Separate client and server codes. Keep everything in one git repo for simplicity
[vchess.git] / client / client_OLD / javascripts / utils / storage.js
diff --git a/client/client_OLD/javascripts/utils/storage.js b/client/client_OLD/javascripts/utils/storage.js
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+// TODO: general methods to access/retrieve from storage, to be generalized
+// https://developer.mozilla.org/fr/docs/Web/API/API_IndexedDB
+// https://dexie.org/
+
+function setStorage(myid, oppid, gameId, variant, mycolor, fenStart)
+{
+       localStorage.setItem("myid", myid);
+       localStorage.setItem("oppid", oppid);
+       localStorage.setItem("gameId", gameId);
+       localStorage.setItem("variant", variant);
+       localStorage.setItem("mycolor", mycolor);
+       localStorage.setItem("fenStart", fenStart);
+       localStorage.setItem("moves", []);
+}
+
+function updateStorage(move)
+{
+       let moves = JSON.parse(localStorage.getItem("moves"));
+       moves.push(move);
+       localStorage.setItem("moves", JSON.stringify(moves));
+}
+
+// "computer mode" clearing is done through the menu
+function clearStorage()
+{
+       delete localStorage["myid"];
+       delete localStorage["oppid"];
+       delete localStorage["gameId"];
+       delete localStorage["variant"];
+       delete localStorage["mycolor"];
+       delete localStorage["fenStart"];
+       delete localStorage["moves"];
+}
+
+function getGameFromStorage(gameId)
+{
+       let game = {};
+       if (localStorage.getItem("gameId") === gameId)
+       {
+               // Retrieve running game from localStorage
+               game.score = localStorage.getItem("score");
+               game.oppid = localStorage.getItem("oppid");
+               game.oppname = localStorage.getItem("oppname");
+               game.mycolor = localStorage.getItem("mycolor");
+               game.fenStart = localStorage.getItem("fenStart");
+               game.moves = localStorage.getItem("moves");
+       }
+       else
+       {
+               // Find the game in indexedDB: TODO
+       }
+}