }
-
-       // There may be 2 enPassant squares (if pawn jump 3 squares)
-       getEnpassantFen()
-       {
-               const L = this.epSquares.length;
-               if (!this.epSquares[L-1])
-                       return "-"; //no en-passant
-               let res = "";
-               this.epSquares[L-1].forEach(sq => {
-                       res += V.CoordsToSquare(sq) + ",";
-               });
-               return res.slice(0,-1); //remove last comma
-       }
-
-       // En-passant after 2-sq or 3-sq jumps
-       getEpSquare(moveOrSquare)
-       {
-               if (!moveOrSquare)
-                       return undefined;
-               if (typeof moveOrSquare === "string")
-               {
-                       const square = moveOrSquare;
-                       if (square == "-")
-                               return undefined;
-                       let res = [];
-                       square.split(",").forEach(sq => {
-                               res.push(V.SquareToCoords(sq));
-                       });
-                       return res;
-               }
-               // Argument is a move:
-               const move = moveOrSquare;
-               const [sx,sy,ex] = [move.start.x,move.start.y,move.end.x];
-               if (this.getPiece(sx,sy) == V.PAWN && Math.abs(sx - ex) >= 2)
-               {
-                       const step = (ex-sx) / Math.abs(ex-sx);
-                       let res = [{
-                               x: sx + step,
-                               y: sy
-                       }];
-                       if (sx + 2*step != ex) //3-squares move
-                       {
-                               res.push({
-                                       x: sx + 2*step,
-                                       y: sy
-                               });
-                       }
-                       return res;
-               }
-               return undefined; //default
-       }
-
-       getPotentialMovesFrom([x,y])
-       {
-               switch (this.getPiece(x,y))
-               {
-                       case V.CAMEL:
-                               return this.getPotentialCamelMoves([x,y]);
-                       case V.WILDEBEEST:
-                               return this.getPotentialWildebeestMoves([x,y]);
-                       default:
-                               return super.getPotentialMovesFrom([x,y])
-               }
-       }
-
-       // Pawns jump 2 or 3 squares, and promote to queen or wildebeest
-       getPotentialPawnMoves([x,y])
-       {
-               const color = this.turn;
-               let moves = [];
-               const [sizeX,sizeY] = [V.size.x,V.size.y];
-               const shiftX = (color == "w" ? -1 : 1);
-               const startRanks = (color == "w" ? [sizeX-2,sizeX-3] : [1,2]);
-               const lastRank = (color == "w" ? 0 : sizeX-1);
-               const finalPieces = x + shiftX == lastRank
-                       ? [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN]
-                       : [V.PAWN];
-
-               if (this.board[x+shiftX][y] == V.EMPTY)
-               {
-                       // One square forward
-                       for (let piece of finalPieces)
-                               moves.push(this.getBasicMove([x,y], [x+shiftX,y], {c:color,p:piece}));
-                       if (startRanks.includes(x))
-                       {
-                               if (this.board[x+2*shiftX][y] == V.EMPTY)
-                               {
-                                       // Two squares jump
-                                       moves.push(this.getBasicMove([x,y], [x+2*shiftX,y]));
-                                       if (x==startRanks[0] && this.board[x+3*shiftX][y] == V.EMPTY)
-                                       {
-                                               // Three squares jump
-                                               moves.push(this.getBasicMove([x,y], [x+3*shiftX,y]));
-                                       }
-                               }
-                       }
-               }
-               // Captures
-               for (let shiftY of [-1,1])
-               {
-                       if (y + shiftY >= 0 && y + shiftY < sizeY
-                               && this.board[x+shiftX][y+shiftY] != V.EMPTY
-                               && this.canTake([x,y], [x+shiftX,y+shiftY]))
-                       {
-                               for (let piece of finalPieces)
-                               {
-                                       moves.push(this.getBasicMove([x,y], [x+shiftX,y+shiftY],
-                                               {c:color,p:piece}));
-                               }
-                       }
-               }
-
-               // En passant
-               const Lep = this.epSquares.length;
-               const epSquare = this.epSquares[Lep-1];
-               if (!!epSquare)
-               {
-                       for (let epsq of epSquare)
-                       {
-                               // TODO: some redundant checks
-                               if (epsq.x == x+shiftX && Math.abs(epsq.y - y) == 1)
-                               {
