Code reorganization
[vchess.git] / client / client_OLD / javascripts / variants / Checkered.js
diff --git a/client/client_OLD/javascripts/variants/Checkered.js b/client/client_OLD/javascripts/variants/Checkered.js
deleted file mode 100644 (file)
index 9de46ff..0000000
+++ /dev/null
@@ -1,301 +0,0 @@
-class CheckeredRules extends ChessRules
-{
-       static getPpath(b)
-       {
-               return b[0]=='c' ? "Checkered/"+b : b;
-       }
-
-       static board2fen(b)
-       {
-               const checkered_codes = {
-                       'p': 's',
-                       'q': 't',
-                       'r': 'u',
-                       'b': 'c',
-                       'n': 'o',
-               };
-               if (b[0]=="c")
-                       return checkered_codes[b[1]];
-               return ChessRules.board2fen(b);
-       }
-
-       static fen2board(f)
-       {
-               // Tolerate upper-case versions of checkered pieces (why not?)
-               const checkered_pieces = {
-                       's': 'p',
-                       'S': 'p',
-                       't': 'q',
-                       'T': 'q',
-                       'u': 'r',
-                       'U': 'r',
-                       'c': 'b',
-                       'C': 'b',
-                       'o': 'n',
-                       'O': 'n',
-               };
-               if (Object.keys(checkered_pieces).includes(f))
-                       return 'c'+checkered_pieces[f];
-               return ChessRules.fen2board(f);
-       }
-
-       static get PIECES()
-       {
-               return ChessRules.PIECES.concat(['s','t','u','c','o']);
-       }
-
-       static IsGoodFlags(flags)
-       {
-               // 4 for castle + 16 for pawns
-               return !!flags.match(/^[01]{20,20}$/);
-       }
-
-       setFlags(fenflags)
-       {
-               super.setFlags(fenflags); //castleFlags
-               this.pawnFlags =
-               {
-                       "w": _.map(_.range(8), i => true), //pawns can move 2 squares?
-                       "b": _.map(_.range(8), i => true)
-               };
-               if (!fenflags)
-                       return;
-               const flags = fenflags.substr(4); //skip first 4 digits, for castle
-               for (let c of ['w','b'])
-               {
-                       for (let i=0; i<8; i++)
-                               this.pawnFlags[c][i] = (flags.charAt((c=='w'?0:8)+i) == '1');
-               }
-       }
-
-       aggregateFlags()
-       {
-               return [this.castleFlags, this.pawnFlags];
-       }
-
-       disaggregateFlags(flags)
-       {
-               this.castleFlags = flags[0];
-               this.pawnFlags = flags[1];
-       }
-
-       canTake([x1,y1], [x2,y2])
-       {
-               const color1 = this.getColor(x1,y1);
-               const color2 = this.getColor(x2,y2);
-               // Checkered aren't captured
-               return color1 != color2 && color2 != 'c' && (color1 != 'c' || color2 != this.turn);
-       }
-
-       // Post-processing: apply "checkerization" of standard moves
-       getPotentialMovesFrom([x,y])
-       {
-               let standardMoves = super.getPotentialMovesFrom([x,y]);
-               const lastRank = this.turn == "w" ? 0 : 7;
-               if (this.getPiece(x,y) == V.KING)
-                       return standardMoves; //king has to be treated differently (for castles)
-               let moves = [];
-               standardMoves.forEach(m => {
-                       if (m.vanish[0].p == V.PAWN)
-                       {
-                               if (Math.abs(m.end.x-m.start.x)==2 && !this.pawnFlags[this.turn][m.start.y])
-                                       return; //skip forbidden 2-squares jumps
-                               if (this.board[m.end.x][m.end.y] == V.EMPTY && m.vanish.length==2
-                                       && this.getColor(m.start.x,m.start.y) == 'c')
-                               {
-                                       return; //checkered pawns cannot take en-passant
-                               }
-                       }
-                       if (m.vanish.length == 1)
-                               moves.push(m); //no capture
-                       else
-                       {
-                               // A capture occured (m.vanish.length == 2)
-                               m.appear[0].c = "c";
-                               moves.push(m);
-                               if (m.appear[0].p != m.vanish[1].p //avoid promotions (already treated):
-                                       && (m.vanish[0].p != V.PAWN || m.end.x != lastRank))
-                               {
-                                       // Add transformation into captured piece
-                                       let m2 = JSON.parse(JSON.stringify(m));
-                                       m2.appear[0].p = m.vanish[1].p;
-                                       moves.push(m2);
-                               }
-                       }
-               });
-               return moves;
-       }
-
-       canIplay(side, [x,y])
-       {
-               return (side == this.turn && [side,'c'].includes(this.getColor(x,y)));
-       }
-
-       // Does m2 un-do m1 ? (to disallow undoing checkered moves)
-       oppositeMoves(m1, m2)
-       {
-               return m1.appear.length == 1 && m2.appear.length == 1
-                       && m1.vanish.length == 1 && m2.vanish.length == 1
-                       && m1.start.x == m2.end.x && m1.end.x == m2.start.x
-                       && m1.start.y == m2.end.y && m1.end.y == m2.start.y
-                       && m1.appear[0].c == m2.vanish[0].c && m1.appear[0].p == m2.vanish[0].p
-                       && m1.vanish[0].c == m2.appear[0].c && m1.vanish[0].p == m2.appear[0].p;
-       }
-
-       filterValid(moves)
-       {
-               if (moves.length == 0)
