Separate client and server codes. Keep everything in one git repo for simplicity
[vchess.git] / client / client_OLD / javascripts / variants / Upsidedown.js
diff --git a/client/client_OLD/javascripts/variants/Upsidedown.js b/client/client_OLD/javascripts/variants/Upsidedown.js
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+class UpsidedownRules extends ChessRules
+{
+       static get HasFlags() { return false; }
+
+       static get HasEnpassant() { return false; }
+
+       getPotentialKingMoves(sq)
+       {
+               // No castle
+               return this.getSlideNJumpMoves(sq,
+                       V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep");
+       }
+
+       static GenRandInitFen()
+       {
+               let pieces = { "w": new Array(8), "b": new Array(8) };
+               for (let c of ["w","b"])
+               {
+                       let positions = _.range(8);
+
+                       let randIndex = _.random(7);
+                       const kingPos = positions[randIndex];
+                       positions.splice(randIndex, 1);
+
+                       // At least a knight must be next to the king:
+                       let knight1Pos = undefined;
+                       if (kingPos == 0)
+                               knight1Pos = 1;
+                       else if (kingPos == V.size.y-1)
+                               knight1Pos = V.size.y-2;
+                       else
+                               knight1Pos = kingPos + (Math.random() < 0.5 ? 1 : -1);
+                       // Search for knight1Pos index in positions and remove it
+                       const knight1Index = positions.indexOf(knight1Pos);
+                       positions.splice(knight1Index, 1);
+
+                       // King+knight1 are on two consecutive squares: one light, one dark
+                       randIndex = 2 * _.random(2);
+                       const bishop1Pos = positions[randIndex];
+                       let randIndex_tmp = 2 * _.random(2) + 1;
+                       const bishop2Pos = positions[randIndex_tmp];
+                       positions.splice(Math.max(randIndex,randIndex_tmp), 1);
+                       positions.splice(Math.min(randIndex,randIndex_tmp), 1);
+
+                       randIndex = _.random(3);
+                       const knight2Pos = positions[randIndex];
+                       positions.splice(randIndex, 1);
+
+                       randIndex = _.random(2);
+                       const queenPos = positions[randIndex];
+                       positions.splice(randIndex, 1);
+
+                       const rook1Pos = positions[0];
+                       const rook2Pos = positions[1];
+
+                       pieces[c][rook1Pos] = 'r';
+                       pieces[c][knight1Pos] = 'n';
+                       pieces[c][bishop1Pos] = 'b';
+                       pieces[c][queenPos] = 'q';
+                       pieces[c][kingPos] = 'k';
+                       pieces[c][bishop2Pos] = 'b';
+                       pieces[c][knight2Pos] = 'n';
+                       pieces[c][rook2Pos] = 'r';
+               }
+               return pieces["w"].join("").toUpperCase() +
+                       "/PPPPPPPP/8/8/8/8/pppppppp/" +
+                       pieces["b"].join("") +
+                       " w"; //no castle, no en-passant
+       }
+}