Separate client and server codes. Keep everything in one git repo for simplicity
[vchess.git] / client / client_OLD / javascripts / components / board.js
diff --git a/client/client_OLD/javascripts/components/board.js b/client/client_OLD/javascripts/components/board.js
new file mode 100644 (file)
index 0000000..a59e41f
--- /dev/null
@@ -0,0 +1,357 @@
+// This can work for squared boards (2 or 4 players), with some adaptations (TODO)
+// TODO: for 3 players, write a "board3.js"
+Vue.component('my-board', {
+       // Last move cannot be guessed from here, and is required to highlight squares
+       // vr: object to check moves, print board...
+       // mode: HH, HC or analyze
+       // userColor: for mode HH or HC
+       props: ["vr","lastMove","mode","orientation","userColor"],
+       data: function () {
+               return {
+                       hints: (!localStorage["hints"] ? true : localStorage["hints"] === "1"),
+                       bcolor: localStorage["bcolor"] || "lichess", //lichess, chesscom or chesstempo
+                       possibleMoves: [], //filled after each valid click/dragstart
+                       choices: [], //promotion pieces, or checkered captures... (as moves)
+                       selectedPiece: null, //moving piece (or clicked piece)
+                       incheck: [],
+                       start: {}, //pixels coordinates + id of starting square (click or drag)
+               };
+       },
+       render(h) {
+               if (!this.vr)
+                       return;
+               const [sizeX,sizeY] = [V.size.x,V.size.y];
+               // Precompute hints squares to facilitate rendering
+               let hintSquares = doubleArray(sizeX, sizeY, false);
+               this.possibleMoves.forEach(m => { hintSquares[m.end.x][m.end.y] = true; });
+               // Also precompute in-check squares
+               let incheckSq = doubleArray(sizeX, sizeY, false);
+               this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; });
+               const squareWidth = 40; //TODO: compute this
+               const choices = h(
+                       'div',
+                       {
+                               attrs: { "id": "choices" },
+                               'class': { 'row': true },
+                               style: {
+                                       "display": this.choices.length>0?"block":"none",
+                                       "top": "-" + ((sizeY/2)*squareWidth+squareWidth/2) + "px",
+                                       "width": (this.choices.length * squareWidth) + "px",
+                                       "height": squareWidth + "px",
+                               },
+                       },
+                       this.choices.map(m => { //a "choice" is a move
+                               return h('div',
+                                       {
+                                               'class': {
+                                                       'board': true,
+                                                       ['board'+sizeY]: true,
+                                               },
+                                               style: {
+                                                       'width': (100/this.choices.length) + "%",
+                                                       'padding-bottom': (100/this.choices.length) + "%",
+                                               },
+                                       },
+                                       [h('img',
+                                               {
+                                                       attrs: { "src": '/images/pieces/' +
+                                                               V.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' },
+                                                       'class': { 'choice-piece': true },
+                                                       on: {
+                                                               "click": e => { this.play(m); this.choices=[]; },
+                                                               // NOTE: add 'touchstart' event to fix a problem on smartphones
+                                                               "touchstart": e => { this.play(m); this.choices=[]; },
+                                                       },
+                                               })
+                                       ]
+                               );
+                       })
+               );
+               // Create board element (+ reserves if needed by variant or mode)
+               const lm = this.lastMove;
+               const showLight = this.hints && variant.name != "Dark";
+               const gameDiv = h(
+                       'div',
+                       {
+                               'class': {
+                                       'game': true,
+                                       'clearer': true,
+                               },
+                       },
+                       [_.range(sizeX).map(i => {
+                               let ci = (this.orientation=='w' ? i : sizeX-i-1);
+                               return h(
+                                       'div',
+                                       {
+                                               'class': {
+                                                       'row': true,
+                                               },
+                                               style: { 'opacity': this.choices.length>0?"0.5":"1" },
+                                       },
+                                       _.range(sizeY).map(j => {
+                                               let cj = (this.orientation=='w' ? j : sizeY-j-1);
+                                               let elems = [];
+                                               if (this.vr.board[ci][cj] != V.EMPTY && (variant.name!="Dark"
+                                                       || this.gameOver || this.mode == "analyze"
+                                                       || this.vr.enlightened[this.userColor][ci][cj]))
+                                               {
+                                                       elems.push(
+                                                               h(
+                                                                       'img',
+                                                                       {
+                                                                               'class': {
+                                                                                       'piece': true,
+                                                                                       'ghost': !!this.selectedPiece
+                                                                                               && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj,
+                                                                               },
+                                                                               attrs: {
+                                                                                       src: "/images/pieces/" +
+                                                                                               V.getPpath(this.vr.board[ci][cj]) + ".svg",
+                                                                               },
+                                                                       }
+                                                               )
+                                                       );
+                                               }
+                                               if (this.hints && hintSquares[ci][cj])
+                                               {
+                                                       elems.push(
+                                                               h(
+                                                                       'img',
+                                                                       {
+                                                                               'class': {
+                                                                                       'mark-square': true,
+                                                                               },
