A few fixes. Draft Synchrone2 (not working at all right now)
[vchess.git] / TODO
diff --git a/TODO b/TODO
index 0766d2d..4153030 100644 (file)
--- a/TODO
+++ b/TODO
@@ -1,35 +1,38 @@
-Issue: embedded rules language not updated when language is set (in Analyse, Game and Problems)
-Also: if new live game starts in background, "new game" notify OK but not first move (not too serious however)
-
-https://www.chessvariants.com/crossover.dir/koopachess.html
---> Can a stunned piece capture? Maybe not. ...recover? After 5 moves? Never?
-+ Chakart :)
-
-https://www.chessvariants.com/diffmove.dir/checkers.html --> "Forward"
-in 1974 by Hans Multhopp
-
-Clorange:
-Clockwork Orange Chess (Fergus Duniho,
-1999). https://www.chessvariants.com/other.dir/clockworkorange.html
-implem : pieces code, yellow/red, easy
-
-https://www.chessvariants.com/difftaking.dir/replacement.html
-
-https://www.chessvariants.com/other.dir/pocket.html
+PROBABLY WON'T FIX:
+Embedded rules language not updated when language is set (in Analyse, Game and Problems)
+If new live game starts in background, "new game" notify OK but not first move.
+
+NEW VARIANTS:
+https://www.chessvariants.com/incinf.dir/bario.html
+https://www.pychess.org/variant/manchu
+https://discord.com/channels/686736099959504907/687076968046395410/735678637432635473 + Amazon Chess
+https://www.pychess.org/variant/dobutsu
+https://musketeerchess.net/games/musketeer/index.php Attention règle de promotion + SVG / PNG
+https://musketeerchess.net/games/cerebral/rules/rules.php : from Titan, should be easy
+https://www.pychess.org/variant/shogun
+https://www.reddit.com/r/TotemChess/comments/imi3v7/totem_rules/
 https://www.chessvariants.com/other.dir/fugue.html
 https://www.chessvariants.com/rules/spartan-chess
-https://www.chessvariants.com/mvopponent.dir/avalanche.html
-
 https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html
 https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html
-
-=====
-
+http://history.chess.free.fr/rollerball.htm
+Squatter Chess: safe on last rank = win
+Companion Chess : pieces of same nature don't attack each others
+https://www.chessvariants.com/difftaking.dir/brotherhood.html
+Crossing Chess = win when the king cross half-board
+Kingmaker: pawns can promote also into enemy king
+--> no king tracking, getCheckSquares + underCheck test all kings
+Eightkings: 8 pawns + 8 kings (non-royal until the last remains?)
+--> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings
+https://www.jatektan.hu/_2018_vissza/2011_ig/uj2001/isakk1.html
+https://boardgamegeek.com/boardgame/18661/alapo
+Alapo is a strategy game. Each player owns twelve abstract pieces, two each of six different kinds. Round pieces move in any of the eight directions on the 6 by 6 board; square pieces move only orthogonally and triangular pieces only diagonally. Large pieces move any distance, small pieces only one field per turn.
+Opponent pieces can be eliminated by moving onto their position. The goal is to reach the opponent's base line with one of your pieces without the opponent being able to eliminate your piece in his/her next move.
+Maybe:
+https://www.chessvariants.com/diffmove.dir/asymmetric.html
+https://www.chessvariants.com/play/connected-chess
+Non-chess:
 fanorona https://fr.wikipedia.org/wiki/Fanorona
 Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960
-gess https://en.wikipedia.org/wiki/Gess
-weiqi (check if landed stone captures, walk on connected components), go13, go9, gomoku, reversi
-  first click show the stone, second click confirm the move?
-avalam, qoridor, xiangqi, draughts, draughts8
+gomoku, avalam, qoridor (wider lines in another color ?), draughts, draughts8
 (puis quand hexaboards peut-être: hexavariants + Hex)
-Byo-yomi possible: 1h+b15,5m (15 pierres 5 minutes)