-                                       var enpassantMove = this.getBasicMove([x,y], [epsq.x,epsq.y]);
-                                       // WARNING: the captured pawn may be diagonally behind us,
-                                       // if it's a 3-squares jump and we take on 1st passing square
-                                       const px = (this.board[x][epsq.y] != V.EMPTY ? x : x - shiftX);
-                                       enpassantMove.vanish.push({
-                                               x: px,
-                                               y: epsq.y,
-                                               p: 'p',
-                                               c: this.getColor(px,epsq.y)
-                                       });
-                                       moves.push(enpassantMove);
-                               }
-                       }
-               }
-
-               return moves;
-       }
-
-       // TODO: wildebeest castle
-
-       getPotentialCamelMoves(sq)
-       {
-               return this.getSlideNJumpMoves(sq, V.steps[V.CAMEL], "oneStep");
-       }
-
-       getPotentialWildebeestMoves(sq)
-       {
-               return this.getSlideNJumpMoves(
-                       sq, V.steps[V.KNIGHT].concat(V.steps[V.CAMEL]), "oneStep");
-       }
-
-       isAttacked(sq, colors)
-       {
-               return super.isAttacked(sq, colors)
-                       || this.isAttackedByCamel(sq, colors)
-                       || this.isAttackedByWildebeest(sq, colors);
-       }
-
-       isAttackedByCamel(sq, colors)
-       {
-               return this.isAttackedBySlideNJump(sq, colors,
-                       V.CAMEL, V.steps[V.CAMEL], "oneStep");
-       }
-
-       isAttackedByWildebeest(sq, colors)
-       {
-               return this.isAttackedBySlideNJump(sq, colors, V.WILDEBEEST,
-                       V.steps[V.KNIGHT].concat(V.steps[V.CAMEL]), "oneStep");
-       }
-
-       checkGameEnd()
-       {
-               // No valid move: game is lost (stalemate is a win)
-               return this.turn == "w" ? "0-1" : "1-0";
-       }
-
-       static get VALUES() {
-               return Object.assign(
-                       ChessRules.VALUES,
-                       {'c': 3, 'w': 7} //experimental
-               );
-       }
-
-       static get SEARCH_DEPTH() { return 2; }
-
-       static GenRandInitFen()
-       {
-               let pieces = { "w": new Array(10), "b": new Array(10) };
-               for (let c of ["w","b"])
-               {
-                       let positions = _.range(11);
-
-                       // Get random squares for bishops + camels (different colors)
-                       let randIndexes = _.sample(_.range(6), 2).map(i => { return 2*i; });
-                       let bishop1Pos = positions[randIndexes[0]];
-                       let camel1Pos = positions[randIndexes[1]];
-                       // The second bishop (camel) must be on a square of different color
-                       let randIndexes_tmp = _.sample(_.range(5), 2).map(i => { return 2*i+1; });
-                       let bishop2Pos = positions[randIndexes_tmp[0]];
-                       let camel2Pos = positions[randIndexes_tmp[1]];
-                       for (let idx of randIndexes.concat(randIndexes_tmp)
-                               .sort((a,b) => { return b-a; })) //largest indices first
-                       {
-                               positions.splice(idx, 1);
-                       }
-
-                       let randIndex = _.random(6);
-                       let knight1Pos = positions[randIndex];
-                       positions.splice(randIndex, 1);
-                       randIndex = _.random(5);
-                       let knight2Pos = positions[randIndex];
-                       positions.splice(randIndex, 1);
-
-                       randIndex = _.random(4);
-                       let queenPos = positions[randIndex];
-                       positions.splice(randIndex, 1);
-
-                       // Random square for wildebeest
-                       randIndex = _.random(3);
-                       let wildebeestPos = positions[randIndex];
-                       positions.splice(randIndex, 1);
-
-                       let rook1Pos = positions[0];
-                       let kingPos = positions[1];
-                       let rook2Pos = positions[2];
-
-                       pieces[c][rook1Pos] = 'r';
-                       pieces[c][knight1Pos] = 'n';
-                       pieces[c][bishop1Pos] = 'b';
-                       pieces[c][queenPos] = 'q';
-                       pieces[c][camel1Pos] = 'c';
-                       pieces[c][camel2Pos] = 'c';
-                       pieces[c][wildebeestPos] = 'w';
-                       pieces[c][kingPos] = 'k';
-                       pieces[c][bishop2Pos] = 'b';
-                       pieces[c][knight2Pos] = 'n';
-                       pieces[c][rook2Pos] = 'r';
-               }
-               return pieces["b"].join("") +
-                       "/ppppppppppp/11/11/11/11/11/11/PPPPPPPPPPP/" +
-                       pieces["w"].join("").toUpperCase() +
-                       " w 1111 -";
-       }
-}