+                                                                               attrs: {
+                                                                                       src: "/images/mark.svg",
+                                                                               },
+                                                                       }
+                                                               )
+                                                       );
+                                               }
+                                               return h(
+                                                       'div',
+                                                       {
+                                                               'class': {
+                                                                       'board': true,
+                                                                       ['board'+sizeY]: true,
+                                                                       'light-square': (i+j)%2==0,
+                                                                       'dark-square': (i+j)%2==1,
+                                                                       [this.bcolor]: true,
+                                                                       'in-shadow': variant.name=="Dark" && !this.gameOver
+                                                                               && this.mode != "analyze"
+                                                                               && !this.vr.enlightened[this.userColor][ci][cj],
+                                                                       'highlight': showLight && !!lm && _.isMatch(lm.end, {x:ci,y:cj}),
+                                                                       'incheck': showLight && incheckSq[ci][cj],
+                                                               },
+                                                               attrs: {
+                                                                       id: getSquareId({x:ci,y:cj}),
+                                                               },
+                                                       },
+                                                       elems
+                                               );
+                                       })
+                               );
+                       }), choices]
+               );
+               let elementArray = [choices, gameDiv];
+               if (!!this.vr.reserve)
+               {
+                       const shiftIdx = (this.userColor=="w" ? 0 : 1);
+                       let myReservePiecesArray = [];
+                       for (let i=0; i<V.RESERVE_PIECES.length; i++)
+                       {
+                               myReservePiecesArray.push(h('div',
+                               {
+                                       'class': {'board':true, ['board'+sizeY]:true},
+                                       attrs: { id: getSquareId({x:sizeX+shiftIdx,y:i}) }
+                               },
+                               [
+                                       h('img',
+                                       {
+                                               'class': {"piece":true, "reserve":true},
+                                               attrs: {
+                                                       "src": "/images/pieces/" +
+                                                               this.vr.getReservePpath(this.userColor,i) + ".svg",
+                                               }
+                                       }),
+                                       h('sup',
+                                               {"class": { "reserve-count": true } },
+                                               [ this.vr.reserve[this.userColor][V.RESERVE_PIECES[i]] ]
+                                       )
+                               ]));
+                       }
+                       let oppReservePiecesArray = [];
+                       const oppCol = V.GetOppCol(this.userColor);
+                       for (let i=0; i<V.RESERVE_PIECES.length; i++)
+                       {
+                               oppReservePiecesArray.push(h('div',
+                               {
+                                       'class': {'board':true, ['board'+sizeY]:true},
+                                       attrs: { id: getSquareId({x:sizeX+(1-shiftIdx),y:i}) }
+                               },
+                               [
+                                       h('img',
+                                       {
+                                               'class': {"piece":true, "reserve":true},
+                                               attrs: {
+                                                       "src": "/images/pieces/" +
+                                                               this.vr.getReservePpath(oppCol,i) + ".svg",
+                                               }
+                                       }),
+                                       h('sup',
+                                               {"class": { "reserve-count": true } },
+                                               [ this.vr.reserve[oppCol][V.RESERVE_PIECES[i]] ]
+                                       )
+                               ]));
+                       }
+                       let reserves = h('div',
+                               {
+                                       'class':{
+                                               'game': true,
+                                               "reserve-div": true,
+                                       },
+                               },
+                               [
+                                       h('div',
+                                               {
+                                                       'class': {
+                                                               'row': true,
+                                                               "reserve-row-1": true,
+                                                       },
+                                               },
+                                               myReservePiecesArray
+                                       ),
+                                       h('div',
+                                               { 'class': { 'row': true }},
+                                               oppReservePiecesArray
+                                       )
+                               ]
+                       );
+                       elementArray.push(reserves);
+               }
+               return h(
+                       'div',
+                       {
+                               'class': {
+                                       "col-sm-12":true,
+                                       "col-md-10":true,
+                                       "col-md-offset-1":true,
+                                       "col-lg-8":true,
+                                       "col-lg-offset-2":true,
+                               },
+                               // NOTE: click = mousedown + mouseup
+                               on: {
+                                       mousedown: this.mousedown,
+                                       mousemove: this.mousemove,
+                                       mouseup: this.mouseup,
+                                       touchstart: this.mousedown,
+                                       touchmove: this.mousemove,
+                                       touchend: this.mouseup,
+                               },
+                       },
+                       elementArray
+               );
+       },
+       methods: {
+               mousedown: function(e) {
+                       e = e || window.event;
+                       let ingame = false;
+                       let elem = e.target;
+                       while (!ingame && elem !== null)
+                       {
+                               if (elem.classList.contains("game"))
+                               {
+                                       ingame = true;
+                                       break;
+                               }
+                               elem = elem.parentElement;
+                       }
+                       if (!ingame) //let default behavior (click on button...)
