Separate client and server codes. Keep everything in one git repo for simplicity
[vchess.git] / client / client_OLD / javascripts / components / room.js
diff --git a/client/client_OLD/javascripts/components/room.js b/client/client_OLD/javascripts/components/room.js
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+// main playing hall: chat + online players + current challenges + button "new game"
+// TODO: my-challenge-list, gérant clicks sur challenges, affichage, réception/émission des infos sur challenges ; de même, my-player-list
+// TODO: si on est en train de jouer une partie, le notifier aux nouveaux connectés
+/*
+TODO: surligner si nouveau défi perso et pas affichage courant
+(cadences base + incrément, corr == incr >= 1jour ou base >= 7j)
+--> correspondance: stocker sur serveur lastMove + uid + color + movesCount + gameId + variant + timeleft
+fin de partie corr: supprimer partie du serveur au bout de 7 jours (arbitraire)
+main time should be positive (no 0+2 & cie...)
+*/
+// TODO: au moins l'échange des coups en P2P ?
+// TODO: objet game, objet challenge ? et player ?
+Vue.component('my-room', {
+       props: ["conn","settings"],
+       data: function () {
+               return {
+                       gdisplay: "live",
+                       user: user,
+                       liveGames: [],
+                       corrGames: [],
+                       players: [], //online players
+                       challenges: [], //live challenges
+                       people: [], //people who connect to this room (or disconnect)
+               };
+       },
+       // Modal new game, and then sub-components
+       template: `
+               <div>
+                       <input id="modalNewgame" type="checkbox" class="modal"/>
+                       <div role="dialog" aria-labelledby="titleFenedit">
+                               <div class="card smallpad">
+                                       <label id="closeNewgame" for="modalNewgame" class="modal-close">
+                                       </label>
+                                       <h3 id="titleFenedit" class="section">
+                                               {{ translate("Game state (FEN):") }}
+                                       </h3>
+                                       <input id="input-fen" type="text"/>
+                                       <p>TODO: cadence, adversaire (pre-filled if click on name)</p>
+                                       <p>cadence 2m+12s ou 7d+1d (m,s ou d,d) --> main, increment</p>
+                                       <p>Note: leave FEN blank for random; FEN only for targeted challenge</p>
+                                       <button @click="newGame">Launch game</button>
+                               </div>
+                       </div>
+                       <div>
+                               <my-chat :conn="conn" :myname="user.name" :people="people"></my-chat>
+                               <my-challenge-list :challenges="challenges" @click-challenge="clickChallenge">
+                               </my-challenge-list>
+                       </div>
+                       <button onClick="doClick('modalNewgame')">New game</button>
+                       <div>
+                               <div style="border:1px solid black">
+                                       <h3>Online players</h3>
+                                       <div v-for="p in players" @click="challenge(p)">
+                                               {{ p.name }}
+                                       </div>
+                               </div>
+                               <div class="button-group">
+                                       <button @click="gdisplay='live'">Live games</button>
+                                       <button @click="gdisplay='corr'">Correspondance games</button>
+                               </div>
+                               <my-game-list v-show="gdisplay=='live'" :games="liveGames"
+                                       @show-game="showGame">
+                               </my-game-list>
+                               <my-game-list v-show="gdisplay=='corr'" :games="corrGames"
+                                       @show-game="showGame">
+                               </my-game-list>
+                       </div>
+               </div>
+       `,
+       created: function() {
+               // TODO: ask server for current corr games (all but mines: names, ID, time control)
+               const socketMessageListener = msg => {
+                       const data = JSON.parse(msg.data);
+                       switch (data.code)
+                       {
+                               case "newgame":
+                                       // TODO: new game just started: data contain all informations
+                                       // (id, players, time control, fenStart ...)
+                                       break;
+                               // TODO: also receive live games summaries (update)
+                               // (just players names, time control, and ID + player ID)
+                               case "acceptchallenge":
+                                       // oppid: opponent socket ID (or DB id if registered)
+                                       if (true) //TODO: if challenge is full
+                                               this.newGame(data.challenge, data.user); //user.id et user.name
+                                       break;
+                               case "withdrawchallenge":
+                                       // TODO
+                                       break;
+                               case "cancelchallenge":
+                                       // TODO
+                                       break;
+                               // TODO: distinguish these (dis)connect events from their analogs in game.js
+                               case "connect":
+                                       this.players.push({name:data.name, id:data.uid});
+                                       break;
+                               case "disconnect":
+                                       const pIdx = this.players.findIndex(p => p.id == data.uid);
+                                       this.players.splice(pIdx);
+                                       break;
+                       }
+               };
+               const socketCloseListener = () => {
+                       this.conn.addEventListener('message', socketMessageListener);
+                       this.conn.addEventListener('close', socketCloseListener);
+               };
+               this.conn.onmessage = socketMessageListener;
+               this.conn.onclose = socketCloseListener;
+       },
+       methods: {
+               translate: translate,
+               showGame: function(game) {
+                       let hash = "#game?id=" + game.id;
+                       if (!!game.uid)
+                               hash += "&uid=" + game.uid;
+                       location.hash = hash;
+               },
+               challenge: function(player) {
+                       this.conn.send(JSON.stringify({code:"sendchallenge", oppid:p.id,
+                               user:{name:user.name,id:user.id}}));
+               },
+               clickChallenge: function(challenge) {
+                       const index = this.challenges.findIndex(c => c.id == challenge.id);
+                       const toIdx = challenge.to.findIndex(p => p.id == user.id);
+                       const me = {name:user.name,id:user.id};
+                       if (toIdx >= 0)
+                       {
+                               // It's a multiplayer challenge I accepted: withdraw
+                               this.conn.send(JSON.stringify({code:"withdrawchallenge",
+                                       cid:challenge.id, user:me}));
+                               this.challenges.to.splice(toIdx, 1);
+                       }
+                       else if (challenge.from.id == user.id) //it's my challenge: cancel it
+                       {
+                               this.conn.send(JSON.stringify({code:"cancelchallenge", cid:challenge.id}));
+                               this.challenges.splice(index, 1);
+                       }
+                       else //accept a challenge
+                       {
+                               this.conn.send(JSON.stringify({code:"acceptchallenge",
+                                       cid:challenge.id, user:me}));
+                               this.challenges[index].to.push(me);
+                       }
+               },
+               // user: last person to accept the challenge
+               newGame: function(chall, user) {
+                       const fen = chall.fen || V.GenRandInitFen();
+                       const game = {}; //TODO: fen, players, time ...
+                       //setStorage(game); //TODO
+                       game.players.forEach(p => {
+                               this.conn.send(
+                                       JSON.stringify({code:"newgame", oppid:p.id, game:game}));
+                       });
+                       if (this.settings.sound >= 1)
+                               new Audio("/sounds/newgame.mp3").play().catch(err => {});
+               },
+       },
+});