-For animation, moves should contains "moving" and "fading" maybe...
-(But it's really just for Magnetic chess)
-setInterval "CRON" task in sockets.js to check connected clients
-(every 1hour maybe, or more)
-Systematically show init+dest squares in PGN, maybe after short notation
-(2 moves list, second for de-ambiguification)
-Button to show all pieces that can move (next to expert mode; change icons)
-
-Bugs, limitations:
- - switching chess when castling: show 2 promotion kings (??)
- - Crazyhouse: TODO = keep track of promoted pawns.
- - Checkered: implement stage 2 ?!
+Finish showProblem() in components/problemSummary.js (send event with infos, and pass message to game component)
+Add new mode in game component: "problem", in which we show description + hidden solution (reveal on click)