+                               return;
+                       e.preventDefault(); //disable native drag & drop
+                       if (!this.selectedPiece && e.target.classList.contains("piece"))
+                       {
+                               // Next few lines to center the piece on mouse cursor
+                               let rect = e.target.parentNode.getBoundingClientRect();
+                               this.start = {
+                                       x: rect.x + rect.width/2,
+                                       y: rect.y + rect.width/2,
+                                       id: e.target.parentNode.id
+                               };
+                               this.selectedPiece = e.target.cloneNode();
+                               this.selectedPiece.style.position = "absolute";
+                               this.selectedPiece.style.top = 0;
+                               this.selectedPiece.style.display = "inline-block";
+                               this.selectedPiece.style.zIndex = 3000;
+                               const startSquare = getSquareFromId(e.target.parentNode.id);
+                               this.possibleMoves = [];
+                               const color = this.mode=="analyze" || this.gameOver
+                                       ? this.vr.turn
+                                       : this.userColor;
+                               if (this.vr.canIplay(color,startSquare))
+                                       this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare);
+                               // Next line add moving piece just after current image
+                               // (required for Crazyhouse reserve)
+                               e.target.parentNode.insertBefore(this.selectedPiece, e.target.nextSibling);
+                       }
+               },
+               mousemove: function(e) {
+                       if (!this.selectedPiece)
+                               return;
+                       e = e || window.event;
+                       // If there is an active element, move it around
+                       if (!!this.selectedPiece)
+                       {
+                               const [offsetX,offsetY] = !!e.clientX
+                                       ? [e.clientX,e.clientY] //desktop browser
+                                       : [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; //smartphone
+                               this.selectedPiece.style.left = (offsetX-this.start.x) + "px";
+                               this.selectedPiece.style.top = (offsetY-this.start.y) + "px";
+                       }
+               },
+               mouseup: function(e) {
+                       if (!this.selectedPiece)
+                               return;
+                       e = e || window.event;
+                       // Read drop target (or parentElement, parentNode... if type == "img")
+                       this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coords
+                       const [offsetX,offsetY] = !!e.clientX
+                               ? [e.clientX,e.clientY]
+                               : [e.changedTouches[0].pageX, e.changedTouches[0].pageY];
+                       let landing = document.elementFromPoint(offsetX, offsetY);
+                       this.selectedPiece.style.zIndex = 3000;
+                       // Next condition: classList.contains(piece) fails because of marks
+                       while (landing.tagName == "IMG")
+                               landing = landing.parentNode;
+                       if (this.start.id == landing.id)
+                       {
+                               // A click: selectedPiece and possibleMoves are already filled
+                               return;
+                       }
+                       // OK: process move attempt
+                       let endSquare = getSquareFromId(landing.id);
+                       let moves = this.findMatchingMoves(endSquare);
+                       this.possibleMoves = [];
+                       if (moves.length > 1)
+                               this.choices = moves;
+                       else if (moves.length==1)
+                               this.play(moves[0]);
+                       // Else: impossible move
+                       this.selectedPiece.parentNode.removeChild(this.selectedPiece);
+                       delete this.selectedPiece;
+                       this.selectedPiece = null;
+               },
+               findMatchingMoves: function(endSquare) {
+                       // Run through moves list and return the matching set (if promotions...)
+                       let moves = [];
+                       this.possibleMoves.forEach(function(m) {
+                               if (endSquare[0] == m.end.x && endSquare[1] == m.end.y)
+                                       moves.push(m);
+                       });
+                       return moves;
+               },
+               play: function(move) {
+                       this.$emit('play-move', move);
+               },
+       },
+})