-                       return [];
-               const color = this.turn;
-               return moves.filter(m => {
-                       const L = this.moves.length;
-                       if (L > 0 && this.oppositeMoves(this.moves[L-1], m))
-                               return false;
-                       this.play(m);
-                       const res = !this.underCheck(color);
-                       this.undo(m);
-                       return res;
-               });
-       }
-
-       isAttackedByPawn([x,y], colors)
-       {
-               for (let c of colors)
-               {
-                       const color = (c=="c" ? this.turn : c);
-                       let pawnShift = (color=="w" ? 1 : -1);
-                       if (x+pawnShift>=0 && x+pawnShift<8)
-                       {
-                               for (let i of [-1,1])
-                               {
-                                       if (y+i>=0 && y+i<8 && this.getPiece(x+pawnShift,y+i)==V.PAWN
-                                               && this.getColor(x+pawnShift,y+i)==c)
-                                       {
-                                               return true;
-                                       }
-                               }
-                       }
-               }
-               return false;
-       }
-
-       underCheck(color)
-       {
-               return this.isAttacked(this.kingPos[color], [V.GetOppCol(color),'c']);
-       }
-
-       getCheckSquares(color)
-       {
-               // Artifically change turn, for checkered pawns
-               this.turn = V.GetOppCol(color);
-               const kingAttacked = this.isAttacked(
-                       this.kingPos[color], [V.GetOppCol(color),'c']);
-               let res = kingAttacked
-                       ? [JSON.parse(JSON.stringify(this.kingPos[color]))] //need to duplicate!
-                       : [];
-               this.turn = color;
-               return res;
-       }
-
-       updateVariables(move)
-       {
-               super.updateVariables(move);
-               // Does this move turn off a 2-squares pawn flag?
-               const secondRank = [1,6];
-               if (secondRank.includes(move.start.x) && move.vanish[0].p == V.PAWN)
-                       this.pawnFlags[move.start.x==6 ? "w" : "b"][move.start.y] = false;
-       }
-
-       checkGameEnd()
-       {
-               const color = this.turn;
-               // Artifically change turn, for checkered pawns
-               this.turn = V.GetOppCol(this.turn);
-               const res = this.isAttacked(this.kingPos[color], [V.GetOppCol(color),'c'])
-                       ? (color == "w" ? "0-1" : "1-0")
-                       : "1/2";
-               this.turn = V.GetOppCol(this.turn);
-               return res;
-       }
-
-       evalPosition()
-       {
-               let evaluation = 0;
-               //Just count material for now, considering checkered neutral (...)
-               for (let i=0; i<V.size.x; i++)
-               {
-                       for (let j=0; j<V.size.y; j++)
-                       {
-                               if (this.board[i][j] != V.EMPTY)
-                               {
-                                       const sqColor = this.getColor(i,j);
-                                       const sign = sqColor == "w" ? 1 : (sqColor=="b" ? -1 : 0);
-                                       evaluation += sign * V.VALUES[this.getPiece(i,j)];
-                               }
-                       }
-               }
-               return evaluation;
-       }
-
-       static GenRandInitFen()
-       {
-               const randFen = ChessRules.GenRandInitFen();
-               // Add 16 pawns flags:
-               return randFen.replace(" w 1111", " w 11111111111111111111");
-       }
-
-       getFlagsFen()
-       {
-               let fen = super.getFlagsFen();
-               // Add pawns flags
-               for (let c of ['w','b'])
-               {
-                       for (let i=0; i<8; i++)
-                               fen += this.pawnFlags[c][i] ? '1' : '0';
-               }
-               return fen;
-       }
-
-       getNotation(move)
-       {
-               if (move.appear.length == 2)
-               {
-                       // Castle
-                       if (move.end.y < move.start.y)
-                               return "0-0-0";
-                       else
-                               return "0-0";
-               }
-
-               // Translate final square
-               const finalSquare = V.CoordsToSquare(move.end);
-
-               const piece = this.getPiece(move.start.x, move.start.y);
-               if (piece == V.PAWN)
-               {
-                       // Pawn move
-                       let notation = "";
-                       if (move.vanish.length > 1)
-                       {
-                               // Capture
-                               const startColumn = V.CoordToColumn(move.start.y);
-                               notation = startColumn + "x" + finalSquare +
-                                       "=" + move.appear[0].p.toUpperCase();
-                       }
-                       else //no capture
-                       {
-                               notation = finalSquare;
-                               if (move.appear.length > 0 && piece != move.appear[0].p) //promotion
-                                       notation += "=" + move.appear[0].p.toUpperCase();
-                       }
-                       return notation;
-               }
-
-               else
-               {
-                       // Piece movement
-                       return piece.toUpperCase() + (move.vanish.length > 1 ? "x" : "") + finalSquare
-                               + (move.vanish.length > 1 ? "=" + move.appear[0].p.toUpperCase() : "");
-               }
-       }
-}